跳至内容
AzerothCore 中文
用户工具
登录
站点工具
搜索
工具
显示页面
修订记录
反向链接
最近更改
媒体管理器
网站地图
登录
>
最近更改
媒体管理器
网站地图
您的足迹:
数据库:world数据库:pool_gameobject
本页面只读。您可以查看源文件,但不能更改它。如果您觉得这是系统错误,请联系管理员。
====== pool_gameobject 表 ====== ---- [[数据库:world数据库:首页|<-返回:World 数据库]] This table contains gameobjects that are tied to a specific pool. This table can only contain gameobjects that have a type of GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_FISHINGHOLE. **表结构** ^Field^Type^Attributes^Key^Null^Default^Extra^Comment^ |[[#guid|guid]]|INT|UNSIGNED|PRI|NO|0| | | |[[#pool_entry|pool_entry]]|MEDIUMINT|UNSIGNED| |NO|0| | | |[[#chance|chance]]|FLOAT|UNSIGNED| |NO|0| | | |[[#description|description]]|VARCHAR(255)| | |YES|NULL| | | ===== 字段说明 ===== ---- ==== guid ==== gameobject.guid ==== pool_entry ==== The pool that this gameobject is in. Refers to pool_template.entry. ==== chance ==== The explicit percentage chance that this gameobject will be spawned. If the pool spawns just one gameobject (max_limit = 1 in the respective pool_template), the core selects the gameobject to be spawned in a two-step process: First, only the explicitly-chanced (chance > 0) gameobjects of the pool are rolled. If this roll does not produce any gameobject, all the gameobjects without an explicit chance (chance = 0) are rolled with equal chance. If the pool spawns more than one gameobject, the chance is ignored and all the gameobjects in the pool are rolled in one step with equal chance. In case the pool spawns just one gameobject and all the gameobjects have a nonzero chance, the sum of the chances for all the gameobjects must equal to 100, otherwise the pool won't be spawned. Value must be >=0. If the value does not meet the condition the SQL will fail on pool_gameobject_chk_1. ==== description ==== This field usually names the game object corresponding to the guid and mentions which spawn point it is. Example: Spawn Point 4 - Tin Vein
数据库/world数据库/pool_gameobject.txt
· 最后更改: 2023/09/24 23:30 由
admin
页面工具
显示页面
修订记录
反向链接
回到顶部