====== gameobject_template_locale 表 ====== ---- [[数据库:world数据库:首页|<-返回:World 数据库]] **表结构** ^Field^Type^Attributes^Key^Null^Default^Extra^Comment^ |[[#ID|ID]]|MEDIUMINT|PRI|NO|0| | | | |[[#locale|locale]]|VARCHAR(4)|PRI|NO|NULL| | | | |[[#name|name]]|text| |YES|NULL| | | | |[[#castBarCaption|castBarCaption]]|text| |YES|NULL| | | | |[[#VerifiedBuild|VerifiedBuild]]|SMALLINT| |YES|0| | | | ===== 字段说明 ===== ---- ==== ID ==== This entry must be the same as gameobject_template.entry and then the row will be used to provide localization support for this gameobject record. ==== locale ==== The language in what the text will be broadcasted. Can have 8 values : deDE, esES, esMX, frFR, koKR, ruRU, zhCN, zhTW ==== name ==== Translated content for gameobject_template.name field for language X. See localization languages list to know which value to use for X. ==== castBarCaption ==== Translated content for gameobject_template.castBarCaption field for language X. See localization languages list to know which value to use for X. ==== VerifiedBuild ==== This field is used by the AzerothCore Team to determine whether a template has been verified from WDB files (ADB files for this one). If value is 0 then it has not been parsed yet. If value is above 0 then it has been parsed with WDB files from that specific client build. If value is -1 then it is just a place holder until proper data are found on WDBs. If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.