====== creature_template_movement 表 ====== ---- [[数据库:world数据库:首页|<-返回:World 数据库]] This table contains the description of creatures movements, where the creature can move and attack. This table can be overriden by `creature_movement_override` **表结构** ^Field^Type^Attributes^Key^Null^Default^Extra^Comment^ |[[#CreatureId|CreatureId]]|INT|UNSIGNED|PRI|NO|0| | | |[[#Ground|Ground]]|TINYINT|UNSIGNED| |YES|NULL| | | |[[#Swim|Swim]]|TINYINT|UNSIGNED| |YES|NULL| | | |[[#Flight|Flight]]|TINYINT|UNSIGNED| |YES|NULL| | | |[[#Rooted|Rooted]]|TINYINT|UNSIGNED| |YES|NULL| | | |[[#Chase|Chase]]|TINYINT|UNSIGNED| |YES|NULL| | | |[[#Random|Random]]|TINYINT|UNSIGNED| |YES|NULL| | | |[[#InteractionPauseTimer|InteractionPauseTimer]]|TINYINT|UNSIGNED| |YES|NULL| | | ===== 字段说明 ===== ---- ==== CreatureId ==== This is the creature_template.entry to which the script is linked to. ==== Ground ==== ^State^Value^ |None|0| |Run|1| |Hover|2| ==== Swim ==== ^State^Value^ |None|0| |Swim|1| ==== Flight ==== ^State^Value^ |None|0| |DisableGravity|1| |CanFly|2| ==== Rooted ==== ^State^Value^ |None|0| |Rooted|1| Notice: Rooted creature that doesn't fall once dead must use `Ground`=1, `Swim`=0, `Flight`=0, `Rooted`=1 (`Swim`=1 if above water) Rooted creature that falls once dead must use `Ground`=0, `Swim`=0, `Flight`=1, `Rooted`=1 ==== Chase ==== ^State^Value^ |Run|0| |CanWalk|1| |AlwaysWalk|2| ==== Random ==== ^State^Value^ |Walk|0| |CanRun|1| |AlwaysRun|2| ==== InteractionPauseTimer ==== Time (in milliseconds) during which creature will not move after interaction with player.