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数据库:dbc:achievement_criteria.dbc
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====== Achievement_Criteria.dbc ====== ---- [[数据库:dbc:首页|<-返回 DBC 索引]] This DBC has been added with WoW 3.0.1.8303 and contains the needed criteria to obtain an achievement. **Version is : 3.3.5a** ===== 结构 ===== ---- ^Column^Field^Type^Notes^ |1|ID|Integer|Criteria ID| |2|Achievement|iRefID|Reference to the achievement this criteria is needed for.| |3|Type|Integer|Which type is this criteria? This defines the rows below. See below.| |4|asset_id|Integer|Main requirement| |5|Quantity|Integer|Main requirement count| |6|start_event|Integer|additional requirement 1 type| |7|start_asset|Integer|additional requirement 1 value| |8|fail_event|Integer|additional requirement 2 type| |9|fail_asset|Integer|additional requirement 2 value| |10-25|Description|Loc|Criteria description.| |26|?| |Mostly 16712190, but not always| |27|Flags|Integer|display flags: 1: shows progress bar (other flags I don't know)| |28|timer_start_event|Integer| | |29|timer_asset_id|Integer| | |30|timer_time|Integer|Complete quest in %i seconds.| |31|ui_order|Integer| | ===== 字段说明 ===== ---- This describes rows 3 to 9 by type (row 2). There may be more types. Unlisted fields are zero. This information is retrieved from DBCStructure.h. === KILL_CREATURE = 0 === Also used for player deaths.. Column Field Type 4 creatureID Integer 5 killCount Integer === WIN_BG = 1 === There are further criterias instead just winning Column Field Type 4 Map iRefID 5 winCount Integer === REACH_LEVEL = 5 === Column Field Type 4 unused Integer 5 level Integer === REACH_SKILL_LEVEL = 7 === Column Field Type Notes 4 skillID iRefID SkillLine.dbc or what? 5 skillLevel Integer === COMPLETE_ACHIEVEMENT = 8 === Column Field Type 4 Achievement iRefID === COMPLETE_QUEST_COUNT = 9 === Column Field Type 4 unused Integer 5 totalQuestCount Integer === COMPLETE_DAILY_QUEST_DAILY = 10 === Column Field Type 4 unused Integer 5 numberOfDays Integer === COMPLETE_QUESTS_IN_ZONE = 11 === Column Field Type 4 zoneID Integer 5 questCount Integer === DAMAGE_DONE = 13 === === COMPLETE_DAILY_QUEST = 14 === Column Field Type 4 unused Integer 5 questCount Integer === COMPLETE_BATTLEGROUND = 15 === === DEATH_AT_MAP = 16 === Column Field Type 4 Map iRefID === DEATH_IN_DUNGEON = 18 === Column Field Type 4 manLimit Integer === COMPLETE_RAID = 19 === Column Field Type Notes 4 groupSize Integer can be 5, 10 or 25 === KILLED_BY_CREATURE = 20 === Column Field Type 4 creatureEntry Integer === FALL_WITHOUT_DYING = 24 === Column Field Type 4 unused Integer 5 fallHeight Integer === DEATHS_FROM = 26 === Column Field Type 4 EnvironmentalDamage iRefID === COMPLETE_QUEST = 27 === Column Field Type 4 questID Integer 5 questCount Integer === BE_SPELL_TARGET = 28 === === BE_SPELL_TARGET2 = 69 === Column Field Type 4 Spell iRefID 5 spellCount Integer === CAST_SPELL = 29 === === CAST_SPELL2 = 110 === Column Field Type 4 Spell iRefID 5 castCount Integer === BG_OBJECTIVE_CAPTURE = 30 === Column Field Type Notes 4 unknow Integer value 42 = capture the flag 5 count(?) Integer how many captures required === HONORABLE_KILL_AT_AREA = 31 === Column Field Type 4 Area iRefID 5 killCount Integer === WIN_ARENA = 32 === === PLAY_ARENA = 33 === Column Field Type 4 Map iRefID === LEARN_SPELL = 34 === Column Field Type 4 Spell iRefID === OWN_ITEM = 36 === === WIN_RATED_ARENA = 37 === Column Field Type Notes 4 unused Integer 5 count Integer 6 flag Integer 4=in a row === HIGHEST_TEAM_RATING = 38 === Column Field Type Notes 4 teamtype Integer {2,3,5} === REACH_TEAM_RATING = 39 === Column Field Type Notes 4 teamtype Integer {2,3,5} 5 teamrating Integer === LEARN_SKILL_LEVEL = 40 === Column Field Type Notes 4 skillID iRefID SkillLine.dbc or what? 5 skillLevel Integer apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6 === USE_ITEM = 41 === === LOOT_ITEM = 42 === === EXPLORE_AREA = 43 === This areaReference is NOT the index from AreaTable.dbc. It's from WorldMapOverlay.dbc. Column Field Type 4 areaReference Integer === OWN_RANK = 44 === This rank is NOT the index from CharTitles.dbc Column Field Type 4 rank Integer === BUY_BANK_SLOT = 45 === Column Field Type 4 unused Integer 5 numberOfSlots Integer === GAIN_REPUTATION = 46 === Column Field Type Notes 4 Faction iRefID 5 reputationAmount Integer Total reputation amount, so 42000 = exalted === GAIN_EXALTED_REPUTATION= 47 === Column Field Type 4 unused Integer 5 numberOfExaltedFactions Integer === VISIT_BARBER_SHOP = 48 === Column Field Type 4 unused Integer 5 numberOfVisits Integer === EQUIP_EPIC_ITEM = 49 === ItemLevel Column Field Type 4 itemSlot Integer === ROLL_NEED_ON_LOOT = 50 === === ROLL_GREED_ON_LOOT = 51 === Column Field Type 4 rollValue Integer 5 count Integer === HK_CLASS = 52 === Column Field Type 4 Class iRefID 5 count Integer === HK_RACE = 53 === Column Field Type 4 Race iRefID 5 count Integer === DO_EMOTE = 54 === where is the information about the target stored? Column Field Type Notes 4 Emote iRefID 5 count Integer count of emotes, always required special target or requirements HEALING_DONE = 55 === GET_KILLING_BLOWS = 56 === Column Field Type Notes 4 unused Integer 5 count Integer 6 flag Integer 3 for battleground healing 7 Map iRefID === EQUIP_ITEM = 57 === Column Field Type 4 Item iRefID 5 itemCount Integer === MONEY_FROM_QUEST_REWARD= 62 === === LOOT_MONEY = 67 === Column Field Type 4 unused Integer 5 goldInCopper Integer === USE_GAMEOBJECT = 68 === Column Field Type 4 goEntry Integer 5 useCount Integer === SPECIAL_PVP_KILL = 70 === Are those special criteria stored in the dbc? Column Field Type 4 unused Integer 5 killCount Integer === FISH_IN_GAMEOBJECT = 72 === Column Field Type 4 goEntry Integer 5 lootCount Integer === LEARN_SKILLLINE_SPELLS = 75 === Column Field Type 4 SkillLine iRefID 5 spellCount Integer === WIN_DUEL = 76 === Column Field Type 4 unused Integer 5 duelCount Integer === HIGHEST_POWER = 96 === Column Field Type Notes 4 powerType Integer 0=mana, 1=rage, 3=energy, 6=runic power === HIGHEST_STAT = 97 === Column Field Type Notes 4 statType Integer 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength === HIGHEST_SPELLPOWER = 98 === Column Field Type Notes 4 spellSchool iRefID SkillLine or Resistances === HIGHEST_RATING = 100 === Column Field Type 4 ratingType Integer === LOOT_TYPE = 109 === Column Field Type Notes 4 lootType Integer 3=fishing, 2=pickpocket, 4=disentchant 5 lootTypeCount Integer === LEARN_SKILL_LINE = 112 === Column Field Type 4 SkillLine iRefID 5 spellCount Integer === EARN_HONORABLE_KILL = 113 === Column Field Type 4 unused Integer 5 killCount Integer === ACCEPTED_SUMMONS = 114 === Column Field Type 4 unused Integer 5 Here comes a 1 in, because it's a Statistic Integer === ACHIVEMENTPOINTS_REACHED = 115 === Column Field Type 4 unused Integer 5 unused Integer // This thing really confuses me... Maybe it is only used for "Over Ninethousand", because nowhere AchPoints are Specified === RANDOM_DUNGEON_PLAYERCOUNT = 119 === Column Field Type 4 unused Integer 5 PlayerCount Integer
数据库/dbc/achievement_criteria.dbc.txt
· 最后更改: 2023/10/04 00:31 由
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