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Achievement_Criteria.dbc
This DBC has been added with WoW 3.0.1.8303 and contains the needed criteria to obtain an achievement.
Version is : 3.3.5a
结构
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | Criteria ID |
2 | Achievement | iRefID | Reference to the achievement this criteria is needed for. |
3 | Type | Integer | Which type is this criteria? This defines the rows below. See below. |
4 | asset_id | Integer | Main requirement |
5 | Quantity | Integer | Main requirement count |
6 | start_event | Integer | additional requirement 1 type |
7 | start_asset | Integer | additional requirement 1 value |
8 | fail_event | Integer | additional requirement 2 type |
9 | fail_asset | Integer | additional requirement 2 value |
10-25 | Description | Loc | Criteria description. |
26 | ? | Mostly 16712190, but not always | |
27 | Flags | Integer | display flags: 1: shows progress bar (other flags I don't know) |
28 | timer_start_event | Integer | |
29 | timer_asset_id | Integer | |
30 | timer_time | Integer | Complete quest in %i seconds. |
31 | ui_order | Integer |
字段说明
This describes rows 3 to 9 by type (row 2). There may be more types. Unlisted fields are zero.
This information is retrieved from DBCStructure.h.
KILL_CREATURE = 0
Also used for player deaths..
Column Field Type 4 creatureID Integer 5 killCount Integer
WIN_BG = 1
There are further criterias instead just winning
Column Field Type 4 Map iRefID 5 winCount Integer
REACH_LEVEL = 5
Column Field Type 4 unused Integer 5 level Integer
REACH_SKILL_LEVEL = 7
Column Field Type Notes 4 skillID iRefID SkillLine.dbc or what? 5 skillLevel Integer
COMPLETE_ACHIEVEMENT = 8
Column Field Type 4 Achievement iRefID
COMPLETE_QUEST_COUNT = 9
Column Field Type 4 unused Integer 5 totalQuestCount Integer
COMPLETE_DAILY_QUEST_DAILY = 10
Column Field Type 4 unused Integer 5 numberOfDays Integer
COMPLETE_QUESTS_IN_ZONE = 11
Column Field Type 4 zoneID Integer 5 questCount Integer
DAMAGE_DONE = 13
COMPLETE_DAILY_QUEST = 14
Column Field Type 4 unused Integer 5 questCount Integer
COMPLETE_BATTLEGROUND = 15
DEATH_AT_MAP = 16
Column Field Type 4 Map iRefID
DEATH_IN_DUNGEON = 18
Column Field Type 4 manLimit Integer
COMPLETE_RAID = 19
Column Field Type Notes 4 groupSize Integer can be 5, 10 or 25
KILLED_BY_CREATURE = 20
Column Field Type 4 creatureEntry Integer
FALL_WITHOUT_DYING = 24
Column Field Type 4 unused Integer 5 fallHeight Integer
DEATHS_FROM = 26
Column Field Type 4 EnvironmentalDamage iRefID
COMPLETE_QUEST = 27
Column Field Type 4 questID Integer 5 questCount Integer
BE_SPELL_TARGET = 28
BE_SPELL_TARGET2 = 69
Column Field Type 4 Spell iRefID 5 spellCount Integer
CAST_SPELL = 29
CAST_SPELL2 = 110
Column Field Type 4 Spell iRefID 5 castCount Integer
BG_OBJECTIVE_CAPTURE = 30
Column Field Type Notes 4 unknow Integer value 42 = capture the flag 5 count(?) Integer how many captures required
HONORABLE_KILL_AT_AREA = 31
Column Field Type 4 Area iRefID 5 killCount Integer
WIN_ARENA = 32
PLAY_ARENA = 33
Column Field Type 4 Map iRefID
LEARN_SPELL = 34
Column Field Type 4 Spell iRefID
OWN_ITEM = 36
WIN_RATED_ARENA = 37
Column Field Type Notes 4 unused Integer 5 count Integer 6 flag Integer 4=in a row
HIGHEST_TEAM_RATING = 38
Column Field Type Notes 4 teamtype Integer {2,3,5}
REACH_TEAM_RATING = 39
Column Field Type Notes 4 teamtype Integer {2,3,5} 5 teamrating Integer
LEARN_SKILL_LEVEL = 40
Column Field Type Notes 4 skillID iRefID SkillLine.dbc or what? 5 skillLevel Integer apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
USE_ITEM = 41
LOOT_ITEM = 42
EXPLORE_AREA = 43
This areaReference is NOT the index from AreaTable.dbc. It's from WorldMapOverlay.dbc. Column Field Type 4 areaReference Integer
OWN_RANK = 44
This rank is NOT the index from CharTitles.dbc Column Field Type 4 rank Integer
BUY_BANK_SLOT = 45
Column Field Type 4 unused Integer 5 numberOfSlots Integer
GAIN_REPUTATION = 46
Column Field Type Notes 4 Faction iRefID 5 reputationAmount Integer Total reputation amount, so 42000 = exalted
GAIN_EXALTED_REPUTATION= 47
Column Field Type 4 unused Integer 5 numberOfExaltedFactions Integer
VISIT_BARBER_SHOP = 48
Column Field Type 4 unused Integer 5 numberOfVisits Integer
EQUIP_EPIC_ITEM = 49
ItemLevel Column Field Type 4 itemSlot Integer
ROLL_NEED_ON_LOOT = 50
ROLL_GREED_ON_LOOT = 51
Column Field Type 4 rollValue Integer 5 count Integer
HK_CLASS = 52
Column Field Type 4 Class iRefID 5 count Integer
HK_RACE = 53
Column Field Type 4 Race iRefID 5 count Integer
DO_EMOTE = 54
where is the information about the target stored? Column Field Type Notes 4 Emote iRefID 5 count Integer count of emotes, always required special target or requirements HEALING_DONE = 55
GET_KILLING_BLOWS = 56
Column Field Type Notes 4 unused Integer 5 count Integer 6 flag Integer 3 for battleground healing 7 Map iRefID
EQUIP_ITEM = 57
Column Field Type 4 Item iRefID 5 itemCount Integer
MONEY_FROM_QUEST_REWARD= 62
LOOT_MONEY = 67
Column Field Type 4 unused Integer 5 goldInCopper Integer
USE_GAMEOBJECT = 68
Column Field Type 4 goEntry Integer 5 useCount Integer
SPECIAL_PVP_KILL = 70
Are those special criteria stored in the dbc? Column Field Type 4 unused Integer 5 killCount Integer
FISH_IN_GAMEOBJECT = 72
Column Field Type 4 goEntry Integer 5 lootCount Integer
LEARN_SKILLLINE_SPELLS = 75
Column Field Type 4 SkillLine iRefID 5 spellCount Integer
WIN_DUEL = 76
Column Field Type 4 unused Integer 5 duelCount Integer
HIGHEST_POWER = 96
Column Field Type Notes 4 powerType Integer 0=mana, 1=rage, 3=energy, 6=runic power
HIGHEST_STAT = 97
Column Field Type Notes 4 statType Integer 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
HIGHEST_SPELLPOWER = 98
Column Field Type Notes 4 spellSchool iRefID SkillLine or Resistances
HIGHEST_RATING = 100
Column Field Type 4 ratingType Integer
LOOT_TYPE = 109
Column Field Type Notes 4 lootType Integer 3=fishing, 2=pickpocket, 4=disentchant 5 lootTypeCount Integer
LEARN_SKILL_LINE = 112
Column Field Type 4 SkillLine iRefID 5 spellCount Integer
EARN_HONORABLE_KILL = 113
Column Field Type 4 unused Integer 5 killCount Integer
ACCEPTED_SUMMONS = 114
Column Field Type 4 unused Integer 5 Here comes a 1 in, because it's a Statistic Integer
ACHIVEMENTPOINTS_REACHED = 115
Column Field Type 4 unused Integer 5 unused Integer This thing really confuses me… Maybe it is only used for “Over Ninethousand”, because nowhere AchPoints are Specified === RANDOM_DUNGEON_PLAYERCOUNT = 119 === Column Field Type 4 unused Integer 5 PlayerCount Integer