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数据库:world数据库:spell_proc

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数据库:world数据库:spell_proc [2023/10/03 23:13] – [SchoolMask] admin数据库:world数据库:spell_proc [2023/10/03 23:18] (当前版本) – [Cooldown] admin
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 This field controls what family name spells can proc the triggered spell. This field controls what family name spells can proc the triggered spell.
  
-ID Family Name +^ID^Family Name^ 
-0 Generic +|0|Generic| 
-3 Mage +|3|Mage| 
-4 Warrior +|4|Warrior| 
-5 Warlock +|5|Warlock| 
-6 Priest +|6|Priest| 
-7 Druid +|7|Druid| 
-8 Rogue +|8|Rogue| 
-9 Hunter +|9|Hunter| 
-10 Paladin +|10|Paladin| 
-11 Shaman +|11|Shaman| 
-13 Potion +|13|Potion| 
-15 Death Knight +|15|Death Knight| 
-53 Monk +|53|Monk| 
-107 Demon Hunter+|107|Demon Hunter
 ==== SpellFamilyMask0 ==== ==== SpellFamilyMask0 ====
  
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 A bitmask controlling what events trigger the spell. To combine possible events, add the proc bits together. A bitmask controlling what events trigger the spell. To combine possible events, add the proc bits together.
  
-Example: 32+64=96 (PROC_FLAG_TAKEN_MELEE_SPELL_HIT + PROC_FLAG_SUCCESSFUL_RANGED_HIT)+**Example:** 32+64=96 (PROC_FLAG_TAKEN_MELEE_SPELL_HIT + PROC_FLAG_SUCCESSFUL_RANGED_HIT) 
 + 
 +^Event^Flag^Bit value^Comment^ 
 +|PROC_FLAG_NONE|0|0x00000000| | 
 +|PROC_FLAG_KILLED|1|0x00000001|Killed by agressor| 
 +|PROC_FLAG_KILL_AND_GET_XP|2|0x00000002|Kill that yields experience or honor| 
 +|PROC_FLAG_SUCCESSFUL_MELEE_HIT|4|0x00000004|Melee attack hit successful| 
 +|PROC_FLAG_TAKEN_MELEE_HIT|8|0x00000008|Damage taken from melee hit| 
 +|PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT|16|0x00000010|Successful attack by spells that use a melee weapon| 
 +|PROC_FLAG_TAKEN_MELEE_SPELL_HIT|32|0x00000020|Damage taken from spells that use a melee weapon| 
 +|PROC_FLAG_SUCCESSFUL_RANGED_HIT|64|0x00000040|Ranged attack hit successful| 
 +|PROC_FLAG_TAKEN_RANGED_HIT|128|0x00000080|Damage taken from ranged attack hit| 
 +|PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT|256|0x00000100|Successful Ranged attack by spells that use a ranged weapon| 
 +|PROC_FLAG_TAKEN_RANGED_SPELL_HIT|512|0x00000200|Damage taken from spells that use a ranged weapon| 
 +|PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT|1024|0x00000400|AoE spell hit successful (not 100% sure if unused)| 
 +|PROC_FLAG_TAKEN_POSITIVE_AOE|2048|0x00000800|Positive AoE spell hit taken (not 100% sure if unused)| 
 +|PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT|4096|0x00001000|AoE damage spell hit successful (not 100% sure if unused)| 
 +|PROC_FLAG_TAKEN_AOE_SPELL_HIT|8192|0x00002000|AoE damage spell hit taken (not 100% sure if unused)| 
 +|PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL|16384|0x00004000|Positive spell cast successful (by default only on healing)| 
 +|PROC_FLAG_TAKEN_POSITIVE_SPELL|32768|0x00008000|Positive spell hit taken (by default only on healing)| 
 +|PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT|65536|0x00010000|Negative spell cast successful (by default only on damage)| 
 +|PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT|131072|0x00020000|Negative spell hit taken (by default only on damage)| 
 +|PROC_FLAG_DONE_PERIODIC|262144|0x00040000|Periodic damage / healing done, determined from flags 14-17| 
 +|PROC_FLAG_TAKEN_PERIODIC|524288|0x00080000|Periodic damage / healing taken, determined from flags 14-17| 
 +|PROC_FLAG_TAKEN_ANY_DAMAGE|1048576|0x00100000|Any damage taken| 
 +|PROC_FLAG_ON_TRAP_ACTIVATION|2097152|0x00200000|On trap activation| 
 +|PROC_FLAG_TAKEN_OFFHAND_HIT|4194304|0x00400000|Off-hand melee attacks taken (not used)| 
 +|PROC_FLAG_SUCCESSFUL_OFFHAND_HIT|8388608|0x00800000|Successful off-hand melee attacks| 
 +|PROC_FLAG_DEATH|16777216|0x01000000|Died in any way|
  
-Event Flag Bit value Comment 
-PROC_FLAG_NONE 0 0x00000000  
-PROC_FLAG_KILLED 1 0x00000001 Killed by agressor 
-PROC_FLAG_KILL_AND_GET_XP 2 0x00000002 Kill that yields experience or honor 
-PROC_FLAG_SUCCESSFUL_MELEE_HIT 4 0x00000004 Melee attack hit successful 
-PROC_FLAG_TAKEN_MELEE_HIT 8 0x00000008 Damage taken from melee hit 
-PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT 16 0x00000010 Successful attack by spells that use a melee weapon 
-PROC_FLAG_TAKEN_MELEE_SPELL_HIT 32 0x00000020 Damage taken from spells that use a melee weapon 
-PROC_FLAG_SUCCESSFUL_RANGED_HIT 64 0x00000040 Ranged attack hit successful 
-PROC_FLAG_TAKEN_RANGED_HIT 128 0x00000080 Damage taken from ranged attack hit 
-PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT 256 0x00000100 Successful Ranged attack by spells that use a ranged weapon 
-PROC_FLAG_TAKEN_RANGED_SPELL_HIT 512 0x00000200 Damage taken from spells that use a ranged weapon 
-PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT 1024 0x00000400 AoE spell hit successful (not 100% sure if unused) 
-PROC_FLAG_TAKEN_POSITIVE_AOE 2048 0x00000800 Positive AoE spell hit taken (not 100% sure if unused) 
-PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT 4096 0x00001000 AoE damage spell hit successful (not 100% sure if unused) 
-PROC_FLAG_TAKEN_AOE_SPELL_HIT 8192 0x00002000 AoE damage spell hit taken (not 100% sure if unused) 
-PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL 16384 0x00004000 Positive spell cast successful (by default only on healing) 
-PROC_FLAG_TAKEN_POSITIVE_SPELL 32768 0x00008000 Positive spell hit taken (by default only on healing) 
-PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT 65536 0x00010000 Negative spell cast successful (by default only on damage) 
-PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT 131072 0x00020000 Negative spell hit taken (by default only on damage) 
-PROC_FLAG_DONE_PERIODIC 262144 0x00040000 Periodic damage / healing done, determined from flags 14-17 
-PROC_FLAG_TAKEN_PERIODIC 524288 0x00080000 Periodic damage / healing taken, determined from flags 14-17 
-PROC_FLAG_TAKEN_ANY_DAMAGE 1048576 0x00100000 Any damage taken 
-PROC_FLAG_ON_TRAP_ACTIVATION 2097152 0x00200000 On trap activation 
-PROC_FLAG_TAKEN_OFFHAND_HIT 4194304 0x00400000 Off-hand melee attacks taken (not used) 
-PROC_FLAG_SUCCESSFUL_OFFHAND_HIT 8388608 0x00800000 Successful off-hand melee attacks 
-PROC_FLAG_DEATH 16777216 0x01000000 Died in any way 
 ==== SpellTypeMask ==== ==== SpellTypeMask ====
  
 Used to choose what types of spells may trigger the proc, to combine, just add the bit values. Used to choose what types of spells may trigger the proc, to combine, just add the bit values.
  
-Event Flag Bit Comment +^Event^Flag^Bit^Comment^ 
-PROC_SPELL_TYPE_NONE 0 0x00000000  +|PROC_SPELL_TYPE_NONE|0|0x00000000| | 
-PROC_SPELL_TYPE_DAMAGE 1 0x00000001 only damaging spells +|PROC_SPELL_TYPE_DAMAGE|1|0x00000001|only damaging spells| 
-PROC_SPELL_TYPE_HEAL 2 0x00000002 only healing spells +|PROC_SPELL_TYPE_HEAL|2|0x00000002|only healing spells| 
-PROC_SPELL_TYPE_NO_DMG_HEAL 4 0x00000004 all other spells +|PROC_SPELL_TYPE_NO_DMG_HEAL|4|0x00000004|all other spells| 
-PROC_SPELL_TYPE_MASK_ALL 7 0x00000007 All masks combined+|PROC_SPELL_TYPE_MASK_ALL|7|0x00000007|All masks combined
 ==== SpellPhaseMask ==== ==== SpellPhaseMask ====
  
 At which phase may the spell trigger the proc, Normally one of them is used at the same time, but they might be combined too. At which phase may the spell trigger the proc, Normally one of them is used at the same time, but they might be combined too.
  
-Event Flag Bit Comment +^Event^Flag^Bit^Comment^ 
-PROC_SPELL_PHASE_NONE 0 0x00000000  +|PROC_SPELL_PHASE_NONE|0|0x00000000| | 
-PROC_SPELL_PHASE_CAST 1 0x00000001 trigger when spell has just finished casting +|PROC_SPELL_PHASE_CAST|1|0x00000001|trigger when spell has just finished casting| 
-PROC_SPELL_PHASE_HIT 2 0x00000002 trigger when the spell hits its target +|PROC_SPELL_PHASE_HIT|2|0x00000002|trigger when the spell hits its target| 
-PROC_SPELL_PHASE_FINISH 4 0x00000004 trigger after spell has done all its effects on all targets +|PROC_SPELL_PHASE_FINISH|4|0x00000004|trigger after spell has done all its effects on all targets| 
-PROC_SPELL_PHASE_MASK_ALL 7 0x00000007 All masks combined+|PROC_SPELL_PHASE_MASK_ALL|7|0x00000007|All masks combined
 ==== HitMask ==== ==== HitMask ====
  
 Used to add special conditions to spells, some spells might trigger only on critical strikes, for example. Used to add special conditions to spells, some spells might trigger only on critical strikes, for example.
  
-Event Flag Bit Comment +^Event^Flag^Bit^Comment^ 
-PROC_HIT_NONE 0 0x00000000 (special see footnote) +|PROC_HIT_NONE|0|0x00000000|(special see footnote)| 
-PROC_HIT_NORMAL 1 0x00000001 only non-critical hits +|PROC_HIT_NORMAL|1|0x00000001|only non-critical hits| 
-PROC_HIT_CRITICAL 2 0x00000002 only critical hits +|PROC_HIT_CRITICAL|2|0x00000002|only critical hits| 
-PROC_HIT_MISS 4 0x00000004 self-explanatory +|PROC_HIT_MISS|4|0x00000004|self-explanatory| 
-PROC_HIT_FULL_RESIST 8 0x00000008 only on full resist (no partial) +|PROC_HIT_FULL_RESIST|8|0x00000008|only on full resist (no partial)| 
-PROC_HIT_DODGE 16 0x00000010 self-explanatory +|PROC_HIT_DODGE|16|0x00000010|self-explanatory| 
-PROC_HIT_PARRY 32 0x00000020 self-explanatory +|PROC_HIT_PARRY|32|0x00000020|self-explanatory| 
-PROC_HIT_BLOCK 64 0x00000040 partial or full block +|PROC_HIT_BLOCK|64|0x00000040|partial or full block| 
-PROC_HIT_EVADE 128 0x00000080 self-explanatory +|PROC_HIT_EVADE|128|0x00000080|self-explanatory| 
-PROC_HIT_IMMUNE 256 0x00000100 self-explanatory +|PROC_HIT_IMMUNE|256|0x00000100|self-explanatory| 
-PROC_HIT_DEFLECT 512 0x00000200 self-explanatory +|PROC_HIT_DEFLECT|512|0x00000200|self-explanatory| 
-PROC_HIT_ABSORB 1024 0x00000400 partial or full absorb +|PROC_HIT_ABSORB|1024|0x00000400|partial or full absorb| 
-PROC_HIT_REFLECT 2048 0x00000800 self-explanatory +|PROC_HIT_REFLECT|2048|0x00000800|self-explanatory| 
-PROC_HIT_INTERRUPT 4096 0x00001000 (not used atm) +|PROC_HIT_INTERRUPT|4096|0x00001000|(not used atm)| 
-PROC_HIT_FULL_BLOCK 8192 0x00002000 only on full block +|PROC_HIT_FULL_BLOCK|8192|0x00002000|only on full block| 
-PROC_HIT_MASK_ALL 12287 0x00002FFF All masks combined+|PROC_HIT_MASK_ALL|12287|0x00002FFF|All masks combined
 PROC_HIT_NONE will trigger on: PROC_HIT_NONE will trigger on:
  
-PROC_HIT_NORMAL+PROC_HIT_CRITICAL, when trigger is TAKEN +  * PROC_HIT_NORMAL+PROC_HIT_CRITICAL, when trigger is TAKEN 
-PROC_HIT_NORMAL+PROC_HIT_CRITICAL+PROC_HIT_ABSORB, when trigger is DONE+  PROC_HIT_NORMAL+PROC_HIT_CRITICAL+PROC_HIT_ABSORB, when trigger is DONE
 ==== AttributesMask ==== ==== AttributesMask ====
  
 Adds special behaviour to the proc, spell might trigger proc only if these conditions are fullfilled Adds special behaviour to the proc, spell might trigger proc only if these conditions are fullfilled
  
-Event Flag Bit Comment +^Event^Flag^Bit^Comment^ 
-PROC_ATTR_REQ_EXP_OR_HONOR 1 0x0000001 requires proc target to give exp or honor +|PROC_ATTR_REQ_EXP_OR_HONOR|1|0x0000001|requires proc target to give exp or honor| 
-PROC_ATTR_TRIGGERED_CAN_PROC 2 0x0000002 aura can proc even when spell is triggered by another +|PROC_ATTR_TRIGGERED_CAN_PROC|2|0x0000002|aura can proc even when spell is triggered by another| 
-PROC_ATTR_REQ_MANA_COST 4 0x0000004 requires triggering spell to have a mana cost +|PROC_ATTR_REQ_MANA_COST|4|0x0000004|requires triggering spell to have a mana cost| 
-PROC_ATTR_REQ_SPELLMOD 8 0x0000008 requires triggering spell to be affected by aura SpellId (only for mod drops) +|PROC_ATTR_REQ_SPELLMOD|8|0x0000008|requires triggering spell to be affected by aura SpellId (only for mod drops)| 
-PROC_ATTR_DISABLE_EFF_0 16 0x0000010 explicitly disables aura proc effect 0 +|PROC_ATTR_DISABLE_EFF_0|16|0x0000010|explicitly disables aura proc effect 0| 
-PROC_ATTR_DISABLE_EFF_1 32 0x0000020 explicitly disables aura proc effect 1 +|PROC_ATTR_DISABLE_EFF_1|32|0x0000020|explicitly disables aura proc effect 1| 
-PROC_ATTR_DISABLE_EFF_2 64 0x0000040 explicitly disables aura proc effect 2 +|PROC_ATTR_DISABLE_EFF_2|64|0x0000040|explicitly disables aura proc effect 2| 
-PROC_ATTR_REDUCE_PROC_60 128 0x0000080 aura has a reduced chance to proc if level of proc actor > 60+|PROC_ATTR_REDUCE_PROC_60|128|0x0000080|aura has a reduced chance to proc if level of proc actor > 60
 ==== ProcsPerMinute ==== ==== ProcsPerMinute ====
  
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 Define hidden cooldowns on the spell, in milliseconds. Also known as the proc's internal cooldown, or ICD. Define hidden cooldowns on the spell, in milliseconds. Also known as the proc's internal cooldown, or ICD.
  
-Value must be >=0. If the value does not meet the condition the SQL will fail on spell_proc_chk_1.+Value must be >=0. If the value does not meet the condition the SQL will fail on ''spell_proc_chk_1''.
  
 ==== Charges ==== ==== Charges ====
数据库/world数据库/spell_proc.1696345980.txt.gz · 最后更改: 2023/10/03 23:13 由 admin

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