目录

creature_summon_groups 表


<-返回:World 数据库

This table holds data about temporary summoned creatures. It is possible to group summons and create boss waves of adds etc.

表结构

FieldTypeAttributesKeyNullDefaultExtraComment
summonerIdMEDIUMINTUNSIGNED NO0
summonerTypeTINYINTUNSIGNED NO0
groupIdTINYINTUNSIGNED NO0
entryMEDIUMINTUNSIGNED NO0
position_xFLOAT NO0
position_yFLOAT NO0
position_zFLOAT NO0
orientationFLOAT NO0
summonTypeTINYINTUNSIGNED NO0
summonTimeINTUNSIGNED NO0

字段说明


summonerId

Summoner's id depending on summonerType

summonerType

Summoner's type:

ValueType
0SUMMONER_TYPE_CREATURE
1SUMMONER_TYPE_GAMEOBJECT
2SUMMONER_TYPE_MAP

groupId

Group identificator, all creatures with the same groupId will be summoned at once

entry

Entry of summoned creature from creature_template.entry

position_x

X coordinate of position, where the creature will be spawned

position_y

Y coordinate of position, where the creature will be spawned

position_z

Z coordinate of position, where the creature will be spawned

orientation

Orientation the summoned creature will get when spawned

summonType

ValueNameComments
1TEMPSUMMON_TIMED_OR_DEAD_DESPAWNDespawns after a specified time OR when the creature disappears
2TEMPSUMMON_TIMED_OR_CORPSE_DESPAWNDespawns after a specified time OR when the creature dies
3TEMPSUMMON_TIMED_DESPAWNDespawns after a specified time
4TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBATDespawns after a specified time after the creature is out of combat
5TEMPSUMMON_CORPSE_DESPAWNDespawns instantly after death
6TEMPSUMMON_CORPSE_TIMED_DESPAWNDespawns after a specified time after death
7TEMPSUMMON_DEAD_DESPAWNDespawns when the creature disappears
8TEMPSUMMON_MANUAL_DESPAWNDespawns when UnSummon() is called

summonTime

Timer linked to summontype