====== creature_summon_groups 表 ====== ---- [[数据库:world数据库:首页|<-返回:World 数据库]] This table holds data about temporary summoned creatures. It is possible to group summons and create boss waves of adds etc. **表结构** ^Field^Type^Attributes^Key^Null^Default^Extra^Comment^ |[[#summonerId|summonerId]]|MEDIUMINT|UNSIGNED| |NO|0| | | |[[#summonerType|summonerType]]|TINYINT|UNSIGNED| |NO|0| | | |[[#groupId|groupId]]|TINYINT|UNSIGNED| |NO|0| | | |[[#entry|entry]]|MEDIUMINT|UNSIGNED| |NO|0| | | |[[#position_x|position_x]]|FLOAT| | |NO|0| | | |[[#position_y|position_y]]|FLOAT| | |NO|0| | | |[[#position_z|position_z]]|FLOAT| | |NO|0| | | |[[#orientation|orientation]]|FLOAT| | |NO|0| | | |[[#summonType|summonType]]|TINYINT|UNSIGNED| |NO|0| | | |[[#summonTime|summonTime]]|INT|UNSIGNED| |NO|0| | | ===== 字段说明 ===== ---- ==== summonerId ==== Summoner's id depending on summonerType ==== summonerType ==== Summoner's type: ^Value^Type^ |0|SUMMONER_TYPE_CREATURE| |1|SUMMONER_TYPE_GAMEOBJECT| |2|SUMMONER_TYPE_MAP| ==== groupId ==== Group identificator, all creatures with the same groupId will be summoned at once ==== entry ==== Entry of summoned creature from creature_template.entry ==== position_x ==== X coordinate of position, where the creature will be spawned ==== position_y ==== Y coordinate of position, where the creature will be spawned ==== position_z ==== Z coordinate of position, where the creature will be spawned ==== orientation ==== Orientation the summoned creature will get when spawned ==== summonType ==== ^Value^Name^Comments^ |1|TEMPSUMMON_TIMED_OR_DEAD_DESPAWN|Despawns after a specified time OR when the creature disappears| |2|TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN|Despawns after a specified time OR when the creature dies| |3|TEMPSUMMON_TIMED_DESPAWN|Despawns after a specified time| |4|TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT|Despawns after a specified time after the creature is out of combat| |5|TEMPSUMMON_CORPSE_DESPAWN|Despawns instantly after death| |6|TEMPSUMMON_CORPSE_TIMED_DESPAWN|Despawns after a specified time after death| |7|TEMPSUMMON_DEAD_DESPAWN|Despawns when the creature disappears| |8|TEMPSUMMON_MANUAL_DESPAWN|Despawns when UnSummon() is called| ==== summonTime ==== Timer linked to summontype