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数据库:world数据库:player_class_stats

player_class_stats 表


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This table holds information on what values are applied to stats for characters as they level up. All of the values in this table signify only the base stats of a class at a specific level.

表结构

FieldTypeAttributesKeyNullDefaultExtraComment
ClassTINYINTUNSIGNEDPRINO
LevelTINYINTUNSIGNEDPRINO
StrengthINTUNSIGNED NO0
AgilityINTUNSIGNED NO0
StaminaINTUNSIGNED NO0
IntellectINTUNSIGNED NO0
SpiritINTUNSIGNED NO0

字段说明


Class

The character class. This field defines what values to apply to the stats of a character. This value is taken from ChrClasses.dbc.

Level

The level at which the stats should be applied.

Strength

The base strength to be applied to a character.

Agility

The base agility to be applied to a character.

Stamina

The base stamina to be applied to a character.

Intellect

The base intellect to be applied to a character.

Spirit

The base spirit to be applied to a character.

Examples

ClassLevelLevelBaseManaStrengthAgilityStaminaIntellectSpirit
112002320222020
2128602220222021
3146652023212021
412502123212020
5152732020202223
6551359010873992942
7140852120212122
81321002020202322
9123902020212222
11144602120202222

Relation to `player_race_stats`

This table alone does not define the stats of a character at any level. The values from this table are combined with the values found in the player\_race\_stats table to apply the final stats to a character at any level.

The way the final stat can be calculated is as follows: Take the base stat from this table and add the modifier for that stat from player\_race\_stats.

For example, a druid at level forty has a base strength stat of forty-six. Combining that with a night elf's strength modifier of negative four, you get a final value of forty-two.

数据库/world数据库/player_class_stats.txt · 最后更改: 2023/09/24 23:03 由 admin

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