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数据库:world数据库:quest_greeting_locale
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====== quest_greeting_locale 表 ====== ---- [[数据库:world数据库:首页|<-返回:World 数据库]] This table add greeting behavior to an NPC or an Gameobject. **表结构** ^Field^Type^Attributes^Key^Null^Default^Extra^Comment^ |[[#ID|ID]]|MEDIUMINT|UNSIGNED|Yes|NO|0| | | |[[#Type|Type]]|TINYINT|UNSIGNED|Yes|NO|0| | | |[[#locale|locale]]|VARCHAR(4)| |NO|NO| | | | |[[#Greeting|Greeting]]|TEXT| |NO|YES|NULL| | | |[[#VerifiedBuild|VerifiedBuild]]|SMALLINT|SIGNED|NO|NO|0| | | ===== 字段说明 ===== ---- ==== ID ==== Unique ID (creature_template.entry or gameobject_template.entry) ==== Type ==== * 0=Creature (The ID is point to creature_template.entry) * 1=GameObject (The ID is point to gameobject_template.entry) ==== locale ==== Client Locale ==== Greeting ==== Text to show ==== VerifiedBuild ==== This field was used to determine whether a template has been verified from WDB files. If value is 0 then it has not been parsed yet. If value is above 0 then it has been parsed with WDB files from that specific client build. If value is -1 then it is just a place holder until proper data are found on WDBs. If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
数据库/world数据库/quest_greeting_locale.txt
· 最后更改: 2023/10/03 16:36 由
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