This table enables dynamically rewarding money dependent on player's level.
表结构
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
Level | MEDIUMINT | UNSIGNED | PRI | NO | 0 | Player's level | |
Money0 | MEDIUMINT | UNSIGNED | NO | 0 | Money rewarded on specific level with factor 0 | ||
Money1 | MEDIUMINT | UNSIGNED | NO | 0 | Money rewarded on specific level with factor 1 | ||
Money2 | MEDIUMINT | UNSIGNED | NO | 0 | Money rewarded on specific level with factor 2 | ||
Money3 | MEDIUMINT | UNSIGNED | NO | 0 | Money rewarded on specific level with factor 3 | ||
Money4 | MEDIUMINT | UNSIGNED | NO | 0 | Money rewarded on specific level with factor 4 | ||
Money5 | MEDIUMINT | UNSIGNED | NO | 0 | Money rewarded on specific level with factor 5 | ||
Money6 | MEDIUMINT | UNSIGNED | NO | 0 | Money rewarded on specific level with factor 6 | ||
Money7 | MEDIUMINT | UNSIGNED | NO | 0 | Money rewarded on specific level with factor 7 | ||
Money8 | MEDIUMINT | UNSIGNED | NO | 0 | Money rewarded on specific level with factor 8 | ||
Money9 | MEDIUMINT | UNSIGNED | NO | 0 | Money rewarded on specific level with factor 9 |
Player's level
Money amount rewarded to player on specific level when RewardMoneyDifficulty is set to 0.
Money amount rewarded to player on specific level when RewardMoneyDifficulty is set to 1.
Money amount rewarded to player on specific level when RewardMoneyDifficulty is set to 2.
Money amount rewarded to player on specific level when RewardMoneyDifficulty is set to 3.
Money amount rewarded to player on specific level when RewardMoneyDifficulty is set to 4.
Money amount rewarded to player on specific level when RewardMoneyDifficulty is set to 5.
Money amount rewarded to player on specific level when RewardMoneyDifficulty is set to 6.
Money amount rewarded to player on specific level when RewardMoneyDifficulty is set to 7.
Money amount rewarded to player on specific level when RewardMoneyDifficulty is set to 8.
Money amount rewarded to player on specific level when RewardMoneyDifficulty is set to 9.