这是本文档旧的修订版!
Achievement.dbc
This DBC has been added with WoW 3.0.1.8303 and contains the needed criteria to obtain an achievement.
Version is : 3.3.5a
结构
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | Criteria ID |
2 | Achievement | iRefID | Reference to the achievement this criteria is needed for. |
3 | Type | Integer | Which type is this criteria? This defines the rows below. See below. |
4 | asset_id | Integer | Main requirement |
5 | Quantity | Integer | Main requirement count |
6 | start_event | Integer | additional requirement 1 type |
7 | start_asset | Integer | additional requirement 1 value |
8 | fail_event | Integer | additional requirement 2 type |
9 | fail_asset | Integer | additional requirement 2 value |
10-25 | Description | Loc | Criteria description. |
26 | ? | Mostly 16712190, but not always | |
27 | Flags | Integer | display flags: 1: shows progress bar (other flags I don't know) |
28 | timer_start_event | Integer | |
29 | timer_asset_id | Integer | |
30 | timer_time | Integer | Complete quest in %i seconds. |
31 | ui_order | Integer |
字段说明
This describes rows 3 to 9 by type (row 2). There may be more types. Unlisted fields are zero.
This information is retrieved from DBCStructure.h.
KILL_CREATURE = 0 Also used for player deaths..
Column Field Type 4 creatureID Integer 5 killCount Integer WIN_BG = 1 There are further criterias instead just winning
Column Field Type 4 Map iRefID 5 winCount Integer REACH_LEVEL = 5 Column Field Type 4 unused Integer 5 level Integer REACH_SKILL_LEVEL = 7 Column Field Type Notes 4 skillID iRefID SkillLine.dbc or what? 5 skillLevel Integer COMPLETE_ACHIEVEMENT = 8 Column Field Type 4 Achievement iRefID COMPLETE_QUEST_COUNT = 9 Column Field Type 4 unused Integer 5 totalQuestCount Integer COMPLETE_DAILY_QUEST_DAILY = 10 Column Field Type 4 unused Integer 5 numberOfDays Integer COMPLETE_QUESTS_IN_ZONE = 11 Column Field Type 4 zoneID Integer 5 questCount Integer DAMAGE_DONE = 13 COMPLETE_DAILY_QUEST = 14 Column Field Type 4 unused Integer 5 questCount Integer COMPLETE_BATTLEGROUND = 15 DEATH_AT_MAP = 16 Column Field Type 4 Map iRefID DEATH_IN_DUNGEON = 18 Column Field Type 4 manLimit Integer COMPLETE_RAID = 19 Column Field Type Notes 4 groupSize Integer can be 5, 10 or 25 KILLED_BY_CREATURE = 20 Column Field Type 4 creatureEntry Integer FALL_WITHOUT_DYING = 24 Column Field Type 4 unused Integer 5 fallHeight Integer DEATHS_FROM = 26 Column Field Type 4 EnvironmentalDamage iRefID COMPLETE_QUEST = 27 Column Field Type 4 questID Integer 5 questCount Integer BE_SPELL_TARGET = 28 BE_SPELL_TARGET2 = 69 Column Field Type 4 Spell iRefID 5 spellCount Integer CAST_SPELL = 29 CAST_SPELL2 = 110 Column Field Type 4 Spell iRefID 5 castCount Integer BG_OBJECTIVE_CAPTURE = 30 Column Field Type Notes 4 unknow Integer value 42 = capture the flag 5 count(?) Integer how many captures required HONORABLE_KILL_AT_AREA = 31 Column Field Type 4 Area iRefID 5 killCount Integer WIN_ARENA = 32 PLAY_ARENA = 33 Column Field Type 4 Map iRefID LEARN_SPELL = 34 Column Field Type 4 Spell iRefID OWN_ITEM = 36 WIN_RATED_ARENA = 37 Column Field Type Notes 4 unused Integer 5 count Integer 6 flag Integer 4=in a row HIGHEST_TEAM_RATING = 38 Column Field Type Notes 4 teamtype Integer {2,3,5} REACH_TEAM_RATING = 39 Column Field Type Notes 4 teamtype Integer {2,3,5} 5 teamrating Integer LEARN_SKILL_LEVEL = 40 Column Field Type Notes 4 skillID iRefID SkillLine.dbc or what? 5 skillLevel Integer apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6 USE_ITEM = 41 LOOT_ITEM = 42 EXPLORE_AREA = 43 This areaReference is NOT the index from AreaTable.dbc. It's from WorldMapOverlay.dbc. Column Field Type 4 areaReference Integer OWN_RANK = 44 This rank is NOT the index from CharTitles.dbc Column Field Type 4 rank Integer BUY_BANK_SLOT = 45 Column Field Type 4 unused Integer 5 numberOfSlots Integer GAIN_REPUTATION = 46 Column Field Type Notes 4 Faction iRefID 5 reputationAmount Integer Total reputation amount, so 42000 = exalted GAIN_EXALTED_REPUTATION= 47 Column Field Type 4 unused Integer 5 numberOfExaltedFactions Integer VISIT_BARBER_SHOP = 48 Column Field Type 4 unused Integer 5 numberOfVisits Integer EQUIP_EPIC_ITEM = 49 ItemLevel Column Field Type 4 itemSlot Integer ROLL_NEED_ON_LOOT = 50 ROLL_GREED_ON_LOOT = 51 Column Field Type 4 rollValue Integer 5 count Integer HK_CLASS = 52 Column Field Type 4 Class iRefID 5 count Integer HK_RACE = 53 Column Field Type 4 Race iRefID 5 count Integer DO_EMOTE = 54 where is the information about the target stored? Column Field Type Notes 4 Emote iRefID 5 count Integer count of emotes, always required special target or requirements HEALING_DONE = 55 GET_KILLING_BLOWS = 56 Column Field Type Notes 4 unused Integer 5 count Integer 6 flag Integer 3 for battleground healing 7 Map iRefID EQUIP_ITEM = 57 Column Field Type 4 Item iRefID 5 itemCount Integer MONEY_FROM_QUEST_REWARD= 62 LOOT_MONEY = 67 Column Field Type 4 unused Integer 5 goldInCopper Integer USE_GAMEOBJECT = 68 Column Field Type 4 goEntry Integer 5 useCount Integer SPECIAL_PVP_KILL = 70 Are those special criteria stored in the dbc? Column Field Type 4 unused Integer 5 killCount Integer FISH_IN_GAMEOBJECT = 72 Column Field Type 4 goEntry Integer 5 lootCount Integer LEARN_SKILLLINE_SPELLS = 75 Column Field Type 4 SkillLine iRefID 5 spellCount Integer WIN_DUEL = 76 Column Field Type 4 unused Integer 5 duelCount Integer HIGHEST_POWER = 96 Column Field Type Notes 4 powerType Integer 0=mana, 1=rage, 3=energy, 6=runic power HIGHEST_STAT = 97 Column Field Type Notes 4 statType Integer 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength HIGHEST_SPELLPOWER = 98 Column Field Type Notes 4 spellSchool iRefID SkillLine or Resistances HIGHEST_RATING = 100 Column Field Type 4 ratingType Integer LOOT_TYPE = 109 Column Field Type Notes 4 lootType Integer 3=fishing, 2=pickpocket, 4=disentchant 5 lootTypeCount Integer LEARN_SKILL_LINE = 112 Column Field Type 4 SkillLine iRefID 5 spellCount Integer EARN_HONORABLE_KILL = 113 Column Field Type 4 unused Integer 5 killCount Integer ACCEPTED_SUMMONS = 114 Column Field Type 4 unused Integer 5 Here comes a 1 in, because it's a Statistic Integer ACHIVEMENTPOINTS_REACHED = 115 Column Field Type 4 unused Integer 5 unused Integer This thing really confuses me… Maybe it is only used for “Over Ninethousand”, because nowhere AchPoints are Specified RANDOM_DUNGEON_PLAYERCOUNT = 119 Column Field Type 4 unused Integer 5 PlayerCount Integer