用户工具

站点工具


数据库:world数据库:creature_template_movement

这是本文档旧的修订版!


creature_template_movement 表


<-返回:World 数据库

This table contains the description of creatures movements, where the creature can move and attack.

This table can be overriden by `creature_movement_override`

表结构

FieldTypeAttributesKeyNullDefaultExtraComment
idINTUNSIGNEDPRINO
gmlevelTINYINTUNSIGNED NO
RealmIDINTSIGNEDPRINO-1
commentVARCHAR(255)SIGNED YES' '

字段说明


CreatureId

This is the creature_template.entry to which the script is linked to.

Ground

State Value None 0 Run 1 Hover 2

Swim

State Value None 0 Swim 1

Flight

State Value None 0 DisableGravity 1 CanFly 2

Rooted

State Value None 0 Rooted 1 Notice:

Rooted creature that doesn't fall once dead must use `Ground`=1, `Swim`=0, `Flight`=0, `Rooted`=1 (`Swim`=1 if above water)

Rooted creature that falls once dead must use `Ground`=0, `Swim`=0, `Flight`=1, `Rooted`=1

Chase

State Value Run 0 CanWalk 1 AlwaysWalk 2

Random

State Value Walk 0 CanRun 1 AlwaysRun 2

InteractionPauseTimer

Time (in milliseconds) during which creature will not move after interaction with player.

数据库/world数据库/creature_template_movement.1695550843.txt.gz · 最后更改: 2023/09/24 18:20 由 admin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki