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gm_命令

GM 命令

GM commands can be entered mainly in 2 ways. Either by typing it directly into the world console window. In the world console window the leading dot (.) is not mandantory, but you can use it. The other way is using the gm command ingame in the chat console of the wow client. There, all commands must start with a leading dot, f.ex.: .gm on

Note: Some commands are working only by selecting a player or a creature. These commands can not be used in the world console.

CommandSecuritySyntaxDescription
account addon1.account addon #addonSet expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.
account 2fa setup0.account 2fa setupSetup 2fa authentication. Use .account 2fa setup 1 to receive token. Apply token to authenticator app (case sensitive). Use the pin from app with .account 2fa setup PIN to confirm setup.
account 2fa remove0.account 2fa removeRemove 2fa authentication.
account create4.account create $account $passwordCreate account and set password to it.
account delete4.account delete $accountDelete account with all characters.
account lock country0.account lock country [on/off]Allow login from account only from current used Country or remove this requirement.
account lock0.account lock [on/off]Allow login from account only from current used IP or remove this requirement.
account onlinelist4.account onlinelistShow list of online accounts.
account password0.account password $old_password $new_password $new_passwordChange your account password.
account set addon2.account set addon [$account] #addonSet user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.
account set gmlevel4.account set gmlevel [$account] #level [#realmid]Set the security level for targeted player (can't be used at self) or for account $name to a level of #level on the realm #realmID. #level may range from 0 to 3. #reamID may be -1 for all realms.
account set password4.account set password $account $password $passwordSet password for account.
account set2.account set $subcommandType .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands
account0.accountDisplay the access level of your account.
achievement add2.achievement add $achievementAdd an achievement to the targeted player. $achievement: can be either achievement id or achievement link
achievement checkall3.achievement checkallCheck all achievement criteria of the selected player.
achievement2.achievement $subcommandType .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands
additem2.additem #itemid/[#itemname]/#shift-click-item-link #itemcountAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. If #itemcount is negative, it will remove the item(s) from the character.
additem set2.additem set #itemsetidAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
announce2.announce $MessageToBroadcastSend a global message to all players online in chat log.
appear1.appear [$charactername]Teleport to the given character. Either specify the character name or click on the character's portrait,e.g. when you are in a group. Character can be offline.
arena captain3.arena captain #TeamID $nameA command to set new captain to the team. $name must be in the team
arena create3.arena create $name “arena name” [2/3/5]Command to create a new Arena-team in game.
arena disband3.arena disband #TeamIDCommand to disband Arena-team in game.
arena info2.arena info #TeamIDCommand that show info about arena team
arena lookup2.arena lookup $nameCommand that give a list of arenateam with the given $name
arena rename3.arena rename “oldname” “newname”Command to rename Arena-team name.
aura2.aura #spellidAdd the aura from spell #spellid to the selected Unit.
bags2.bags $subcommandType .bags to see a list of all subcommands.
bags clear2.bags clear $itemqualityClear from players' bags all items including and below $itemQuality.
bags clear all2.bags clear allClear all items from player
ban account2.ban account $account_name $bantime $reasonBan account and kick the player if ingame on any character. $bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s.
ban character2.ban character $character_name $bantime $reasonBan character and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s.
ban ip2.ban ip $Ip $bantime $reasonBan IP. $bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s.
ban playeraccount2.ban playeraccount $character_name $bantime $reasonBan an account based on the character's name and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s.
ban2.ban $subcommandType .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
baninfo account2.baninfo account $accountidWatch full information about a specific ban.
baninfo character2.baninfo character $characternameWatch full information about a specific ban.
baninfo ip2.baninfo ip $ipWatch full information about a specific ban.
baninfo2.baninfo $subcommandType .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
banlist account2.banlist account [$Name]Searches the banlist for a account name pattern or show full list account bans.
banlist character2.banlist character $NameSearches the banlist for a character name pattern. Pattern required.
banlist ip2.banlist ip [$Ip]Searches the banlist for a IP pattern or show full list of IP bans.
banlist2.banlist $subcommandType .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
bf enable3.bf enable #battleid
bf start3.bf start #battleid
bf stop3.bf stop #battleid
bf switch3.bf switch #battleid
bf timer3.bf timer #battleid #timer
bindsight3.bindsightBinds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
cache2.cache $subcommandCharacter data cached during start up. Type .cache to see a list of subcommands or .help $subcommand to see info on subcommands.
cache delete3.cache delete $playernameDeletes the cached data for the selected character. Use for debugging only!
cache info2.cache info $playerNameDisplayscached data for the selected character.
cache refresh2.cache refresh $playerNameDeletes the current cache and refreshes it with updated data.
cast back2.cast back #spellid [triggered]Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag.
cast dest2.cast dest #spellid #x #y #z [triggered]Selected target will cast #spellid at provided destination. If 'trigered' or part provided then spell casted with triggered flag.
cast dist2.cast dist #spellid [#dist [triggered]]You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
cast self2.cast self #spellid [triggered]Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag.
cast target2.cast target #spellid [triggered]Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag.
cast2.cast #spellid [triggered]Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.
character changeaccount3.character changeaccount $NewAccountNAme $NameMoves the specified character to the provided account. Kicks the player if the character is online.
character changefaction2.character changefaction $nameChange character faction.
character changerace2.character changerace $nameChange character race.
character check bag2.character check bag [$target_player] #bagSlot 1 - 4Check players bag.
character check bank2.character check bankCheck your own bank.
character check profession2.character check profession [$target_player]Show known professions list for selected player
character customize2.character customize [$name]Mark selected in game or by $name in command character for customize at next login.
character deleted delete4.character deleted delete #guid\$nameCompletely deletes the selected characters. If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.
character deleted list3.character deleted list [#guid\$name]Shows a list with all deleted characters. If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.
character deleted purge4.character deleted purge [#keepDays]Completely removes all characters from the database that where deleted more than #keepDays ago. If #keepDays not provided the used value from worldserver.conf option 'CharDelete.KeepDays'. If 'CharDelete.KeepDays' option is disabled (set to value 0) then this command can't be used without the specifying #keepDays parameter.
character deleted restore3.character deleted restore #guid\$name [$newname] [#new account]Restores deleted characters. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!
character erase4.character erase $nameDelete character $name. Character finally deleted in case any deleting options.
character level3.character level [$playername] [#level]Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
character rename2.character rename [$character_name] [1]Mark selected in game or by $character_name in command character for rename at next login. Adding an 1 at the end saves the old name into the characters.reserved_name table and prevents accounts with GMlevel 0 from re-using said old name.
character reputation2.character reputation [$player_name]Show reputation information for selected player or player find by $player_name.
character titles2.character titles [$player_name]Show known titles list for selected player or player find by $player_name.
cheat casttime2.cheat casttime [on/off]Enables or disables your character's spell cast times.
cheat cooldown2.cheat cooldown [on/off]Enables or disables your character's spell cooldowns.
cheat god2.cheat god [on/off]Enables or disables your character's ability to take damage.
cheat power2.cheat power [on/off]Enables or disables your character's spell cost (e.g mana).
cheat status2.cheat statusShows the cheats you currently have enabled.
cheat taxi2.cheat taxi on/offTemporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.Visited taxi nodes sill accessible after removing access.
cheat waterwalk2.cheat waterwalk on/offSet on/off waterwalk state for selected player or self if no player selected.
cheat2.cheat $subcommandType .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands
combatstop2.combatstop [$playername]Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
cometome3.cometome $parameterMake selected creature come to your current location (new position not saved to DB).
commands0.commandsDisplay a list of available commands for your account level.
cooldown2.cooldown [#spell_id]Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
damage2.damage $damage_amount [$school [$spellid]]Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
debug areatriggers3.debug areatriggersToggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger
debug arena3.debug arenaToggle debug mode for arenas. In debug mode GM can start arena with single player.
debug bg3.debug bgToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
debug entervehicle3 Enter targeted vehicle.
debug getitemstate3.debug getitemstate [unchanged\changed\new\removed\queue\check_all]Get specified item state of the items of the selected player.
debug getitemvalue3.debug getitemvalue $guid $indexGet value from item with $guid at $index.
debug getvalue3.debug $field [1\0]1: get uint32 value of $field of the selected unit; 0: get float value of $field of the selected unit
debug hostil1 Get hostile reference list of the selected unit.
debug itemexpire3.debug itemexpire $guidDelete the item with $guid.
debug lfg3.debug lfgToggle debug mode for lfg. In debug mode GM can start lfg queue with one player.
debug lootrecipient3.debug lootrecipientGet loot recipient of the selected creature.
debug los3.debug losShow information about the line of sight status.
debug Mod32Value3.debug Mod32Value #field #valueAdd #value to field #field of your character.
debug moveflags3.debug moveflags [$newMoveFlags [$newMoveFlags2]]No params given will output the current moveflags of the target
debug objectcount3.debug objectcount <optional map id>Shows the number of Creatures and GameObjects for the specified map id or for all maps if none is specified
debug play cinematic1.debug play cinematic #cinematicidPlay cinematic #cinematicid for you. You stay at place while your mind fly.
debug play movie1.debug play movie #movieidPlay movie #movieid for you.
debug play sound1.debug play sound #soundidPlay sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds…
debug send buyerror3.debug send buyerror #erroridTest buy error id.
debug send channelnotify3.debug send channelnotify #notifytypeSend #notifytype to the channel “test”.
debug send chatmmessage3.debug send chatmmessage #msgtypeSend a message “testtest” of type #msgtype.
debug send equiperror3.debug send equiperror #erroridTest equip error id.
debug send largepacket3.send largepacketSend large packet (>128000 bytes).
debug send opcode3.debug send opcodeSends a packet to the current player as specified in the file “opcode.txt” which has to lie in the server's working directory. Example for the content of the file: 631 uint32 6146 which starts a different background music on the client: Opcode “SMSG_PLAY_MUSIC” (dec 631, hex 0x277) which needs in this case an uint32 to specify the sound ID (here: 6146 “Zone - Orgrimmar02”).
debug send qinvalidmsg3.debug send qinvalidmsg #questfailedreasonsSend a quest failed message of type #questfailedreasons to the current player.
debug send qpartymsg3.debug send qpartymsg #questsharemessagesSend a quest share message of type #questsharemessages to the current player.
debug send sellerror3.debug send sellerror #erroridTest sell error id.
debug send setphaseshift3.debug send setphaseshift #phaseshiftSend phase shift packet to the current player.
debug send spellfail3.debug send spellfail #resultid [#arg1] [#arg2]Send spell fail packet to the current player using spell result #resultid and optional arguments #arg1 and #arg2.
debug setaurastate3.debug setaurastate #aurastatetypeModify aura state of the selected unit (#aurastatetype > 0) or reset the state (#aurastatetype = 0).
debug setbit3.debug setbit #fieldnumber #bitnumberSet bit #bitnumber of field #fieldnumber for the selected unit.
debug setitemvalue3.debug getitemvalue $guid $index $valueSet $value for item with $guid at $index.
debug setvalue3.debug $field $value [1\0]1: set uint32 $value for $field of the selected unit; 0: set float $value for $field of the selected unit
debug spawnvehicle3.debug spawnvehicle #entry [#vehicleid]Spawn vehicle with creature template #entry and optional #vehicleid.
debug unitstate3.debug unitstate [#unitstate]Set #unitstate for the selected unit. If no parameter is specified show the unit state and the react state of the unit.
debug uws3.debug uws #worldstate #valueSend update world state for #worldstate and #value to the current player.
debug2.debug $subcommandType .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
deserter bg add3.deserter bg add [$playerName] [$time]Adds the bg deserter debuff to a player or your target with $time duration. Default $time: 15m
deserter bg remove3.deserter bg remove [$playerName]Removes the bg deserter debuff from a player or your target.
deserter bg remove all3.deserter bg remove all [$maxDuration]Removes the bg deserter debuff from all online and offline players. $maxDuration sets the maximum duration to be removed. Default: 15m
deserter instance add3.deserter instance add [$playerName] [$time]Adds the instance deserter debuff to a player or your target with $time duration. Default $time: 30m
deserter instance remove3.deserter instance remove [$playerName]Removes the instance deserter debuff from a player or your target.
deserter instance remove all3.deserter instance remove all [$maxDuration]Removes the instance deserter debuff from all online and offline players. $maxDuration sets the maximum duration to be removed. Default: 30m
dev3.dev [on/off]Enable or Disable in game Dev tag or show current state if on/off not provided.
die2.dieKill the selected player. If no player is selected, it will kill you.
disable add battleground3.disable add battleground $entry $flag $comment
disable add map3.disable add map $entry $flag $comment
disable add outdoorpvp3.disable add outdoorpvp $entry $flag $comment
disable add quest3.disable add quest $entry $flag $comment
disable add spell3.disable add spell $entry $flag $comment
disable add vmap3.disable add vmap $entry $flag $comment
disable remove battleground3.disable remove battleground $entry
disable remove map3.disable remove map $entry
disable remove outdoorpvp3.disable remove outdoorpvp $entry
disable remove quest3.disable remove quest $entry
disable remove spell3.disable remove spell $entry
disable remove vmap3.disable remove vmap $entry
dismount0.dismountDismount you, if you are mounted.
distance3.distanceDisplay the distance from your character to the selected creature.
event activelist2.event activelistShow list of currently active events.
event start2.event start #event_idStart event #event_id. Set start time for event to current moment (change not saved in DB).
event stop2.event stop #event_idStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
event2.event #event_idShow details about event with #event_id.
flusharenapoints3.flusharenapointsUse it to distribute arena points based on arena team ratings, and start a new week.
freeze2.freeze (#player)“Freezes” #player and disables his chat. When using this without #name it will freeze your target.
gear repair2.gear repairRepair all selected player's items.
gear stats0.gear statsShows targeted players' average itemlevel
gm chat2.gm chat [on/off]Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
gm fly2.gm fly [on/off]Enable/disable gm fly mode.
gm ingame0.gm ingameDisplay a list of available in game Game Masters.
gm list3.gm listDisplay a list of all Game Masters accounts and security levels.
gm visible2.gm visible on/offOutput current visibility state or make GM visible(on) and invisible(off) for other players.
gm1.gm [on/off]Enable or Disable in game GM MODE or show current state of on/off not provided.
gmannounce2.gmannounce $announcementSend an announcement to online Gamemasters.
gmnameannounce2.gmnameannounce $announcementSend an announcement to all online GM's, displaying the name of the sender.
gmnotify2.gmnotify $notificationDisplays a notification on the screen of all online GM's.
go creature1Syntax:.go creature #creature_guidTeleport your character to creature with guid #creature_guid..go creature #creature_nameTeleport your character to creature with this name..go creature id #creature_entryTeleport your character to a creature that was spawned from the template with this entry.If more than one creature is found, then you are teleported to the first that is found inside the database.
go gobject1.go gobject #object_guidTeleport your character to gameobject with guid #object_guid
go graveyard1.go graveyard #graveyardIdTeleport to graveyard with the graveyardId specified.
go grid1.go grid #gridX #gridY [#mapId]Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
go taxinode1.go taxinode #taxinodeTeleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
go ticket2.go ticket #ticketidTeleports the user to the location where $ticketid was created.
go trigger1.go trigger #trigger_idTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
go xyz1.go xyz #x #y [#z [#mapid [#orientation]]]Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.
go zonexy1.go zonexy #x #y [#zone]Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
go1.go $subcommandType .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
gobject activate2.gobject activate #guidActivates an object like a door or a button.
gobject add temp2 Adds a temporary gameobject that is not saved to DB.
gobject add3.gobject add #idAdd a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject.
gobject delete3.gobject delete #go_guidDelete gameobject with guid #go_guid.
gobject info1.gobject info [$object_entry]Query Gameobject information for selected gameobject or given entry.
gobject move3.gobject move #goguid [#x #y #z]Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject near3.gobject near [#distance]Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
gobject set3.gobject set
gobject set phase3.gobject set phase #guid #phasemaskGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
gobject set state3
gobject target1.gobject target [#go_id\#go_name_part]Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
gobject turn3.gobject turn #goguidSet for gameobject #goguid orientation same as current character orientation.
gobject2.gobject $subcommandType .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
gps1.gps [$name\$shift-link]Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
group disband2.group disband [$characterName]Disbands the given character's group.
group join2.group join $AnyCharacterNameFromGroup [$CharacterName]Adds to group of player $AnyCharacterNameFromGroup player $CharacterName (or selected).
group leader2.group leader [$characterName]Sets the given character as his group's leader.
group list2.group list [$CharacterName]Lists all the members of the group/party the player is in.
group remove2.group remove [$characterName]Removes the given character from his group.
group2.group $subcommandType .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands
groupsummon2.groupsummon [$charactername]Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
guid2.guidDisplay the GUID for the selected character.
guild create2.guild create [$GuildLeaderName] “$GuildName”Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
guild delete2.guild delete “$GuildName”Delete guild $GuildName. Guild name must in quotes.
guild info2.guild infoShows information about the target's guild or a given Guild Id or Name.
guild invite2.guild invite [$CharacterName] “$GuildName”Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
guild rank2.guild rank [$CharacterName] #RankSet for player $CharacterName (or selected) rank #Rank in a guild.
guild rename2.guild rename “$GuildName” “$NewGuildName”Rename a guild named $GuildName with $NewGuildName. Guild name and new guild name must in quotes.
guild uninvite2.guild uninvite [$CharacterName]Remove player $CharacterName (or selected) from a guild.
guild2.guild $subcommandType .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
help0.help [$command]Display usage instructions for the given $command. If no $command provided show list available commands.
hidearea3.hidearea #areaidHide the area of #areaid to the selected character. If no character is selected, hide this area to you.
honor add kill NOT IMPLEMENTED2gi.honor add killAdd the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)
honor add2.honor add $amountAdd a certain amount of honor (gained today) to the selected player.
honor update2.honor updateForce the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.
honor2.honor $subcommandType .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
instance getbossstate1.instance getbossstate $bossId [$Name]Gets the current EncounterState for the provided boss id. If no character name is provided, the current map will be used as target.
instance listbinds1.instance listbindsLists the binds of the selected player.
instance savedata3.instance savedataSave the InstanceData for the current player's map to the DB.
instance setbossstate2.instance setbossstate $bossId $encounterState [$Name]Sets the EncounterState for the given boss id to a new value. EncounterStates range from 0 to 5. If no character name is provided, the current map will be used as target.
instance stats1.instance statsShows statistics about instances.
instance unbind2.instance unbind <mapid\all> [difficulty]Clear all/some of player's binds
instance1.instance $subcommandType .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
item move2.itemmove #sourceslotid #destinationslotidMove an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented
inventory count1.inventory count $playerName or $playerGuidCount free slots in bags divided into different bag types.
item refund3.item refund <name> <item> <extendedCost>Removes the item and restores honor/arena/items according to extended cost.
item restore2.item restore [#recoveryItemId] [#playername]Restore an disposed item for the specified player.
item restore list2.item restore list [#playername]See restorable items for the specified player.
kick2.kick [$charactername] [$reason]Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.
learn all crafts2.learn craftsLearn all professions and recipes.
learn all default2.learn all default [$playername]Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
learn all gm2.learn all gmLearn all default spells for Game Masters.
learn all lang2.learn all langLearn all languages
learn all my class2.learn all my classLearn all spells and talents available for his class.
learn all my pettalents2.learn all my pettalentsLearn all talents for your pet available for his creature type (only for hunter pets).
learn all my spells2.learn all my spellsLearn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all my talents2.learn all my talentsLearn all talents (and spells with first rank learned as talent) available for his class.
learn all recipes2.learn all recipes [$profession]Learns all recipes of specified profession and sets skill level to max. Example: .learn all recipes enchanting
learn2.learn #spell [all]Selected character learn a spell of id #spell. If 'all' provided then all ranks learned.
levelup2.levelup [$playername] [#numberoflevels]Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
lfg clean3.lfg cleanCleans current queue, only for debugging purposes.
lfg group1.lfg groupShows information about all players in the group (state, roles, comment, dungeons selected).
lfg options2.lfg options [new value]Shows current lfg options. New value is set if extra param is present.
lfg player1.lfg playerShows information about player (state, roles, comment, dungeons selected).
lfg queue1.lfg queueShows info about current lfg queues.
linkgrave3.linkgrave #graveyard_id [alliance\horde]Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
list auras1.list aurasList auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creature1.list creature #creature_id [#max_count]Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list gobject1.list gobject #gameobject_id [#max_count]Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
list item1.list item #item_id [#max_count]Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list1.list $subcommandType .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
lookup area1.lookup area $namepartLooks up an area by $namepart, and returns all matches with their area ID's.
lookup creature1.lookup creature $namepartLooks up a creature by $namepart, and returns all matches with their creature ID's.
lookup event1.lookup event $nameAttempts to find the ID of the event with the provided $name.
lookup faction1.lookup faction $nameAttempts to find the ID of the faction with the provided $name.
lookup gobject1.lookup gobject $objnameReturn gameobject(s) ID matching $objname.
lookup item1.lookup item $itemnameLooks up an item by $itemname, and returns all matches with their Item ID's.
lookup itemset1.lookup itemset $itemnameLooks up an item set by $itemname, and returns all matches with their Item set ID's.
lookup map1.lookup map $namepartLooks up a map by $namepart, and returns all matches with their map ID's.
lookup player account2.lookup player account $account ($limit)Searchs players, which account username is $account with optional parametr $limit of results.
lookup player email2.lookup player email $email ($limit)Searchs players, which account email is $email with optional parametr $limit of results.
lookup player ip2.lookup player ip $ip ($limit)Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
lookup quest1.lookup quest $namepartLooks up a quest by $namepart, and returns all matches with their quest ID's.
lookup skill1.lookup skill $$namepartLooks up a skill by $namepart, and returns all matches with their skill ID's.
lookup spell id1.lookup spell id #spellidLooks up a spell by #spellid, and returns the match with its spell name.
lookup spell1.lookup spell $namepartLooks up a spell by $namepart, and returns all matches with their spell ID's.
lookup taxinode1.lookup taxinode $substringSearch and output all taxinodes with provide $substring in name.
lookup teleport1.lookup teleport $substringSearch and output all .teleport command locations with provide $substring in name.
lookup title1.lookup title $$namepartLooks up a title by $namepart, and returns all matches with their title ID's and index's.
lookup1.lookup $subcommandType .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
mailbox1.mailboxOpen mailbox.
maxskill2.maxskillSets all skills of the targeted player to their maximum values for its current level.
mmap loadedtiles3.mmap loadedtilesTo show which tiles are currently loaded.
mmap loc3.mmap locTo print on which tile one is.
mmap path3.mmap pathTo calculate and show a path to current select unit.
mmap stats3.mmap statsTo show information about current state of mmaps.
mmap testarea3.mmap testareaTo calculate paths for all nearby npcs to player.
modify arenapoints1.modify arenapoints #valueAdd $amount arena points to the selected player.
modify bit2.modify bit #field #bitToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify drunk2.modify drunk #valueSet drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy2.modify energy #energyModify the energy of the selected player. If no player is selected, modify your energy.
modify faction3.modify faction #factionid #flagid #npcflagid #dynamicflagidModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify gender2.modify gender male/femaleChange gender of selected player.
modify honor2.modify honor $amountAdd $amount honor points to the selected player.
modify hp2.modify hp #newhpModify the hp of the selected player. If no player is selected, modify your hp.
modify mana2.modify mana #newmanaModify the mana of the selected player. If no player is selected, modify your mana.
modify money2.modify money #moneyAdd or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.
modify mount2.modify mount #id #speedDisplay selected player as mounted at #id creature and set speed to #speed value.
modify phase2.modify phase #phasemaskSelected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
modify rage2.modify rage #newrageModify the rage of the selected player. If no player is selected, modify your rage.
modify reputation2.modify reputation #repId (#repvalue \ $rankname [#delta])Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.
modify runicpower2.modify runicpower #newrunicpowerModify the runic power of the selected player. If no player is selected, modify your runic power.
modify scale2.modify scale #scaleModify size of the selected player or creature to “normal scale”*rate. If no player or creature is selected, modify your size. #rate may range from 0.1 to 10.
modify speed all2.modify speed #rateModify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move type”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed backwalk2.modify speed backwalk #rateModify the speed of the selected player while running backwards to “normal walk back speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed fly2.modify speed fly #rateModify the flying speed of the selected player to “normal flying speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed swim2.modify speed swim #rateModify the swim speed of the selected player to “normal swim speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed walk2.modify speed bwalk #rateModify the speed of the selected player while running to “normal walk speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed2.modify speed $speedtype #rateModify the running speed of the selected player to “normal base run speed”= 1. If no player is selected, modify your speed. $speedtypes may be fly, all, walk, backwalk, or swim. #rate may range from 0.1 to 50.
modify spell2 TODO
modify standstate2.modify standstate #emoteidChange the emote of your character while standing to #emoteid.
modify talentpoints2.modify talentpoints #amountSet free talent points for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward.
modify2.modify $subcommandType .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
morph reset1.morph resetReset the original model for the selected target.
morph1.morph #displayidChange your current model id to #displayid.
movegens3.movegensShow movement generators stack for selected creature or player.
mute2.mute [$playerName] $timeInMinutes [$reason]Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
mutehistory2.mutehistory #accountnameShow mute history for account #accountname.
nameannounce2.nameannounce $announcementSend an announcement to all online players, displaying the name of the sender.
neargrave2.neargrave [alliance\horde]Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
notify2.notify $MessageToBroadcastSend a global message to all players online in screen.
npc add formation3.npc add formation $leaderAdd selected creature to a leader's formation.
npc add item3.npc add item #itemId <#maxcount><#incrtime><#extendedcost>rAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
npc add move3.npc add move #creature_guid [#waittime]Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
npc add temp3.npc add tempAdds temporary NPC, not saved to database.
npc add3.npc add #creatureidSpawn a creature by the given template id of #creatureid.
npc delete item3.npc delete item #itemIdRemove item #itemid from item list of selected vendor.
npc delete3.npc delete [#guid]Delete creature with guid #guid (or the selected if no guid is provided)
npc follow stop2.npc follow stopSelected creature (non pet) stop follow you.
npc follow2.npc follow startSelected creature start follow you until death/fight/etc.
npc guid1.npc guidIntended to display database GUID of targeted creature. Currently displays GUID, faction, NPC flags, Entry ID, Model ID for selected creature.
npc info1.npc infoDisplay a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor.
npc move3.npc move [#creature_guid]Move the targeted creature spawn point to your coordinates.
npc playemote3.npc playemote #emoteidMake the selected creature emote with an emote of id #emoteid.
npc say2.npc say $messageMake selected creature say specified message.
npc set allowmove3.npc set allowmoveEnable or disable movement creatures in world. Not implemented.
npc set data3.npc set data $field $dataSets data for the selected creature. Used for testing Scripting
npc set entry3.npc set entry $entrySwitch selected creature with another entry from creature_template. - New creature.id value not saved to DB.
npc set faction original3.npc set faction originalRevert the temporal faction of the selected creature.
npc set faction permanent3.npc set faction permanent #factionidPermanently set the faction of the selected creature to #factionid.
npc set faction temp3.npc set faction temp #factionidTemporarily set the faction of the selected creature to #factionid.
npc set flag3.npc set flag #npcflagSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
npc set level3.npc set level #levelChange the level of the selected creature to #level. #level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.
npc set link3.npc set link $creatureGUIDLinks respawn of selected creature to the condition that $creatureGUID defined is alive.
npc set model3.npc set model #displayidChange the model id of the selected creature to #displayid.
npc set movetype3.npc set movetype [#creature_guid] stay/random/way [NODEL]Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.
npc set phase3.npc set phase #phasemaskSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
npc set spawntime3.npc set spawntime #timeAdjust spawntime of selected creature to time.
npc set wanderdistance3.npc set wanderdistance #distAdjust wanderdistance of selected creature to dist.
npc tame2.npc tameTame the selected creature (if it is tameable).
npc textemote2.npc textemote #emoteidMake the selected creature to do textemote with an emote of id #emoteid.
npc whisper2.npc whisper #playerguid #textMake the selected npc whisper #text to #playerguid.
npc yell2.npc yell $messageMake selected creature yell specified message.
npc2.npc $subcommandType .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
pdump load3.pdump load $filename $account [$newname] [$newguid]Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write3.pdump write $filename $playerNameOrGUIDWrite character dump with name/guid $playerNameOrGUID to file $filename.
pdump3.pdump $subcommandType .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
pet create2.pet createCreates a pet of the selected creature.
pet learn2.pet learnLearn #spellid to pet.
pet unlearn2.pet unleanunLearn #spellid to pet.
pet2.pet $subcommandType .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
pinfo2.pinfo [$player_name/#GUID]Output account information for selected player or player find by $player_name or #GUID.
playall2.playall #soundidPlayer a sound to whole server.
player learn2.player learn #playername #spell [all]Learn spell #spell for the specified player. If 'all' is added then all ranks are learned.
player unlearn2.player unlearn #playername #spell [all]Unlearn spell #spell for the specified player. If 'all' is added then all ranks are unlearned.
possess2.possessPossesses indefinitely the selected creature.
quest add2.quest add #quest_idAdd to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.
quest complete2.quest complete #questidMark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove2.quest remove #quest_idSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
quest reward2.quest reward #questIdGrants quest reward to selected player and removes quest from his log (quest must be in completed state).
quest2.quest $subcommandType .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
recall2.recall [$playername]Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
reload access_requirement3.reload access_requirementReload access_requirement table.
reload achievement_reward_locale3.reload achievement_reward_localeReload achievement_reward_locale table.
reload achievement_reward3.reload achievement_rewardReload achievement_reward table.
reload acore_string3.reload acore_stringReload acore_string table.
reload all achievement3.reload all achievementReload achievement_reward, achievement_criteria_data tables.
reload all area3.reload all areaReload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.
reload all gossips3.reload all gossipsReload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.
reload all item3.reload all itemReload page_text, item_enchantment_table tables.
reload all locales3.reload all localesReload all locales_* tables with reload support added and that can be safe reloaded.
reload all loot3.reload all lootReload all *_loot_template tables. This can be slow operation with lags for server run.
reload all npc3.reload all npcReload npc_option, npc_trainer, npc vendor, points of interest tables.
reload all quest3.reload all questReload all quest related tables if reload support added for this table and this table can be safe reloaded.
reload all scripts3.reload all scriptsReload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.
reload all spell3.reload all spellReload all spell_* tables with reload support added and that can be safe reloaded.
reload all3.reload allReload all tables with reload support added and that can be safe reloaded.
reload areatrigger_involvedrelation3.reload areatrigger_involvedrelationReload areatrigger_involvedrelation table.
reload areatrigger_tavern3.reload areatrigger_tavernReload areatrigger_tavern table.
reload areatrigger_teleport3.reload areatrigger_teleportReload areatrigger_teleport table.
reload auctions3.reload auctionsReload dynamic data tables from the database.
reload autobroadcast3.reload autobroadcastReload autobroadcast table.
reload battleground_template3.reload battleground_templateReload battleground_template table.
reload broadcast_text3.reload broadcast_textReload broadcast_text table.
reload command3.reload commandReload command table.
reload conditions3 Reload conditions table.
reload config3.reload configReload config settings (by default stored in worldserver.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
reload creature_linked_respawn2.reload creature_linked_respawnReload creature_linked_respawn table.
reload creature_loot_template3.reload creature_loot_templateReload creature_loot_template table.
reload creature_onkill_reputation3.reload creature_onkill_reputationReload creature_onkill_reputation table.
reload creature_questender3.reload creature_questenderReload creature_questender table.
reload creature_queststarter3.reload creature_queststarterReload creature_queststarter table.
reload creature_template_locale3.reload creature_template_localeReload creature_template_locale table.
reload creature_template3.reload creature_template $entryReload the specified creature's template.
reload creature_text_locale3.reload creature_text_localeReload creature_text_locale table.
reload creature_text3.reload creature_textReload creature_text table.
reload disables3.reload disablesReload disables table.
reload disenchant_loot_template3.reload disenchant_loot_templateReload disenchant_loot_template table.
reload event_scripts3.reload event_scriptsReload event_scripts table.
reload fishing_loot_template3.reload fishing_loot_templateReload fishing_loot_template table.
reload game_tele3.reload game_teleReload game_tele table.
reload gameobject_loot_template3.reload gameobject_loot_templateReload gameobject_loot_template table.
reload gameobject_questender3.reload gameobject_questenderReload gameobject_questender table.
reload gameobject_queststarter3.reload gameobject_queststarterReload gameobject_queststarter table.
reload gameobject_template_locale3.reload gameobject_template_localeReload gameobject_template_locale table.
reload gm_tickets3.reload gm_ticketsReload gm_tickets table.
reload gossip_menu_option_locale3.reload gossip_menu_option_localeReload gossip_menu_option_locale table.
reload gossip_menu_option3.reload gossip_menu_optionReload gossip_menu_option table.
reload gossip_menu3.reload gossip_menuReload gossip_menu table.
reload item_loot_template3.reload item_loot_templateReload item_loot_template table.
reload item_set_name_locale3.reload item_set_name_localeReload item_set_name_locale table.
reload item_set_names3.reload item_set_namesReload item_set_names table.
reload item_template_locale3.reload item_template_localeReload item_template_locale table.
reload lfg_dungeon_rewards3.reload lfg_dungeon_rewardsReload lfg_dungeon_rewards table.
reload mail_level_reward3.reload mail_level_rewardReload mail_level_reward table.
reload mail_loot_template3.reload quest_mail_loot_templateReload quest_mail_loot_template table.
reload milling_loot_template3.reload milling_loot_templateReload milling_loot_template table.
reload motd3.reload motdSyntax: .reload motd Reload motd table.
reload npc_spellclick_spells3.reload npc_spellclick_spellsReload npc_spellclick_spells table.
reload npc_text_locale3.reload npc_text_localeReload npc_text_locale table.
reload npc_trainer3.reload npc_trainerReload npc_trainer table.
reload npc_vendor3.reload npc_vendorReload npc_vendor table.
reload page_text_locale3.reload page_text_localeReload page_tex_locale table.
reload page_text3.reload page_textReload page_text table.
reload pickpocketing_loot_template3.reload pickpocketing_loot_templateReload pickpocketing_loot_template table.
reload points_of_interest_locale3.reload points_of_interest_localeReload points_of_interest_locale table.
reload points_of_interest3.reload points_of_interestReload points_of_interest table.
reload prospecting_loot_template3.reload prospecting_loot_templateReload prospecting_loot_template table.
reload quest_offer_reward_locale3.reload quest_offer_reward_localeReload quest_offer_reward_locale table.
reload quest_poi3.reload quest_poiReload quest_poi table.
reload quest_request_item_locale3.reload quest_request_item_localeReload quest_request_item_locale table.
reload quest_template_locale3.reload quest_template_localeReload quest_template_locale table.
reload quest_template3.reload quest_templateReload quest_template table.
reload reference_loot_template3.reload reference_loot_templateReload reference_loot_template table.
reload reputation_reward_rate3.reload reputation_reward_rateReload reputation_reward_rate table.
reload reputation_spillover_template3.reload reputation_spillover_templateReload reputation_spillover_template table.
reload reserved_name3.reload reserved_nameReload reserved_name table.
reload skill_discovery_template3.reload skill_discovery_templateReload skill_discovery_template table.
reload skill_extra_item_template3.reload skill_extra_item_templateReload skill_extra_item_template table.
reload skill_fishing_base_level3.reload skill_fishing_base_levelReload skill_fishing_base_level table.
reload skinning_loot_template3.reload skinning_loot_templateReload skinning_loot_template table.
reload smart_scripts3.reload smart_scriptsReload smart_scripts table.
reload spell_area3.reload spell_areaReload spell_area table.
reload spell_bonus_data3.reload spell_bonus_dataReload spell_bonus_data table.
reload spell_group_stack_rules3.reload spell_groupReload spell_group_stack_rules table.
reload spell_group3.reload spell_groupReload spell_group table.
reload spell_linked_spell3.reload spell_linked_spellReloads the spell_linked_spell DB table.
reload spell_loot_template3.reload spell_loot_templateReload spell_loot_template table.
reload spell_pet_auras3.reload spell_pet_aurasReload spell_pet_auras table.
reload spell_proc_event3.reload spell_proc_eventReload spell_proc_event table.
reload spell_proc3.reload spell_procReload spell_proc table.
reload spell_required3.reload spell_requiredReload spell_required table.
reload spell_scripts3.reload spell_scriptsReload spell_scripts table.
reload spell_target_position3.reload spell_target_positionReload spell_target_position table.
reload spell_threats3.reload spell_threatsReload spell_threats table.
reload vehicle_accessory3.reload vehicle_accessoryReloads GUID-based vehicle accessory definitions from the database.
reload vehicle_template_accessory3.reload vehicle_template_accessoryReloads entry-based vehicle accessory definitions from the database.
reload waypoint_data3.reload waypoint_dataWill reload waypoint_data table.
reload waypoint_scripts3.reload waypoint_scriptsReload waypoint_scripts table.
reload3.reload $subcommandType .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
reset achievements4.reset achievements [$playername]Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
reset all4.reset all [spells/talents]Request reset spells or talents (including talents for all character's pets if any) at next login each existed character.
reset honor3.reset honor [Playername]Reset all honor data for targeted character.
reset level3.reset level [Playername]Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
reset spells3.reset spells [Playername]Removes all non-original spells from spellbook. . Playername can be name of offline character.
reset stats3.reset stats [Playername]Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents3.reset talents [Playername]Removes all talents of the targeted player or pet or named player Playername can be name of offline character. With player talents also will be reset talents for all character's pets if any.
reset3.reset $subcommandType .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
respawn2.respawnRespawn target creature and GO without waiting for respawn time expiration. If no target provided, respawn all nearest creatures.
revive2.reviveRevive the selected player. If no player is selected, it will revive you.
save0.saveSaves your character.
saveall2.saveallSave all characters in game.
send items2.send items #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN]Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
send mail2.send mail #playername “#subject” “#text”Send a mail to a player. Subject and mail text must be in “”.
send message3.send message $playername $messageSend screen message to player from ADMINISTRATOR. Will return an error if player is offline (can be problematic with SOAP for example)!
send money2.send money #playername “#subject” “#text” #moneySend mail with money to a player. Subject and mail text must be in “”.
server corpses2.server corpsesTriggering corpses expire check in world.
server debug3.server debugShows detailed information about the server setup, useful when reporting a bug.
server exit4.server exitTerminate worldserver NOW. Exit code 0.
server idlerestart cancel3.server idlerestart cancelCancel the restart/shutdown timer if any.
server idlerestart4.server idlerestart #delay [#exit_code]Restart the server after #delay seconds if no active connections are present (no players). Use #exit_code to change the exit code, default = 2.
server idleshutdown cancel4.server idleshutdown cancelCancel the restart/shutdown timer if any.
server idleshutdown3.server idleshutdown #delay [#exit_code]Shut the server down after #delay seconds if no active connections are present (no players). Use #exit_code to change the exit code, default = 0.
server info0.server infoDisplay server version and the number of connected players.
server motd0.server motdShow server Message of the day.
server restart cancel3.server restart cancelCancel the restart/shutdown timer if any.
server restart3.server restart #delay [#exit_code]Restart the server after #delay seconds. Use #exit_code to change the exit code, default = 2.
server set closed4.server set closed [on/off]Sets whether the world accepts new client connectsions.
server set difftime4.server set difftime $time$time (in milliseconds) update time diff is written to the log file.
server set loglevel4.server set loglevel $facility $name $loglevel$facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0), trace (1), debug (2), info (3), warn (4), error (5) or fatal (6)
server set motd3.server set motd $MOTDSyntax: .server set motd $realmId $MOTD Set server Message of the day for the specified realm.
server shutdown cancel3.server shutdown cancelCancel the restart/shutdown timer if any.
server shutdown3.server shutdown #delay [#exit_code]Shut the server down after #delay seconds. Use #exit_code to change the exit code, default = 0.
server togglequerylog4.server togglequerylogToggle SQL query log on/off.
server3.server $subcommandType .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands
setskill2.setskill #skill #level [#max]Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
showarea2.showarea #areaidReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
skirmish3.skirmish [arena] [XvX] [Nick1] [Nick2] … [NickN][arena] can be “all” or comma-separated list of possible arenas (NA,BE,RL,DS,RV). [XvX] can be 1v1, 2v2, 3v3, 5v5. After [XvX] specify enough nicknames for that mode.
spect leave0.spect leaveLeave arena spectator.
spect reset0.spect resetReset arena spectator.
spect spectate0.spect spectate #playernameStart arena spectator, watch #playername.
spect version0.spect versionCheck spectator addon version.
spect watch0.spect watch #playernameWatch #playername.
summon2.summon [$charactername]Teleport the given character to you. Character can be offline.
teleport add3.teleport add $nameAdd current your position to .teleport command target locations list with name $name.
teleport del3.teleport del $nameRemove location with name $name for .teleport command locations list.
teleport group2.teleport group#locationTeleport a selected player and his group members to a given location.
teleport name2.teleport name [#playername] #locationTeleport the given character to a given location. Character can be offline. To teleport to homebind, set #location to “$home” (without quotes).
teleport1.teleport #locationTeleport player to a given location.
ticket assign2.ticket assign $ticketid $gmnameAssigns the specified ticket to the specified Game Master.
ticket close2.ticket close $ticketidCloses the specified ticket. Does not delete permanently.
ticket closedlist2 Displays a list of closed GM tickets.
ticket comment2.ticket comment $ticketid $commentAllows the adding or modifying of a comment to the specified ticket.
ticket delete3.ticket delete $ticketidDeletes the specified ticket permanently. Ticket must be closed first.
ticket escalate2.ticket escalate $ticketidPlace the specified ticket in the escalation queue.
ticket escalatedlist2 Show all tickets in the escalation queue.
ticket list2 Displays a list of open GM tickets.
ticket onlinelist2 Displays a list of open GM tickets whose owner is online.
ticket reset2.ticket resetRemoves all closed tickets and resets the counter, if no pending open tickets are existing.
ticket response append2.ticket response append $ticketid $responseAppend response to the specified ticket (without newline).
ticket response appendln2.ticket response appendln $ticketid $responseAppend response to the specified ticket (with newline).
ticket togglesystem4.ticket togglesystemToggle ticket system on/off.
ticket unassign2.ticket unassign $ticketidUnassigns the specified ticket from the current assigned Game Master.
ticket viewid2.ticket viewid $ticketidReturns details about specified ticket. Ticket must be open and not deleted.
ticket viewname2.ticket viewname $creatornameReturns details about specified ticket. Ticket must be open and not deleted.
ticket2.ticket $subcommandType .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands
titles add2.titles add #titleAdd title #title (id or shift-link) to known titles list for selected player.
titles current2.titles current #titleSet title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
titles remove2.titles remove #titleRemove title #title (id or shift-link) from known titles list for selected player.
titles set mask2.titles set mask #maskAllows user to use all titles from #mask. #mask=0 disables the title-choose-field
unaura2.unaura #spellidRemove aura due to spell #spellid from the selected Unit.
unban account3.unban account $NameUnban accounts for account name pattern.
unban character3.unban character $NameUnban accounts for character name pattern.
unban ip3.unban ip $IpUnban accounts for IP pattern.
unban playeraccount3.unban playeraccount $characterNameUnban the account that owns the character having the designated character name.
unban3.unban $subcommandType .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands
unbindsight3.unbindsightRemoves bound vision. Cannot be used while currently possessing a target.
unfreeze2.unfreeze (#player)“Unfreezes” #player and enables his chat again. When using this without #name it will unfreeze your target.
unlearn2.unlearn #spell [all]Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned.
unmute2.unmute [$playerName]Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.
unpossess2.unpossessIf you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
unstuck2.unstuck $playername [inn/graveyard/startzone]Teleports specified player to specified location. Default location is player's current hearth location.
wchange3.wchange #weathertype #statusSet current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
whispers1.whispers on\offEnable/disable accepting whispers by GM from players. By default use worldserver.conf setting.
wp add3.wp addAdd a waypoint for the selected creature at your current position.
wp event3.wp event $subcommandType .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
wp load3.wp load $pathidLoad pathid number for selected creature. Creature must have no waypoint data.
wp modify3.wp modify $optionOptions:actionChanges the value actionaction_chance Changes the value action_chancedel Deletes a selected waypointdelay Changes the value delaymove Moves a selected waypointmove_flag Changes the value move_flag
wp reload3.wp reload $pathidLoad path changes ingame - IMPORTANT: must be applied first for new paths before .wp load #pathid
wp show3.wp show $optionOptions:on $pathid (or selected creature with loaded path)Show visual waypoints (Note: You must have GM on to see the waypoints)off Hide the visual waypoints.info Shows info for selected waypoint.first Shows visual the first waypoint.last Shows visual the last waypoint.
wp unload3.wp unloadUnload path for selected creature.
wpgps4.wpgpsOutput current position to sql developer log as partial SQL query to be used in pathing
gm_命令.txt · 最后更改: 2023/09/24 14:26 由 admin

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