目录

quest_offer_reward 表


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This table is used for quests offering rewards without any required quest items (no item delivery involved).

表结构

FieldTypeAttributesKeyNullDefaultExtraComment
IDMEDIUMINTUNSIGNEDPRINO0 Unique ID (quest_template.ID)
Emote1SMALLINTUNSIGNED NO0 Quest NPC Emote
Emote2SMALLINTUNSIGNED NO0 Quest NPC Emote
Emote3SMALLINTUNSIGNED NO0 Quest NPC Emote
Emote4SMALLINTUNSIGNED NO0 Quest NPC Emote
EmoteDelay1INTUNSIGNED NO0 Emote delay in milliseconds
EmoteDelay2INTUNSIGNED NO0 Emote delay in milliseconds
EmoteDelay3INTUNSIGNED NO0 Emote delay in milliseconds
EmoteDelay4INTUNSIGNED NO0 Emote delay in milliseconds
RewardTexttextutf8_general_ci YESNULL Quest gossip text, single quest dialogue
VerifiedBuildSMALLINT NO0 Game client Build number or manually set value

字段说明


ID

Unique ID (quest_template.ID)

Emote1

Emote (from Emotes.dbc) played by NPC

Emote2

Emote (from Emotes.dbc) played by NPC

Emote3

Emote (from Emotes.dbc) played by NPC

Emote4

Emote (from Emotes.dbc) played by NPC

EmoteDelay1

Emote delay in milliseconds

EmoteDelay2

Emote delay in milliseconds

EmoteDelay3

Emote delay in milliseconds

EmoteDelay4

Emote delay in milliseconds

RewardText

Quest gossip text shown when turning in a quest where no item delivery is involved.

Some of the quests are just a reward pick-up without the need to accept an initial new quest.

Such quests can be either class specific, repeatable or quest item retrieval in case of lost items.

VerifiedBuild

This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.

If value is 0, it has not been parsed yet. If value is > 0, it has been parsed with WDB files from that specific Client Build. If value is -1, it is just a place holder until proper data are found on WDBs. If value is -Client Build, it was parsed with WDB files from that specific client build and manually edited later for some specific necessity.