The content of the data fields depends on the gameobject type
Values for these fields come from WDB and are not to be changed.
GAMEOBJECT_TYPE_DOOR = 0
data0: startOpen (Boolean flag)
data1: open (LockId from Lock.dbc)
data2: autoClose (Time in milliseconds)
data3: noDamageImmune (Boolean flag)
data4: openTextID (Unknown Text ID)
data5: closeTextID (Unknown Text ID)
data6: Ignored by pathfinding
data7: Conditionid1
data8: Door is opaque
data9: Gigantic AOI
data10: Infinite AOI
GAMEOBJECT_TYPE_BUTTON = 1
data0: startOpen (State)
data1: open (LockId from Lock.dbc)
data2: autoClose (long unknown flag)
data3: linkedTrap (gameobject_template.entry (Spawned GO type 6))
data4: noDamageImmune (Boolean flag)
data5: large? (Boolean flag)
data6: openTextID (Unknown Text ID)
data7: closeTextID (Unknown Text ID)
data8: losOK (Boolean flag)
data9: Conditionid1
GAMEOBJECT_TYPE_QUESTGIVER = 2
data0: open (LockId from Lock.dbc)
data1: questList (unknown ID)
data2: pageMaterial (PageTextMaterial.dbc)
data3: gossipID (gossip_menu_option.menu_id)
data4: customAnim (unknown value from 1 to 4)
data5: noDamageImmune (Boolean flag)
data6: openTextID (broadcast_text ID)
data7: losOK (Boolean flag)
data8: allowMounted (Boolean flag)
data9: large? (Boolean flag)
data10: Conditionid1
data11: Never usable while mounted
GAMEOBJECT_TYPE_CHEST = 3
data0: open (LockId from Lock.dbc)
data1: chestLoot (gameobject_loot_template.entry) WDB-fields
data2: chestRestockTime (time in seconds)
data3: consumable (State: Boolean flag)
data4: minRestock (Min successful loot attempts for Mining, Herbalism etc)
data5: maxRestock (Max successful loot attempts for Mining, Herbalism etc)
data6: lootedEvent (Event ID from table event_scripts)
data7: linkedTrap (gameobject_template.entry (Spawned GO type 6))
data8: questID (quest_template.id of completed quest)
data9: level (minimal level required to open this gameobject)
data10: losOK (Boolean flag)
data11: leaveLoot (Boolean flag)
data12: notInCombat (Boolean flag)
data13: log loot (Boolean flag)
data14: openTextID (Unknown ID)
data15: use group loot rules (Boolean flag)
data16: floating tooltip
data17: conditionid1
data18: xplevel
data19: xpDifficulty
data20: lootlevel
data21: Group Xp
data22: Damage Immune
data23: trivialSkillLow
GAMEOBJECT_TYPE_BINDER = 4
Object type not used
GAMEOBJECT_TYPE_GENERIC = 5
data0: floatingTooltip (Boolean flag)
data1: highlight (Boolean flag)
data2: serverOnly? (Always 0)
data3: large? (Boolean flag)
data4: floatOnWater (Boolean flag)
data5: questID (Required active quest_template.id to work)
data6: conditionID1
data7: LargeAOI
data8: UseGarrisonOwnerGuildColors
GAMEOBJECT_TYPE_TRAP = 6
data0: open (LockId from Lock.dbc )
data1: level (npc equivalent level for casted spell)
data2: diameter (so radius * 2)
data3: spell (Spell Id from Spell.dbc)
data4: type (0 trap with no despawn after cast. 1 trap despawns after cast. 2 bomb casts on spawn)
data5: cooldown (time in seconds)
data6: ? (unknown flag)
data7: startDelay? (time in seconds)
data8: serverOnly? (always 0)
data9: stealthed (Boolean flag)
data10: large? (Boolean flag)
data11: stealthAffected (Boolean flag)
data12: openTextID (Unknown ID)
data13: closeTextID
data14: IgnoreTotems
data15: conditionID1
data16: playerCast
data17: SummonerTriggered
data18: requireLOS
GAMEOBJECT_TYPE_CHAIR = 7
GAMEOBJECT_TYPE_SPELL_FOCUS = 8
data0: spellFocusType (from SpellFocusObject.dbc; value also appears as RequiresSpellFocus in Spell.dbc)
data1: diameter (so radius*2)
data2: linkedTrap (gameobject_template.entry (Spawned GO type 6))
data3: serverOnly? (Always 0)
data4: questID (Required active quest_template.id to work)
data5: large? (Boolean flag)
data6: floatingTooltip (Boolean flag)
data7: floatOnWater
data8: conditionID1
GAMEOBJECT_TYPE_TEXT = 9
data0: pageID (page_text.entry)
data1: language (from Languages.dbc)
data2: pageMaterial (PageTextMaterial.dbc)
data3: allowMounted
data4: conditionID1
data5: NeverUsableWhileMounted
GAMEOBJECT_TYPE_GOOBER = 10
data0: open (LockId from Lock.dbc)
data1: questID (Required active quest_template.id to work)
data2: eventID (event_script id)
data3: Time in ms before the initial state is restored
data4: customAnim (unknown)
data5: consumable (Boolean flag controling if gameobject will despawn or not)
data6: cooldown (time is seconds)
data7: pageID (page_text.entry)
data8: language (from Languages.dbc)
data9: pageMaterial (PageTextMaterial.dbc)
data10: spell (Spell Id from Spell.dbc)
data11: noDamageImmune (Boolean flag)
data12: linkedTrap (gameobject_template.entry (Spawned GO type 6))
data13: large? (Boolean flag)
data14: openTextID (Unknown ID)
data15: closeTextID (Unknown ID)
data16: losOK (Boolean flag) (somewhat related to battlegrounds)
data19: gossipID - casts the spell when used
data20: AllowMultiInteract
data21: floatOnWater
data22: conditionID1
data23: playerCast
GAMEOBJECT_TYPE_TRANSPORT = 11
GAMEOBJECT_TYPE_AREADAMAGE = 12
data0: open
data1: radius
data2: damageMin
data3: damageMax
data4: damageSchool
data5: autoClose
data6: openTextID
data7: closeTextID
GAMEOBJECT_TYPE_CAMERA = 13
GAMEOBJECT_TYPE_MAPOBJECT = 14
No data used, all are always 0
GAMEOBJECT_TYPE_MOTRANSPORT = 15
GAMEOBJECT_TYPE_DUELFLAG = 16
Only one Gameobject with this type (21680) and no data data
GAMEOBJECT_TYPE_FISHINGNODE = 17
Only one Gameobject with this type (35591) and no data data
GAMEOBJECT_TYPE_RITUAL = 18
data0: casters?
data1: spell (Spell Id from Spell.dbc)
data2: animSpell (Spell Id from Spell.dbc)
data3: ritualPersistent (Boolean flag)
data4: casterTargetSpell (Spell Id from Spell.dbc)
data5: casterTargetSpellTargets (Boolean flag)
data6: castersGrouped (Boolean flag)
data7: ritualNoTargetCheck
data8: conditionID1
GAMEOBJECT_TYPE_MAILBOX = 19
No data used, all are always 0
GAMEOBJECT_TYPE_AUCTIONHOUSE = 20
GAMEOBJECT_TYPE_GUARDPOST = 21
data0: CreatureID
data1: unk
GAMEOBJECT_TYPE_SPELLCASTER = 22
data0: spell (Spell Id from Spell.dbc)
data1: charges
data2: partyOnly (Boolean flag, need to be in group to use it)
data3: allowMounted
data4: GiganticAOI
data5: conditionID1
data6: playerCast
data7: NeverUsableWhileMounted
GAMEOBJECT_TYPE_MEETINGSTONE = 23
GAMEOBJECT_TYPE_FLAGSTAND = 24
data0: open (LockId from Lock.dbc)
data1: pickupSpell (Spell Id from Spell.dbc)
data2: radius (distance)
data3: returnAura (Spell Id from Spell.dbc)
data4: returnSpell (Spell Id from Spell.dbc)
data5: noDamageImmune (Boolean flag)
data6: openTextID
data7: losOK (Boolean flag)
data8: conditionID1
data9: playerCast
data10: GiganticAOI
data11: InfiniteAOI
data12: cooldown
GAMEOBJECT_TYPE_FISHINGHOLE = 25
GAMEOBJECT_TYPE_FLAGDROP = 26
data0: open (LockId from Lock.dbc)
data1: eventID (Unknown Event ID)
data2: pickupSpell (Spell Id from Spell.dbc)
data3: noDamageImmune (Boolean flag)
data4: openTextID
data5: playerCast
data6: ExpireDuration
data7: GiganticAOI
data8: InfiniteAOI
data9: cooldown
GAMEOBJECT_TYPE_MINIGAME = 27
Object type not used. Reused in core for CUSTOM_TELEPORT
GAMEOBJECT_TYPE_LOTTERYKIOSK = 28
Object type not used
GAMEOBJECT_TYPE_CAPTUREPOINT = 29
data0: radius (Distance)
data1: spell (Unknown ID, not a spell id in dbc file, maybe server only side spell)
data2: worldState1
data3: worldstate2
data4: winEventID1 (Unknown Event ID)
data5: winEventID2 (Unknown Event ID)
data6: contestedEventID1 (Unknown Event ID)
data7: contestedEventID2 (Unknown Event ID)
data8: progressEventID1 (Unknown Event ID)
data9: progressEventID2 (Unknown Event ID)
data10: neutralEventID1 (Unknown Event ID)
data11: neutralEventID2 (Unknown Event ID)
data12: neutralPercent
data13: worldstate3
data14: minSuperiority
data15: maxSuperiority
data16: minTime (in seconds)
data17: maxTime (in seconds)
data18: large? (Boolean flag)
data19: highlight
data20: startingValue
data21: unidirectional
data22: killbonustime
data23: speedWorldState1
GAMEOBJECT_TYPE_AURAGENERATOR = 30
data0: startOpen (Boolean flag)
data1: radius (Distance)
data2: auraID1 (Spell Id from Spell.dbc)
data3: conditionID1 (Unknown ID)
data4: auraID2
data5: conditionID2
data6: serverOnly
GAMEOBJECT_TYPE_DUNGEONDIFFICULTY = 31
data0: mapID (From Map.dbc)
data1: difficulty
data2: DifficultyHeroic
data3: DifficultyEpic
data4: DifficultyLegendary
data5: HeroicAttachment
data6: ChallengeAttachment
data7: DifficultyAnimations
data8: LargeAOI
data9: GiganticAOI
data10: Legacy
Value | Comment |
0 | 5 man normal, 10 man normal |
1 | 5 man heroic, 25 normal |
2 | 10 man heroic |
3 | 25 man heroic |
GAMEOBJECT_TYPE_BARBER_CHAIR = 32
data0: chairheight
data1: HeightOffset
data2: SitAnimKit
GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33
data0: intactNumHits
data1: creditProxyCreature
data2: state1Name
data3: intactEvent
data4: damagedDisplayId
data5: damagedNumHits
data6: empty3
data7: empty4
data8: empty5
data9: damagedEvent
data10: destroyedDisplayId
data11: empty7
data12: empty8
data13: empty9
data14: destroyedEvent
data15: empty10
data16: debuildingTimeSecs
data17: empty11
data18: destructibleData
data19: rebuildingEvent
data20: empty12
data21: empty13
data22: damageEvent
data23: empty14
GAMEOBJECT_TYPE_GUILD_BANK = 34
No data data used, all are always 0
GAMEOBJECT_TYPE_TRAPDOOR = 35
data0: whenToPause
data1: startOpen
data2: autoClose
data3: BlocksPathsDown
data4: PathBlockerBump