This table add greeting behavior to an NPC or an Gameobject.
表结构
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
ID | MEDIUMINT | UNSIGNED | Yes | NO | 0 | ||
Type | TINYINT | UNSIGNED | Yes | NO | 0 | ||
GreetEmoteType | SMALLINT | UNSIGNED | NO | NO | 0 | ||
GreetEmoteDelay | INT | UNSIGNED | NO | NO | 0 | ||
Greeting | TEXT | NO | YES | NULL | |||
VerifiedBuild | SMALLINT | SIGNED | NO | NO | 0 |
Unique ID (creature_template.entry or gameobject_template.entry)
Quest NPC Emote
Emote delay in milliseconds
Text to show
This field was used to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet. If value is above 0 then it has been parsed with WDB files from that specific client build. If value is -1 then it is just a place holder until proper data are found on WDBs. If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.