====== quest_greeting 表 ====== ---- [[数据库:world数据库:首页|<-返回:World 数据库]] This table add greeting behavior to an NPC or an Gameobject. **表结构** ^Field^Type^Attributes^Key^Null^Default^Extra^Comment^ |[[#ID|ID]]|MEDIUMINT|UNSIGNED|Yes|NO|0| | | |[[#Type|Type]]|TINYINT|UNSIGNED|Yes|NO|0| | | |[[#GreetEmoteType|GreetEmoteType]]|SMALLINT|UNSIGNED|NO|NO|0| | | |[[#GreetEmoteDelay|GreetEmoteDelay]]|INT|UNSIGNED|NO|NO|0| | | |[[#Greeting|Greeting]]|TEXT| |NO|YES|NULL| | | |[[#VerifiedBuild|VerifiedBuild]]|SMALLINT|SIGNED|NO|NO|0| | | ===== 字段说明 ===== ---- ==== ID ==== Unique ID ([[creature_template#entry|creature_template.entry]] or [[gameobject_template#entry|gameobject_template.entry]]) ==== Type ==== * 0=Creature (The ID is point to creature_template.entry) * 1=GameObject (The ID is point to gameobject_template.entry) ==== GreetEmoteType ==== Quest NPC Emote ==== GreetEmoteDelay ==== Emote delay in milliseconds ==== Greeting ==== Text to show ==== VerifiedBuild ==== This field was used to determine whether a template has been verified from WDB files. If value is 0 then it has not been parsed yet. If value is above 0 then it has been parsed with WDB files from that specific client build. If value is -1 then it is just a place holder until proper data are found on WDBs. If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.