目录

game_tele 表


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This table contains a list of teleport locations that can be used with the .tele command in-game. Entries in this table can be added/deleted manually or with the .tele add and .tele delete commands.

表结构

FieldTypeAttributesKeyNullDefaultExtraComment
idMEDIUMINTUNSIGNEDPRINONULLAuto increment
position_xFLOATSIGNED NO0
position_yFLOATSIGNED NO0
position_zFLOATSIGNED NO0
orientationFLOATSIGNED NO0
mapSMALLINTUNSIGNED NO0
nameVARCHAR(100)SIGNED NONULL

字段说明


id

The ID of the teleport location. This number is unique to every location added.

position_x

The x-axis coordinate of the teleport location. This can be attained by using the .gps command.

position_y

The y-axis coordinate of the teleport location. This can be attained by using the .gps command.

position_z

The z-axis coordinate of the teleport location. This can be attained by using the .gps command.

orientation

The direction that the player will face after arriving at the teleport location. This can be attained by using the .gps command.

(North = 0, South = 3.14159)

map The map ID of the location. See the Map DBC file for the IDs of all of the zones.

name

A descriptive name for the teleport location. The name cannot have any spaces in it. It is also not recommended to use special characters such as periods, commas, slashes, etc…

Examples

idposition_xposition_yposition_zorientationmapname
102799.46847.549111.8420.5098920AgamandMills
11-7040.08-3342.15241.6670.823380AgmondsEnd
12451.572-3342.23119.6890.7725410AgolWatha
13-2681.4-4787.2116.07514.692761AlcazIsland
14-1746.585780.03146.441.30629530AldorRise