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数据库:world数据库:quest_greeting_locale

quest_greeting_locale 表


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This table add greeting behavior to an NPC or an Gameobject.

表结构

FieldTypeAttributesKeyNullDefaultExtraComment
IDMEDIUMINTUNSIGNEDYesNO0
TypeTINYINTUNSIGNEDYesNO0
localeVARCHAR(4) NONO
GreetingTEXT NOYESNULL
VerifiedBuildSMALLINTSIGNEDNONO0

字段说明


ID

Unique ID (creature_template.entry or gameobject_template.entry)

Type

  • 0=Creature (The ID is point to creature_template.entry)
  • 1=GameObject (The ID is point to gameobject_template.entry)

locale

Client Locale

Greeting

Text to show

VerifiedBuild

This field was used to determine whether a template has been verified from WDB files.

If value is 0 then it has not been parsed yet. If value is above 0 then it has been parsed with WDB files from that specific client build. If value is -1 then it is just a place holder until proper data are found on WDBs. If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.

数据库/world数据库/quest_greeting_locale.txt · 最后更改: 2023/10/03 16:36 由 admin

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