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数据库:dbc:achievement.dbc

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Achievement_Criteria.dbc


<-返回 DBC 索引

This DBC has been added with WoW 3.0.1.8303 and contains the needed criteria to obtain an achievement.

Version is : 3.3.5a

结构


ColumnFieldTypeNotes
1IDIntegerCriteria ID
2AchievementiRefIDReference to the achievement this criteria is needed for.
3TypeIntegerWhich type is this criteria? This defines the rows below. See below.
4asset_idIntegerMain requirement
5QuantityIntegerMain requirement count
6start_eventIntegeradditional requirement 1 type
7start_assetIntegeradditional requirement 1 value
8fail_eventIntegeradditional requirement 2 type
9fail_assetIntegeradditional requirement 2 value
10-25DescriptionLocCriteria description.
26? Mostly 16712190, but not always
27FlagsIntegerdisplay flags: 1: shows progress bar (other flags I don't know)
28timer_start_eventInteger
29timer_asset_idInteger
30timer_timeIntegerComplete quest in %i seconds.
31ui_orderInteger

字段说明


This describes rows 3 to 9 by type (row 2). There may be more types. Unlisted fields are zero.

This information is retrieved from DBCStructure.h.

KILL_CREATURE = 0

Also used for player deaths..

Column Field Type 4 creatureID Integer 5 killCount Integer

WIN_BG = 1

There are further criterias instead just winning

Column Field Type 4 Map iRefID 5 winCount Integer

REACH_LEVEL = 5

Column Field Type 4 unused Integer 5 level Integer

REACH_SKILL_LEVEL = 7

Column Field Type Notes 4 skillID iRefID SkillLine.dbc or what? 5 skillLevel Integer

COMPLETE_ACHIEVEMENT = 8

Column Field Type 4 Achievement iRefID

COMPLETE_QUEST_COUNT = 9

Column Field Type 4 unused Integer 5 totalQuestCount Integer

COMPLETE_DAILY_QUEST_DAILY = 10

Column Field Type 4 unused Integer 5 numberOfDays Integer

COMPLETE_QUESTS_IN_ZONE = 11

Column Field Type 4 zoneID Integer 5 questCount Integer

DAMAGE_DONE = 13

COMPLETE_DAILY_QUEST = 14

Column Field Type 4 unused Integer 5 questCount Integer

COMPLETE_BATTLEGROUND = 15

DEATH_AT_MAP = 16

Column Field Type 4 Map iRefID

DEATH_IN_DUNGEON = 18

Column Field Type 4 manLimit Integer

COMPLETE_RAID = 19

Column Field Type Notes 4 groupSize Integer can be 5, 10 or 25

KILLED_BY_CREATURE = 20

Column Field Type 4 creatureEntry Integer

FALL_WITHOUT_DYING = 24

Column Field Type 4 unused Integer 5 fallHeight Integer

DEATHS_FROM = 26

Column Field Type 4 EnvironmentalDamage iRefID

COMPLETE_QUEST = 27

Column Field Type 4 questID Integer 5 questCount Integer

BE_SPELL_TARGET = 28

BE_SPELL_TARGET2 = 69

Column Field Type 4 Spell iRefID 5 spellCount Integer

CAST_SPELL = 29

CAST_SPELL2 = 110

Column Field Type 4 Spell iRefID 5 castCount Integer

BG_OBJECTIVE_CAPTURE = 30

Column Field Type Notes 4 unknow Integer value 42 = capture the flag 5 count(?) Integer how many captures required

HONORABLE_KILL_AT_AREA = 31

Column Field Type 4 Area iRefID 5 killCount Integer

WIN_ARENA = 32

PLAY_ARENA = 33

Column Field Type 4 Map iRefID

LEARN_SPELL = 34

Column Field Type 4 Spell iRefID

OWN_ITEM = 36

WIN_RATED_ARENA = 37

Column Field Type Notes 4 unused Integer 5 count Integer 6 flag Integer 4=in a row

HIGHEST_TEAM_RATING = 38

Column Field Type Notes 4 teamtype Integer {2,3,5}

REACH_TEAM_RATING = 39

Column Field Type Notes 4 teamtype Integer {2,3,5} 5 teamrating Integer

LEARN_SKILL_LEVEL = 40

Column Field Type Notes 4 skillID iRefID SkillLine.dbc or what? 5 skillLevel Integer apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6

USE_ITEM = 41

LOOT_ITEM = 42

EXPLORE_AREA = 43

This areaReference is NOT the index from AreaTable.dbc. It's from WorldMapOverlay.dbc. Column Field Type 4 areaReference Integer

OWN_RANK = 44

This rank is NOT the index from CharTitles.dbc Column Field Type 4 rank Integer

BUY_BANK_SLOT = 45

Column Field Type 4 unused Integer 5 numberOfSlots Integer

GAIN_REPUTATION = 46

Column Field Type Notes 4 Faction iRefID 5 reputationAmount Integer Total reputation amount, so 42000 = exalted

GAIN_EXALTED_REPUTATION= 47

Column Field Type 4 unused Integer 5 numberOfExaltedFactions Integer

VISIT_BARBER_SHOP = 48

Column Field Type 4 unused Integer 5 numberOfVisits Integer

EQUIP_EPIC_ITEM = 49

ItemLevel Column Field Type 4 itemSlot Integer

ROLL_NEED_ON_LOOT = 50

ROLL_GREED_ON_LOOT = 51

Column Field Type 4 rollValue Integer 5 count Integer

HK_CLASS = 52

Column Field Type 4 Class iRefID 5 count Integer

HK_RACE = 53

Column Field Type 4 Race iRefID 5 count Integer

DO_EMOTE = 54

where is the information about the target stored? Column Field Type Notes 4 Emote iRefID 5 count Integer count of emotes, always required special target or requirements HEALING_DONE = 55

GET_KILLING_BLOWS = 56

Column Field Type Notes 4 unused Integer 5 count Integer 6 flag Integer 3 for battleground healing 7 Map iRefID

EQUIP_ITEM = 57

Column Field Type 4 Item iRefID 5 itemCount Integer

MONEY_FROM_QUEST_REWARD= 62

LOOT_MONEY = 67

Column Field Type 4 unused Integer 5 goldInCopper Integer

USE_GAMEOBJECT = 68

Column Field Type 4 goEntry Integer 5 useCount Integer

SPECIAL_PVP_KILL = 70

Are those special criteria stored in the dbc? Column Field Type 4 unused Integer 5 killCount Integer

FISH_IN_GAMEOBJECT = 72

Column Field Type 4 goEntry Integer 5 lootCount Integer

LEARN_SKILLLINE_SPELLS = 75

Column Field Type 4 SkillLine iRefID 5 spellCount Integer

WIN_DUEL = 76

Column Field Type 4 unused Integer 5 duelCount Integer

HIGHEST_POWER = 96

Column Field Type Notes 4 powerType Integer 0=mana, 1=rage, 3=energy, 6=runic power

HIGHEST_STAT = 97

Column Field Type Notes 4 statType Integer 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength

HIGHEST_SPELLPOWER = 98

Column Field Type Notes 4 spellSchool iRefID SkillLine or Resistances

HIGHEST_RATING = 100

Column Field Type 4 ratingType Integer

LOOT_TYPE = 109

Column Field Type Notes 4 lootType Integer 3=fishing, 2=pickpocket, 4=disentchant 5 lootTypeCount Integer

LEARN_SKILL_LINE = 112

Column Field Type 4 SkillLine iRefID 5 spellCount Integer

EARN_HONORABLE_KILL = 113

Column Field Type 4 unused Integer 5 killCount Integer

ACCEPTED_SUMMONS = 114

Column Field Type 4 unused Integer 5 Here comes a 1 in, because it's a Statistic Integer

ACHIVEMENTPOINTS_REACHED = 115

Column Field Type 4 unused Integer 5 unused Integer This thing really confuses me… Maybe it is only used for “Over Ninethousand”, because nowhere AchPoints are Specified === RANDOM_DUNGEON_PLAYERCOUNT = 119 === Column Field Type 4 unused Integer 5 PlayerCount Integer

数据库/dbc/achievement.dbc.1696350638.txt.gz · 最后更改: 2023/10/04 00:30 由 admin

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