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数据库:world数据库:quest_details

quest_details 表


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This table handles Quest NPC emotes with emote delays.

表结构

FieldTypeAttributesKeyNullDefaultExtraComment
IDMEDIUMINTUNSIGNEDPRINO0 Unique ID (quest_template.ID)
Emote1SMALLINTUNSIGNED NO0 Quest NPC Emote
Emote2SMALLINTUNSIGNED NO0 Quest NPC Emote
Emote3SMALLINTUNSIGNED NO0 Quest NPC Emote
Emote4SMALLINTUNSIGNED NO0 Quest NPC Emote
EmoteDelay1INTUNSIGNED NO0 Emote delay in milliseconds
EmoteDelay2INTUNSIGNED NO0 Emote delay in milliseconds
EmoteDelay3INTUNSIGNED NO0 Emote delay in milliseconds
EmoteDelay4INTUNSIGNED NO0 Emote delay in milliseconds
VerifiedBuildSMALLINT NO0 Game client Build number or manually set value

字段说明


ID

Unique ID (quest_template.ID)

Emote1

Emote (from Emotes.dbc) played by NPC

Emote2

Emote (from Emotes.dbc) played by NPC

Emote3

Emote (from Emotes.dbc) played by NPC

Emote4

Emote (from Emotes.dbc) played by NPC

EmoteDelay1

Emote delay in milliseconds

EmoteDelay2

Emote delay in milliseconds

EmoteDelay3

Emote delay in milliseconds

EmoteDelay4

Emote delay in milliseconds

VerifiedBuild

This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.

If value is 0, it has not been parsed yet. If value is > 0, it has been parsed with WDB files from that specific Client Build. If value is -1, it is just a place holder until proper data are found on WDBs. If value is -Client Build, it was parsed with WDB files from that specific client build and manually edited later for some specific necessity.

数据库/world数据库/quest_details.txt · 最后更改: 2023/10/03 16:28 由 admin

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