Table created and content moved from gameobject_template in commit bd4bf0a
表结构
ID of the game object, from gameobject_template.entry. (WDB fields)
Object's faction, if any. See FactionTemplate (Sniff fields)
| Flag | Name | Comments |
|---|---|---|
| 1 | 0x00000001 | GO_FLAG_IN_USE |
| 2 | 0x00000002 | GO_FLAG_LOCKED |
| 4 | 0x00000004 | GO_FLAG_INTERACT_COND |
| 8 | 0x00000008 | GO_FLAG_TRANSPORT |
| 16 | 0x00000010 | GO_FLAG_NOT_SELECTABLE |
| 32 | 0x00000020 | GO_FLAG_NODESPAWN |
| 64 | 0x00000040 | GO_FLAG_TRIGGERED |
| 512 | 0x00000200 | GO_FLAG_DAMAGED |
| 1024 | 0x00000400 | GO_FLAG_DESTROYED |
Sniff fields
Minimum money, in copper, that the gameobject can drop when accessed / used.
Maximum money, in copper, that the gameobject can drop when accessed / used.