====== quest_offer_reward 表 ====== ---- [[数据库:world数据库:首页|<-返回:World 数据库]] This table is used for quests offering rewards without any required quest items (no item delivery involved). **表结构** ^Field^Type^Attributes^Key^Null^Default^Extra^Comment^ |[[#ID|ID]]|MEDIUMINT|UNSIGNED|PRI|NO|0| |Unique ID (quest_template.ID)| |[[#Emote1|Emote1]]|SMALLINT|UNSIGNED| |NO|0| |Quest NPC Emote| |[[#Emote2|Emote2]]|SMALLINT|UNSIGNED| |NO|0| |Quest NPC Emote| |[[#Emote3|Emote3]]|SMALLINT|UNSIGNED| |NO|0| |Quest NPC Emote| |[[#Emote4|Emote4]]|SMALLINT|UNSIGNED| |NO|0| |Quest NPC Emote| |[[#EmoteDelay1|EmoteDelay1]]|INT|UNSIGNED| |NO|0| |Emote delay in milliseconds| |[[#EmoteDelay2|EmoteDelay2]]|INT|UNSIGNED| |NO|0| |Emote delay in milliseconds| |[[#EmoteDelay3|EmoteDelay3]]|INT|UNSIGNED| |NO|0| |Emote delay in milliseconds| |[[#EmoteDelay4|EmoteDelay4]]|INT|UNSIGNED| |NO|0| |Emote delay in milliseconds| |[[#RewardText|RewardText]]|text|utf8_general_ci| |YES|NULL| |Quest gossip text, single quest dialogue| |[[#VerifiedBuild|VerifiedBuild]]|SMALLINT| | |NO|0| |Game client Build number or manually set value| ===== 字段说明 ===== ---- ==== ID ==== Unique ID (quest_template.ID) ==== Emote1 ==== Emote (from Emotes.dbc) played by NPC ==== Emote2 ==== Emote (from Emotes.dbc) played by NPC ==== Emote3 ==== Emote (from Emotes.dbc) played by NPC ==== Emote4 ==== Emote (from Emotes.dbc) played by NPC ==== EmoteDelay1 ==== Emote delay in milliseconds ==== EmoteDelay2 ==== Emote delay in milliseconds ==== EmoteDelay3 ==== Emote delay in milliseconds ==== EmoteDelay4 ==== Emote delay in milliseconds ==== RewardText ==== Quest gossip text shown when turning in a quest where no item delivery is involved. Some of the quests are just a reward pick-up without the need to accept an initial new quest. Such quests can be either class specific, repeatable or quest item retrieval in case of lost items. ==== VerifiedBuild ==== This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files. If value is 0, it has not been parsed yet. If value is > 0, it has been parsed with WDB files from that specific Client Build. If value is -1, it is just a place holder until proper data are found on WDBs. If value is -Client Build, it was parsed with WDB files from that specific client build and manually edited later for some specific necessity.