Table created and content moved from gameobject_template in commit bd4bf0a
表结构
ID of the game object, from gameobject_template.entry. (WDB fields)
Object's faction, if any. See FactionTemplate (Sniff fields)
Flag | Name | Comments |
---|---|---|
1 | 0x00000001 | GO_FLAG_IN_USE |
2 | 0x00000002 | GO_FLAG_LOCKED |
4 | 0x00000004 | GO_FLAG_INTERACT_COND |
8 | 0x00000008 | GO_FLAG_TRANSPORT |
16 | 0x00000010 | GO_FLAG_NOT_SELECTABLE |
32 | 0x00000020 | GO_FLAG_NODESPAWN |
64 | 0x00000040 | GO_FLAG_TRIGGERED |
512 | 0x00000200 | GO_FLAG_DAMAGED |
1024 | 0x00000400 | GO_FLAG_DESTROYED |
Sniff fields
Minimum money, in copper, that the gameobject can drop when accessed / used.
Maximum money, in copper, that the gameobject can drop when accessed / used.