This table holds information on what values are applied to stats for characters as they level up. All of the values in this table signify only the base stats of a class at a specific level.
表结构
The character class. This field defines what values to apply to the stats of a character. This value is taken from ChrClasses.dbc.
The level at which the stats should be applied.
The base strength to be applied to a character.
The base agility to be applied to a character.
The base stamina to be applied to a character.
The base intellect to be applied to a character.
The base spirit to be applied to a character.
Class | Level | Level | BaseMana | Strength | Agility | Stamina | Intellect | Spirit |
---|---|---|---|---|---|---|---|---|
1 | 1 | 20 | 0 | 23 | 20 | 22 | 20 | 20 |
2 | 1 | 28 | 60 | 22 | 20 | 22 | 20 | 21 |
3 | 1 | 46 | 65 | 20 | 23 | 21 | 20 | 21 |
4 | 1 | 25 | 0 | 21 | 23 | 21 | 20 | 20 |
5 | 1 | 52 | 73 | 20 | 20 | 20 | 22 | 23 |
6 | 55 | 1359 | 0 | 108 | 73 | 99 | 29 | 42 |
7 | 1 | 40 | 85 | 21 | 20 | 21 | 21 | 22 |
8 | 1 | 32 | 100 | 20 | 20 | 20 | 23 | 22 |
9 | 1 | 23 | 90 | 20 | 20 | 21 | 22 | 22 |
11 | 1 | 44 | 60 | 21 | 20 | 20 | 22 | 22 |
Relation to `player_race_stats`
This table alone does not define the stats of a character at any level. The values from this table are combined with the values found in the player\_race\_stats table to apply the final stats to a character at any level.
The way the final stat can be calculated is as follows: Take the base stat from this table and add the modifier for that stat from player\_race\_stats.
For example, a druid at level forty has a base strength stat of forty-six. Combining that with a night elf's strength modifier of negative four, you get a final value of forty-two.