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数据库:world数据库:smart_scripts [2023/10/03 17:51] – [event_flags] admin数据库:world数据库:smart_scripts [2023/10/03 18:06] (当前版本) – [Power Types] admin
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 ==== event_type ==== ==== event_type ====
  
-Name Value Param1 Param2 Param3 Param4 Param5 Param6 Comment +^Name^Value^Value^Param2^Param3^Param4^Param5^Param6^Comment^ 
-SMART_EVENT_UPDATE_IC 0 InitialMin InitialMax RepeatMin RepeatMax In combat. +|SMART_EVENT_UPDATE_IC|0|InitialMin|InitialMax|RepeatMin|RepeatMax| | |In combat.| 
-SMART_EVENT_UPDATE_OOC 1 InitialMin InitialMax RepeatMin RepeatMax Out of combat. +|SMART_EVENT_UPDATE_OOC|1|InitialMin|InitialMax|RepeatMin|RepeatMax| | |Out of combat.| 
-SMART_EVENT_HEALTH_PCT 2 HPMin% HPMax% RepeatMin RepeatMax Health Percentage +|SMART_EVENT_HEALTH_PCT|2|HPMin%|HPMax%|RepeatMin|RepeatMax| | |Health Percentage| 
-SMART_EVENT_MANA_PCT 3 ManaMin% ManaMax% RepeatMin RepeatMax Mana Percentage +|SMART_EVENT_MANA_PCT|3|ManaMin%|ManaMax%|RepeatMin|RepeatMax| | |Mana Percentage| 
-SMART_EVENT_AGGRO 4 On Creature Aggro +|SMART_EVENT_AGGRO|4| | | | | | |On Creature Aggro| 
-SMART_EVENT_KILL 5 CooldownMin CooldownMax Player only (0/1) Creature entry (if param3 is 0) On Creature Kill +|SMART_EVENT_KILL|5|CooldownMin|CooldownMax|Player only (0/1)|Creature entry (if param3 is 0)| | |On Creature Kill| 
-SMART_EVENT_DEATH 6 On Creature Death +|SMART_EVENT_DEATH|6| | | | | | |On Creature Death| 
-SMART_EVENT_EVADE 7 On Creature Evade Attack +|SMART_EVENT_EVADE|7| | | | | | |On Creature Evade Attack| 
-SMART_EVENT_SPELLHIT 8 SpellID School CooldownMin CooldownMax On Creature/Gameobject Spell Hit +|SMART_EVENT_SPELLHIT|8|SpellID|School|CooldownMin|CooldownMax| | |On Creature/Gameobject Spell Hit| 
-SMART_EVENT_RANGE 9 InitialMin InitialMax RepeatMin RepeatMax MinDist MaxDist On Victim In Range +|SMART_EVENT_RANGE|9|InitialMin|InitialMax|RepeatMin|RepeatMax|MinDist|MaxDist|On Victim In Range| 
-SMART_EVENT_OOC_LOS 10 NoHostile MaxRange CooldownMin CooldownMax 0/1 Player Only On Target In Distance Out of Combat +|SMART_EVENT_OOC_LOS|10|NoHostile|MaxRange|CooldownMin|CooldownMax|0/1 Player Only| |On Target In Distance Out of Combat| 
-SMART_EVENT_RESPAWN 11 type (None = 0, Map = 1, Area = 2) MapId ZoneId On Creature/Gameobject Respawn +|SMART_EVENT_RESPAWN|11|type (None = 0, Map = 1, Area = 2)|MapId|ZoneId| | | |On Creature/Gameobject Respawn| 
-SMART_EVENT_TARGET_HEALTH_PCT 12 HPMin% HPMax% RepeatMin RepeatMax On Target Health Percentage +|SMART_EVENT_TARGET_HEALTH_PCT|12|HPMin%|HPMax%|RepeatMin|RepeatMax| | |On Target Health Percentage| 
-SMART_EVENT_VICTIM_CASTING 13 RepeatMin RepeatMax Spell id (0 any) On Target Casting Spell +|SMART_EVENT_VICTIM_CASTING|13|RepeatMin|RepeatMax|Spell id (0 any)| | | |On Target Casting Spell| 
-SMART_EVENT_FRIENDLY_HEALTH 14 HPDeficit Radius RepeatMin RepeatMax On Friendly Health Deficit +|SMART_EVENT_FRIENDLY_HEALTH|14|HPDeficit|Radius|RepeatMin|RepeatMax| | |On Friendly Health Deficit| 
-SMART_EVENT_FRIENDLY_IS_CC 15 Radius RepeatMin RepeatMax  +|SMART_EVENT_FRIENDLY_IS_CC|15|Radius|RepeatMin|RepeatMax| | | | | 
-SMART_EVENT_FRIENDLY_MISSING_BUFF 16 SpellId Radius RepeatMin RepeatMax onlyInCombat On Friendly Lost Buff +|SMART_EVENT_FRIENDLY_MISSING_BUFF|16|SpellId|Radius|RepeatMin|RepeatMax|onlyInCombat| |On Friendly Lost Buff| 
-SMART_EVENT_SUMMONED_UNIT 17 CretureId (0 all) CooldownMin CooldownMax On Creature/Gameobject Summoned Unit +|SMART_EVENT_SUMMONED_UNIT|17|CretureId (0 all)|CooldownMin|CooldownMax| | | |On Creature/Gameobject Summoned Unit| 
-SMART_EVENT_TARGET_MANA_PCT 18 ManaMin% ManaMax% RepeatMin RepeatMax On Target Mana Percentage +|SMART_EVENT_TARGET_MANA_PCT|18|ManaMin%|ManaMax%|RepeatMin|RepeatMax| | |On Target Mana Percentage| 
-SMART_EVENT_ACCEPTED_QUEST 19 QuestID (0 any) CooldownMin CooldownMax On Target Accepted Quest +|SMART_EVENT_ACCEPTED_QUEST|19|QuestID (0 any)|CooldownMin|CooldownMax| | | |On Target Accepted Quest| 
-SMART_EVENT_REWARD_QUEST 20 QuestID (0 any) CooldownMin CooldownMax On Target Rewarded Quest +|SMART_EVENT_REWARD_QUEST|20|QuestID (0 any)|CooldownMin|CooldownMax| | | |On Target Rewarded Quest| 
-SMART_EVENT_REACHED_HOME 21 On Creature Reached Home +|SMART_EVENT_REACHED_HOME|21| | | | | | |On Creature Reached Home| 
-SMART_EVENT_RECEIVE_EMOTE 22 EmoteId CooldownMin CooldownMax On Receive Emote. +|SMART_EVENT_RECEIVE_EMOTE|22|EmoteId|CooldownMin|CooldownMax| | | |On Receive Emote.| 
-SMART_EVENT_HAS_AURA 23 SpellID Stacks RepeatMin RepeatMax On Creature Has Aura +|SMART_EVENT_HAS_AURA|23|SpellID|Stacks|RepeatMin|RepeatMax| | |On Creature Has Aura| 
-SMART_EVENT_TARGET_BUFFED 24 SpellID Stacks RepeatMin RepeatMax On Target Buffed With Spell +|SMART_EVENT_TARGET_BUFFED|24|SpellID|Stacks|RepeatMin|RepeatMax| | |On Target Buffed With Spell| 
-SMART_EVENT_RESET 25 After Combat, On Respawn or Spawn +|SMART_EVENT_RESET|25| | | | | | |After Combat, On Respawn or Spawn| 
-SMART_EVENT_IC_LOS 26 NoHostile MaxRange CooldownMin CooldownMax 0/1 Player Only On Target In Distance In Combat +|SMART_EVENT_IC_LOS|26|NoHostile|MaxRange|CooldownMin|CooldownMax|0/1 Player Only| |On Target In Distance In Combat| 
-SMART_EVENT_PASSENGER_BOARDED 27 CooldownMin CooldownMax  +|SMART_EVENT_PASSENGER_BOARDED|27|CooldownMin|CooldownMax| | | | | | 
-SMART_EVENT_PASSENGER_REMOVED 28 CooldownMin CooldownMax  +|SMART_EVENT_PASSENGER_REMOVED|28|CooldownMin|CooldownMax| | | | | | 
-SMART_EVENT_CHARMED 29 onRemove (0 - on apply, 1 - on remove) On Creature Charmed +|SMART_EVENT_CHARMED|29|onRemove (0 - on apply, 1 - on remove)| | | | | |On Creature Charmed| 
-SMART_EVENT_CHARMED_TARGET 30 On Target Charmed +|SMART_EVENT_CHARMED_TARGET|30| | | | | | |On Target Charmed| 
-SMART_EVENT_SPELLHIT_TARGET 31 SpellId School RepeatMin RepeatMax On Target Spell Hit +|SMART_EVENT_SPELLHIT_TARGET|31|SpellId|School|RepeatMin|RepeatMax| | |On Target Spell Hit| 
-SMART_EVENT_DAMAGED 32 MinDmg MaxDmg RepeatMin RepeatMax On Creature Damaged +|SMART_EVENT_DAMAGED|32|MinDmg|MaxDmg|RepeatMin|RepeatMax| | |On Creature Damaged| 
-SMART_EVENT_DAMAGED_TARGET 33 MinDmg MaxDmg RepeatMin RepeatMax On Target Damaged +|SMART_EVENT_DAMAGED_TARGET|33|MinDmg|MaxDmg|RepeatMin|RepeatMax| | |On Target Damaged| 
-SMART_EVENT_MOVEMENTINFORM 34 MovementType (0=any) PointID ESCORT_MOTION_TYPE = 17, POINT_MOTION_TYPE = 8 +|SMART_EVENT_MOVEMENTINFORM|34|MovementType (0=any)|PointID| | | | |ESCORT_MOTION_TYPE = 17, POINT_MOTION_TYPE = 8| 
-SMART_EVENT_SUMMON_DESPAWNED 35 Entry CooldownMin CooldownMax On Summoned Unit Despawned +|SMART_EVENT_SUMMON_DESPAWNED|35|Entry|CooldownMin|CooldownMax| | | |On Summoned Unit Despawned| 
-SMART_EVENT_CORPSE_REMOVED 36 On Creature Corpse Removed +|SMART_EVENT_CORPSE_REMOVED|36| | | | | | |On Creature Corpse Removed| 
-SMART_EVENT_AI_INIT 37  +|SMART_EVENT_AI_INIT|37| | | | | | | | 
-SMART_EVENT_DATA_SET 38 Field Value CooldownMin CooldownMax On Creature/Gameobject Data Set, Can be used with SMART_ACTION_SET_DATA +|SMART_EVENT_DATA_SET|38|Field|Value|CooldownMin|CooldownMax| | |On Creature/Gameobject Data Set, Can be used with SMART_ACTION_SET_DATA| 
-SMART_EVENT_WAYPOINT_START 39 PointId (0 any) pathId (0 any) On Creature Waypoint ID Started +|SMART_EVENT_WAYPOINT_START|39|PointId (0 any)|pathId (0 any)| | | | |On Creature Waypoint ID Started| 
-SMART_EVENT_WAYPOINT_REACHED 40 PointId (0 any) pathId (0 any) On Creature Waypoint ID Reached +|SMART_EVENT_WAYPOINT_REACHED|40|PointId (0 any)|pathId (0 any)| | | | |On Creature Waypoint ID Reached| 
-SMART_EVENT_AREATRIGGER_ONTRIGGER 46 TriggerId (0 any)  +|SMART_EVENT_AREATRIGGER_ONTRIGGER|46|TriggerId (0 any)| | | | | | | 
-SMART_EVENT_TEXT_OVER 52 creature_text.GroupID creature.id (0 any) On TEXT_OVER Event Triggered After SMART_ACTION_TALK +|SMART_EVENT_TEXT_OVER|52|creature_text.GroupID|creature.id (0 any)| | | | |On TEXT_OVER Event Triggered After SMART_ACTION_TALK| 
-SMART_EVENT_RECEIVE_HEAL 53 MinHeal MaxHeal CooldownMin CooldownMax On Creature Received Healing +|SMART_EVENT_RECEIVE_HEAL|53|MinHeal|MaxHeal|CooldownMin|CooldownMax| | |On Creature Received Healing| 
-SMART_EVENT_JUST_SUMMONED 54 On Creature Just spawned +|SMART_EVENT_JUST_SUMMONED|54| | | | | | |On Creature Just spawned| 
-SMART_EVENT_WAYPOINT_PAUSED 55 PointId (0 any) pathID (0 any) On Creature Paused at Waypoint ID +|SMART_EVENT_WAYPOINT_PAUSED|55|PointId (0 any)|pathID (0 any)| | | | |On Creature Paused at Waypoint ID| 
-SMART_EVENT_WAYPOINT_RESUMED 56 PointId (0 any) pathID (0 any) On Creature Resumed after Waypoint ID +|SMART_EVENT_WAYPOINT_RESUMED|56|PointId (0 any)|pathID (0 any)| | | | |On Creature Resumed after Waypoint ID| 
-SMART_EVENT_WAYPOINT_STOPPED 57 PointId (0 any) pathID (0 any) On Creature Stopped On Waypoint ID +|SMART_EVENT_WAYPOINT_STOPPED|57|PointId (0 any)|pathID (0 any)| | | | |On Creature Stopped On Waypoint ID| 
-SMART_EVENT_WAYPOINT_ENDED 58 PointId (0 any) pathID (0 any) On Creature Waypoint Path Ended +|SMART_EVENT_WAYPOINT_ENDED|58|PointId (0 any)|pathID (0 any)| | | | |On Creature Waypoint Path Ended| 
-SMART_EVENT_TIMED_EVENT_TRIGGERED 59 Id  +|SMART_EVENT_TIMED_EVENT_TRIGGERED|59|Id| | | | | | | 
-SMART_EVENT_UPDATE 60 InitialMin InitialMax RepeatMin RepeatMax  +|SMART_EVENT_UPDATE|60|InitialMin|InitialMax|RepeatMin|RepeatMax| | | | 
-SMART_EVENT_LINK 61 Used to link together multiple events as a chain of events. +|SMART_EVENT_LINK|61| | | | | | |Used to link together multiple events as a chain of events.| 
-SMART_EVENT_GOSSIP_SELECT 62 gossip_menu_option.MenuID gossip_menu_option.OptionID On gossip clicked (gossip_menu_option). +|SMART_EVENT_GOSSIP_SELECT|62|gossip_menu_option.MenuID|gossip_menu_option.OptionID| | | | |On gossip clicked (gossip_menu_option).| 
-SMART_EVENT_JUST_CREATED 63  +|SMART_EVENT_JUST_CREATED|63| | | | | | | | 
-SMART_EVENT_GOSSIP_HELLO 64 On Right-Click Creature/Gameobject that have gossip enabled. +|SMART_EVENT_GOSSIP_HELLO|64| | | | | | |On Right-Click Creature/Gameobject that have gossip enabled.| 
-SMART_EVENT_FOLLOW_COMPLETED 65  +|SMART_EVENT_FOLLOW_COMPLETED|65| | | | | | | | 
-SMART_EVENT_EVENT_PHASE_CHANGE 66 event phase mask On event phase mask set +|SMART_EVENT_EVENT_PHASE_CHANGE|66|event phase mask| | | | | |On event phase mask set| 
-SMART_EVENT_IS_BEHIND_TARGET 67 InitialMin InitialMax RepeatMin RepeatMax RangeMin RangeMax On Creature is behind target. +|SMART_EVENT_IS_BEHIND_TARGET|67|InitialMin|InitialMax|RepeatMin|RepeatMax|RangeMin|RangeMax|On Creature is behind target.| 
-SMART_EVENT_GAME_EVENT_START 68 game_event.eventEntry On game_event started. +|SMART_EVENT_GAME_EVENT_START|68|game_event.eventEntry| | | | | |On game_event started.| 
-SMART_EVENT_GAME_EVENT_END 69 game_event.eventEntry On game_event ended. +|SMART_EVENT_GAME_EVENT_END|69|game_event.eventEntry| | | | | |On game_event ended.| 
-SMART_EVENT_GO_STATE_CHANGED 70 State (0 - Active, 1 - Ready, 2 - Active alternative)  +|SMART_EVENT_GO_STATE_CHANGED|70|State (0 - Active, 1 - Ready, 2 - Active alternative)| | | | | | | 
-SMART_EVENT_GO_EVENT_INFORM 71 EventId  +|SMART_EVENT_GO_EVENT_INFORM|71|EventId| | | | | | | 
-SMART_EVENT_ACTION_DONE 72 EventId  +|SMART_EVENT_ACTION_DONE|72|EventId| | | | | | | 
-SMART_EVENT_ON_SPELLCLICK 73  +|SMART_EVENT_ON_SPELLCLICK|73| | | | | | | | 
-SMART_EVENT_FRIENDLY_HEALTH_PCT 74 InitialMin InitialMax RepeatMin RepeatMax Hp Percentage Range When a friendly creature within range falls below the HP Percentage +|SMART_EVENT_FRIENDLY_HEALTH_PCT|74|InitialMin|InitialMax|RepeatMin|RepeatMax|Hp Percentage|Range|When a friendly creature within range falls below the HP Percentage| 
-SMART_EVENT_DISTANCE_CREATURE 75 database guid database entry distance repeat interval (ms) On creature guid OR any instance of creature entry is within distance. +|SMART_EVENT_DISTANCE_CREATURE|75|database guid|database entry|distance|repeat interval (ms)| | |On creature guid OR any instance of creature entry is within distance.| 
-SMART_EVENT_DISTANCE_GAMEOBJECT 76 database guid database entry distance repeat interval (ms) On gameobject guid OR any instance of gameobject entry is within distance. +|SMART_EVENT_DISTANCE_GAMEOBJECT|76|database guid|database entry|distance|repeat interval (ms)| | |On gameobject guid OR any instance of gameobject entry is within distance.| 
-SMART_EVENT_COUNTER_SET 77 counterID value cooldownMin cooldownMax If the value of specified counterID is equal to a specified value +|SMART_EVENT_COUNTER_SET|77|counterID|value|cooldownMin|cooldownMax| | |If the value of specified counterID is equal to a specified value| 
-SMART_EVENT_SUMMONED_UNIT_DIES 82 CreatureId(0 all) CooldownMin CooldownMax  +|SMART_EVENT_SUMMONED_UNIT_DIES|82|CreatureId(0 all)|CooldownMin|CooldownMax| | | | | 
-SMART_EVENT_NEAR_PLAYERS 101 minPlayers Range (yards) FirstCheck (ms) RepeatMin (ms) RepeatMax (ms) Event will trigger if there are more or equal than minPlayers in range. +|SMART_EVENT_NEAR_PLAYERS|101|minPlayers|Range (yards)|FirstCheck (ms)|RepeatMin (ms)|RepeatMax (ms)| |Event will trigger if there are more or equal than minPlayers in range.| 
-SMART_EVENT_NEAR_PLAYERS_NEGATION 102 maxPlayers Range (yards) FirstCheck (ms) RepeatMin (ms) RepeatMax (ms) Event will trigger if there are less than maxPlayers in range. +|SMART_EVENT_NEAR_PLAYERS_NEGATION|102|maxPlayers|Range (yards)|FirstCheck (ms)|RepeatMin (ms)|RepeatMax (ms)| |Event will trigger if there are less than maxPlayers in range.| 
-SMART_EVENT_NEAR_UNIT 103 Unit type to check (0: creature 1: gob) Entry (template) Count Range Timer (ms) Will check for >= count of specified entry within range +|SMART_EVENT_NEAR_UNIT|103|Unit type to check (0: creature 1: gob)|Entry (template)|Count|Range|Timer (ms)| |Will check for >= count of specified entry within range| 
-SMART_EVENT_NEAR_UNIT_NEGATION 104 Unit type to check (0: creature 1: gob) Entry (template) Count Range Timer (ms) Will check for < count of specified entry within range +|SMART_EVENT_NEAR_UNIT_NEGATION|104|Unit type to check (0: creature 1: gob)|Entry (template)|Count|Range|Timer (ms)| |Will check for < count of specified entry within range| 
-SMART_EVENT_AREA_CASTING 105 InitialMin InitialMax RepeatMin RepeatMax RangeMin RangeMax Check threat list for hostiles casting. If none are found, repeat in 1200ms +|SMART_EVENT_AREA_CASTING|105|InitialMin|InitialMax|RepeatMin|RepeatMax|RangeMin|RangeMax|Check threat list for hostiles casting. If none are found, repeat in 1200ms| 
-SMART_EVENT_AREA_RANGE 106 InitialMin InitialMax RepeatMin RepeatMax RangeMin RangeMax Check threat list for hostiles in range. If none are found, repeat in 1200ms+|SMART_EVENT_AREA_RANGE|106|InitialMin|InitialMax|RepeatMin|RepeatMax|RangeMin|RangeMax|Check threat list for hostiles in range. If none are found, repeat in 1200ms
 ==== action_type ==== ==== action_type ====
  
-Name Value Param1 Param2 Param3 Param4 Param5 Param6 Comment +^Name^Value^Value^Param2^Param3^Param4^Param5^Param6^Comment^ 
-SMART_ACTION_NONE 0 Do nothing +|SMART_ACTION_NONE|0| | | | | | |Do nothing| 
-SMART_ACTION_TALK 1 creature_text.GroupID Duration to wait before SMART_EVENT_TEXT_OVER is triggered. 0 It will try to trigger talk of the target +|SMART_ACTION_TALK|1|creature_text.GroupID|Duration to wait before SMART_EVENT_TEXT_OVER is triggered.|0 It will try to trigger talk of the target| | | |Param2 in Milliseconds.| 
-1 Set target as talk target (used for $vars in texts and whisper target) Param2 in Milliseconds. +| | | | |1 Set target as talk target (used for $vars in texts and whisper target)| | | | | 
-SMART_ACTION_SET_FACTION 2 FactionID (or 0 for default) Sets faction to creature. +|SMART_ACTION_SET_FACTION|2|FactionID (or 0 for default)| | | | | |Sets faction to creature.| 
-SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL 3 creature_template.entry(param1) creature_template.modelidx(param2) Take DisplayID of creature (param1) OR Turn to DisplayID (param2) OR Both = 0 for Demorph +|SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL|3|creature_template.entry(param1)|creature_template.modelidx(param2)| | | | |Take DisplayID of creature (param1) OR Turn to DisplayID (param2) OR Both = 0 for Demorph| 
-SMART_ACTION_SOUND 4 SoundId onlySelf (0/1) distance Play Sound; onlySelf = 1 only sends sound to self, onlySelf = 0 sends sound to everyone in visibility range +|SMART_ACTION_SOUND|4|SoundId|onlySelf (0/1)|distance| | | |Play Sound; onlySelf = 1 only sends sound to self, onlySelf = 0 sends sound to everyone in visibility range| 
-SMART_ACTION_PLAY_EMOTE 5 EmoteId Makes the target perform an Emote +|SMART_ACTION_PLAY_EMOTE|5|EmoteId| | | | | |Makes the target perform an Emote| 
-SMART_ACTION_FAIL_QUEST 6 QuestID Fail Quest of Target +|SMART_ACTION_FAIL_QUEST|6|QuestID| | | | | |Fail Quest of Target| 
-SMART_ACTION_OFFER_QUEST 7 quest_template.id directAdd (0/1) Add Quest to Target +|SMART_ACTION_OFFER_QUEST|7|quest_template.id|directAdd (0/1)| | | | |Add Quest to Target| 
-SMART_ACTION_SET_REACT_STATE 8 ReactState React State. Can be Passive (0), Defensive (1), Aggressive (2). +|SMART_ACTION_SET_REACT_STATE|8|ReactState| | | | | |React State. Can be Passive (0), Defensive (1), Aggressive (2).| 
-SMART_ACTION_ACTIVATE_GOBJECT 9 Activate Object +|SMART_ACTION_ACTIVATE_GOBJECT|9| | | | | | |Activate Object| 
-SMART_ACTION_RANDOM_EMOTE 10 EmoteId1 EmoteId2 EmoteId3 EmoteId4 EmoteId5 EmoteId6 Play Random Emote +|SMART_ACTION_RANDOM_EMOTE|10|EmoteId1|EmoteId2|EmoteId3|EmoteId4|EmoteId5|EmoteId6|Play Random Emote| 
-SMART_ACTION_CAST 11 SpellId castFlags triggeredFlags limitTargets (0 = all) Cast Spell ID at Target(s) +|SMART_ACTION_CAST|11|SpellId|castFlags|triggeredFlags|limitTargets (0 = all)| | |Cast Spell ID at Target(s)| 
-SMART_ACTION_SUMMON_CREATURE 12 creature_template.entry Summon type duration in ms attackInvoker (0/1/2) attackScriptOwner (0/1) Summon Unit; attackInvoker 1: attack target; attackInvoker 2: attack actual invoker +|SMART_ACTION_SUMMON_CREATURE|12|creature_template.entry|Summon type|duration in ms|attackInvoker (0/1/2)|attackScriptOwner (0/1)| |Summon Unit; attackInvoker 1: attack target; attackInvoker 2: attack actual invoker| 
-SMART_ACTION_THREAT_SINGLE_PCT 13 Threat% inc Threat% dec Change Threat Percentage for Single Target +|SMART_ACTION_THREAT_SINGLE_PCT|13|Threat% inc|Threat% dec| | | | |Change Threat Percentage for Single Target| 
-SMART_ACTION_THREAT_ALL_PCT 14 Threat% inc Threat% dec Change Threat Percentage for All Enemies +|SMART_ACTION_THREAT_ALL_PCT|14|Threat% inc|Threat% dec| | | | |Change Threat Percentage for All Enemies| 
-SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS 15 quest_template.id  +|SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS|15|quest_template.id| | | | | | | 
-SMART_ACTION_SET_EMOTE_STATE 17 EmoteId Play Emote Continuously +|SMART_ACTION_SET_EMOTE_STATE|17|EmoteId| | | | | |Play Emote Continuously| 
-SMART_ACTION_SET_UNIT_FLAG 18 (may be more than one field OR'd together) type +|SMART_ACTION_SET_UNIT_FLAG|18|(may be more than one field OR'd together)|type| | | | |Can set Multi-able flags at once| 
-If false set creature_template.unit_flags +| | | |If false set creature_template.unit_flags| | | | | | 
-If true set creature_template.unit_flags2 Can set Multi-able flags at once +| | | |If true set creature_template.unit_flags2| | | | | | 
-SMART_ACTION_REMOVE_UNIT_FLAG 19 (may be more than one field OR'd together) type +|SMART_ACTION_REMOVE_UNIT_FLAG|19|(may be more than one field OR'd together)|type| | | | |Can Remove Multi-able flags at once| 
-If false set creature_template.unit_flags +| | | |If false set creature_template.unit_flags| | | | | | 
-If true set creature_template.unit_flags2 Can Remove Multi-able flags at once +| | | |If true set creature_template.unit_flags2| | | | | | 
-SMART_ACTION_AUTO_ATTACK 20 AllowAttackState (0 = Stop attack, anything else means continue attacking) Stop or Continue Automatic Attack. +|SMART_ACTION_AUTO_ATTACK|20|AllowAttackState (0 = Stop attack, anything else means continue attacking)| | | | | |Stop or Continue Automatic Attack.| 
-SMART_ACTION_ALLOW_COMBAT_MOVEMENT 21 AllowCombatMovement (0 = Stop combat based movement, anything else continue attacking) Allow or Disable Combat Movement +|SMART_ACTION_ALLOW_COMBAT_MOVEMENT|21|AllowCombatMovement (0 = Stop combat based movement, anything else continue attacking)| | | | | |Allow or Disable Combat Movement| 
-SMART_ACTION_SET_EVENT_PHASE 22 event_phase_mask Set event phase 0-12 (the actual values, no bit mask!) +|SMART_ACTION_SET_EVENT_PHASE|22|event_phase_mask| | | | | |Set event phase 0-12 (the actual values, no bit mask!)| 
-SMART_ACTION_INC_EVENT_PHASE 23 Increment Decrement Set param1 OR param2 (not both). Value 0 has no effect. +|SMART_ACTION_INC_EVENT_PHASE|23|Increment|Decrement| | | | |Set param1 OR param2 (not both). Value 0 has no effect.| 
-SMART_ACTION_EVADE 24 Evade Incoming Attack +|SMART_ACTION_EVADE|24| | | | | | |Evade Incoming Attack| 
-SMART_ACTION_FLEE_FOR_ASSIST 25 0/1 (If you want the fleeing NPC to say attempts to flee text on flee, use 1 on param1. For no message use 0.) If you want the fleeing NPC to say '%s attempts to run away in fear' on flee, use 1 on param1. 0 for no message. +|SMART_ACTION_FLEE_FOR_ASSIST|25|0/1 (If you want the fleeing NPC to say attempts to flee text on flee, use 1 on param1. For no message use 0.)| | | | | |If you want the fleeing NPC to say '%s attempts to run away in fear' on flee, use 1 on param1. 0 for no message.| 
-SMART_ACTION_CALL_GROUPEVENTHAPPENS 26 quest_template.id  +|SMART_ACTION_CALL_GROUPEVENTHAPPENS|26|quest_template.id| | | | | | | 
-SMART_ACTION_COMBAT_STOP 27  +|SMART_ACTION_COMBAT_STOP|27| | | | | | | | 
-SMART_ACTION_REMOVEAURASFROMSPELL 28 Spellid (0 removes all auras) charges (0 removes aura)  +|SMART_ACTION_REMOVEAURASFROMSPELL|28|Spellid (0 removes all auras)|charges (0 removes aura)| | | | | | 
-SMART_ACTION_FOLLOW 29 Distance (0 = Default value) Angle (0 = Default value) End creature_template.entry credit creditType (0 monsterkill, 1 event) Follow Target. If target type is NONE or SELF, Stop Follow +|SMART_ACTION_FOLLOW|29|Distance (0 = Default value)|Angle (0 = Default value)|End creature_template.entry|credit|creditType (0 monsterkill, 1 event)| |Follow Target. If target type is NONE or SELF, Stop Follow| 
-SMART_ACTION_RANDOM_PHASE 30 event_phase_mask 1 event_phase_mask 2 event_phase_mask 3 event_phase_mask 4 event_phase_mask 5 event_phase_mask 6  +|SMART_ACTION_RANDOM_PHASE|30|event_phase_mask 1|event_phase_mask 2|event_phase_mask 3|event_phase_mask 4|event_phase_mask 5|event_phase_mask 6| | 
-SMART_ACTION_RANDOM_PHASE_RANGE 31 event_phase_mask minimum event_phase_mask maximum  +|SMART_ACTION_RANDOM_PHASE_RANGE|31|event_phase_mask minimum|event_phase_mask maximum| | | | | | 
-SMART_ACTION_RESET_GOBJECT 32 Reset Gameobject +|SMART_ACTION_RESET_GOBJECT|32| | | | | | |Reset Gameobject| 
-SMART_ACTION_CALL_KILLEDMONSTER 33 creature_template.entry This is the ID from quest_template.RequiredNpcOrGo +|SMART_ACTION_CALL_KILLEDMONSTER|33|creature_template.entry| | | | | |This is the ID from quest_template.RequiredNpcOrGo| 
-SMART_ACTION_SET_INST_DATA 34 Field Data Type (0 = SetData, 1 = SetBossState) Set Instance Data +|SMART_ACTION_SET_INST_DATA|34|Field|Data| |Type (0 = SetData, 1 = SetBossState)| | |Set Instance Data| 
-SMART_ACTION_SET_INST_DATA64 35 Field Set Instance Data uint64 +|SMART_ACTION_SET_INST_DATA64|35|Field| | | | | |Set Instance Data uint64| 
-SMART_ACTION_UPDATE_TEMPLATE 36 creature_template.entry Update Level Updates creature_template to given entry +|SMART_ACTION_UPDATE_TEMPLATE|36|creature_template.entry|Update Level| | | | |Updates creature_template to given entry| 
-SMART_ACTION_DIE 37 Milliseconds Kill Target, if param1 is set, it will die after param1 milliseconds. 0: no delay, the target will die instantly +|SMART_ACTION_DIE|37|Milliseconds| | | | | |Kill Target, if param1 is set, it will die after param1 milliseconds. 0: no delay, the target will die instantly| 
-SMART_ACTION_SET_IN_COMBAT_WITH_ZONE 38 Range in yards for all players to be forced into combat with the creature. Only used in the open world. Leave as 0 if used in an instance. Sets the creature in combat with its zone, can be used in instances and open world. Useful for creatures inside instances so all players will be set in combat until the fight ends. +|SMART_ACTION_SET_IN_COMBAT_WITH_ZONE|38|Range in yards for all players to be forced into combat with the creature. Only used in the open world. Leave as 0 if used in an instance.| | | | | |Sets the creature in combat with its zone, can be used in instances and open world. Useful for creatures inside instances so all players will be set in combat until the fight ends.| 
-SMART_ACTION_CALL_FOR_HELP 39 Radius in yards that other creatures must be to acknowledge the cry for help. 0/1 (say calls for help text) If you want the NPC to say '%s calls for help!'. Use 1 on param1, 0 for no message. +|SMART_ACTION_CALL_FOR_HELP|39|Radius in yards that other creatures must be to acknowledge the cry for help.|0/1 (say calls for help text)| | | | |If you want the NPC to say '%s calls for help!'. Use 1 on param1, 0 for no message.| 
-SMART_ACTION_SET_SHEATH 40 Sheath (0-unarmed, 1-melee, 2-ranged)  +|SMART_ACTION_SET_SHEATH|40|Sheath (0-unarmed, 1-melee, 2-ranged)| | | | | | | 
-SMART_ACTION_FORCE_DESPAWN 41 Despawn timer "ms" Respawn Timer "s" Despawn Target after param1 in Milliseconds. Respawn after param2 in seconds. +|SMART_ACTION_FORCE_DESPAWN|41|Despawn timer "ms"|Respawn Timer "s"| | | | |Despawn Target after param1 in Milliseconds. Respawn after param2 in seconds.| 
-SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL 42 flat hp value percent hp value If you use both params, only percent will be used. +|SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL|42|flat hp value|percent hp value| | | | |If you use both params, only percent will be used.| 
-SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL 43 creature_template.entry creature_template.modelidx Mount to Creature Entry (param1) OR Mount to Creature Display (param2) Or both = 0 for Unmount +|SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL|43|creature_template.entry|creature_template.modelidx| | | | |Mount to Creature Entry (param1) OR Mount to Creature Display (param2) Or both = 0 for Unmount| 
-SMART_ACTION_SET_INGAME_PHASE_MASK 44 creature.phaseMask  +|SMART_ACTION_SET_INGAME_PHASE_MASK|44|creature.phaseMask| | | | | | | 
-SMART_ACTION_SET_DATA 45 Field Data Set Data For Target, can be used with SMART_EVENT_DATA_SET +|SMART_ACTION_SET_DATA|45|Field|Data| | | | |Set Data For Target, can be used with SMART_EVENT_DATA_SET| 
-SMART_ACTION_MOVE_FORWARD 46 distance move self forward for the specified distance (point movement) +|SMART_ACTION_MOVE_FORWARD|46|distance| | | | | |move self forward for the specified distance (point movement)| 
-SMART_ACTION_SET_VISIBILITY 47 0/1 Makes creature Visible = 1 or Invisible = 0 +|SMART_ACTION_SET_VISIBILITY|47|0/1| | | | | |Makes creature Visible = 1 or Invisible = 0| 
-SMART_ACTION_SET_ACTIVE 48 0/1 If a creature or GO is set active it will stay active even if no player is near. Take care, though, as it needs additional ressources (CPU/RAM) to keep them active (other objects/creatures nearby stay active). +|SMART_ACTION_SET_ACTIVE|48|0/1| | | | | |If a creature or GO is set active it will stay active even if no player is near. Take care, though, as it needs additional ressources (CPU/RAM) to keep them active (other objects/creatures nearby stay active).| 
-SMART_ACTION_ATTACK_START 49 Allows basic melee swings to creature. +|SMART_ACTION_ATTACK_START|49| | | | | | |Allows basic melee swings to creature.| 
-SMART_ACTION_SUMMON_GO 50 gameobject_template.entry De-spawn time in seconds. targetSummon (0/1) summonType (0 - after a specified time OR when the summoner dies, 1 - after a specified time) Spawns Gameobject, use target_type to set spawn position; if an entity is specified as target and also coordinates are set (target x,y,z) those coordinates are handled as offset from the target's position; if targetSummon is 1 then the target will summon the GO on the position of the actor +|SMART_ACTION_SUMMON_GO|50|gameobject_template.entry|De-spawn time in seconds.|targetSummon (0/1)|summonType (0 - after a specified time OR when the summoner dies, 1 - after a specified time)| | |Spawns Gameobject, use target_type to set spawn position; if an entity is specified as target and also coordinates are set (target x,y,z) those coordinates are handled as offset from the target's position; if targetSummon is 1 then the target will summon the GO on the position of the actor| 
-SMART_ACTION_KILL_UNIT 51 Kills Creature. +|SMART_ACTION_KILL_UNIT|51| | | | | | |Kills Creature.| 
-SMART_ACTION_ACTIVATE_TAXI 52 TaxiID Sends player to flight path. You have to be close to Flight Master, which gives Taxi ID you need. +|SMART_ACTION_ACTIVATE_TAXI|52|TaxiID| | | | | |Sends player to flight path. You have to be close to Flight Master, which gives Taxi ID you need.| 
-SMART_ACTION_WP_START 53 0 = walk / 1 = run waypoints.entry canRepeat quest_template.id despawntime reactState Creature starts Waypoint Movement. Use waypoints table to create movement. +|SMART_ACTION_WP_START|53|0 = walk / 1 = run|waypoints.entry|canRepeat|quest_template.id|despawntime|reactState|Creature starts Waypoint Movement. Use waypoints table to create movement.| 
-SMART_ACTION_WP_PAUSE 54 time (in ms) Creature pauses its Waypoint Movement for given time. +|SMART_ACTION_WP_PAUSE|54|time (in ms)| | | | | |Creature pauses its Waypoint Movement for given time.| 
-SMART_ACTION_WP_STOP 55 despawnTime quest_template.id fail (0/1) Creature stops its Waypoint Movement. +|SMART_ACTION_WP_STOP|55|despawnTime|quest_template.id|fail (0/1)| | | |Creature stops its Waypoint Movement.| 
-SMART_ACTION_ADD_ITEM 56 item_template.entry count Adds item(s) to player. +|SMART_ACTION_ADD_ITEM|56|item_template.entry|count| | | | |Adds item(s) to player.| 
-SMART_ACTION_REMOVE_ITEM 57 item_template.entry count Removes item(s) from player. +|SMART_ACTION_REMOVE_ITEM|57|item_template.entry|count| | | | |Removes item(s) from player.| 
-SMART_ACTION_INSTALL_AI_TEMPLATE 58 TemplateID (see Predefined SAI templates below)  +|SMART_ACTION_INSTALL_AI_TEMPLATE|58|TemplateID (see Predefined SAI templates below)| | | | | | | 
-SMART_ACTION_SET_RUN 59 0 = Off / 1 = On  +|SMART_ACTION_SET_RUN|59|0 = Off / 1 = On| | | | | | | 
-SMART_ACTION_SET_FLY 60 fly (0/1) speed disable gravity (0/1) Only works for creatures with inhabit air. +|SMART_ACTION_SET_FLY|60|fly (0/1)|speed|disable gravity (0/1)| | | |Only works for creatures with inhabit air.| 
-SMART_ACTION_SET_SWIM 61 0 = Off / 1 = On  +|SMART_ACTION_SET_SWIM|61|0 = Off / 1 = On| | | | | | | 
-SMART_ACTION_TELEPORT 62 MapID Continue this action with the TARGET_TYPE column. Use any target_type (except 0), and use target_x, target_y, target_z, target_o as the coordinates +|SMART_ACTION_TELEPORT|62|MapID| | | | | |Continue this action with the TARGET_TYPE column. Use any target_type (except 0), and use target_x, target_y, target_z, target_o as the coordinates| 
-SMART_ACTION_SET_COUNTER 63 counterID value reset (0/1) If reset is 0 the counter with the specified ID is increased by the given value; if reset is 1 the counter is set to the value. +|SMART_ACTION_SET_COUNTER|63|counterID|value|reset (0/1)| | | |If reset is 0 the counter with the specified ID is increased by the given value; if reset is 1 the counter is set to the value.| 
-SMART_ACTION_STORE_TARGET_LIST 64 varID  +|SMART_ACTION_STORE_TARGET_LIST|64|varID| | | | | | | 
-SMART_ACTION_WP_RESUME 65 Creature continues in its Waypoint Movement. +|SMART_ACTION_WP_RESUME|65| | | | | | |Creature continues in its Waypoint Movement.| 
-SMART_ACTION_SET_ORIENTATION 66 Quick Change Random orientation? (0/1) Turning Angle (degrees) - The value will turn the creature counterclockwise. target_type must be NONE Used to alter the source's orientation. Depends on the script target. If SMART_TARGET_SELF, facing will be the same as in HomePosition, For SMART_TARGET_POSITION you need to set target_o : 0 = North, West = 1.5, South = 3, East = 4.5 +|SMART_ACTION_SET_ORIENTATION|66|Quick Change|Random orientation? (0/1)|Turning Angle (degrees) - The value will turn the creature counterclockwise. target_type must be NONE| | | |Used to alter the source's orientation. Depends on the script target. If SMART_TARGET_SELF, facing will be the same as in HomePosition, For SMART_TARGET_POSITION you need to set target_o : 0 = North, West = 1.5, South = 3, East = 4.5| 
-SMART_ACTION_CREATE_TIMED_EVENT 67 id InitialMin InitialMax RepeatMin(only if it repeats) RepeatMax(only if it repeats) chance  +|SMART_ACTION_CREATE_TIMED_EVENT|67|id|InitialMin|InitialMax|RepeatMin(only if it repeats)|RepeatMax(only if it repeats)|chance| | 
-SMART_ACTION_PLAYMOVIE 68 entry  +|SMART_ACTION_PLAYMOVIE|68|entry| | | | | | | 
-SMART_ACTION_MOVE_TO_POS 69 PointId isTransport (0 or 1) controlled (0 or 1) ContactDistance PointId is called by SMART_EVENT_MOVEMENTINFORM. Continue this action with the TARGET_TYPE column. Use any target_type, and use target_x, target_y, target_z as the coordinates; if an entity is specified as target and also coordinates are set (target x,y,z) those coordinates are handled as offset from the target's position +|SMART_ACTION_MOVE_TO_POS|69|PointId|isTransport (0 or 1)|controlled (0 or 1)|ContactDistance| | |PointId is called by SMART_EVENT_MOVEMENTINFORM. Continue this action with the TARGET_TYPE column. Use any target_type, and use target_x, target_y, target_z as the coordinates; if an entity is specified as target and also coordinates are set (target x,y,z) those coordinates are handled as offset from the target's position| 
-SMART_ACTION_RESPAWN_TARGET 70 Respawntime in seconds  +|SMART_ACTION_RESPAWN_TARGET|70|Respawntime in seconds| | | | | | | 
-SMART_ACTION_EQUIP 71 creature_equip_template.ID Slotmask Slot1 (item_template.entry) Slot2 (item_template.entry) Slot3 (item_template.entry) only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), Slots1-3 are only used if no Param1 is set +|SMART_ACTION_EQUIP|71|creature_equip_template.ID|Slotmask|Slot1 (item_template.entry)|Slot2 (item_template.entry)|Slot3 (item_template.entry)| |only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), Slots1-3 are only used if no Param1 is set| 
-SMART_ACTION_CLOSE_GOSSIP 72 Closes gossip window. +|SMART_ACTION_CLOSE_GOSSIP|72| | | | | | |Closes gossip window.| 
-SMART_ACTION_TRIGGER_TIMED_EVENT 73 id(>1)  +|SMART_ACTION_TRIGGER_TIMED_EVENT|73|id(>1)| | | | | | | 
-SMART_ACTION_REMOVE_TIMED_EVENT 74 id(>1)  +|SMART_ACTION_REMOVE_TIMED_EVENT|74|id(>1)| | | | | | | 
-SMART_ACTION_ADD_AURA 75 SpellId Adds aura to player(s). Use target_type 17 to make AoE aura. +|SMART_ACTION_ADD_AURA|75|SpellId| | | | | |Adds aura to player(s). Use target_type 17 to make AoE aura.| 
-SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT 76 WARNING: CAN CRASH CORE, do not use if you dont know what you are doing +|SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT|76| | | | | | |WARNING: CAN CRASH CORE, do not use if you dont know what you are doing| 
-SMART_ACTION_RESET_SCRIPT_BASE_OBJECT 77  +|SMART_ACTION_RESET_SCRIPT_BASE_OBJECT|77| | | | | | | | 
-SMART_ACTION_CALL_SCRIPT_RESET 78  +|SMART_ACTION_CALL_SCRIPT_RESET|78| | | | | | | | 
-SMART_ACTION_SET_RANGED_MOVEMENT 79 attackDistance attackAngle Sets movement to follow at a specific range to the target. +|SMART_ACTION_SET_RANGED_MOVEMENT|79|attackDistance|attackAngle| | | | |Sets movement to follow at a specific range to the target.| 
-SMART_ACTION_CALL_TIMED_ACTIONLIST 80 EntryOrGuid * 100 (entryorguid with 00 added after the entry, or 01, 02, 03 etc. for multiple action lists) timer update type(0 OOC, 1 IC, 2 ALWAYS) allowOverride (0 - Must finish current actionlist, 1 - Allow starting new actionlist during previous actionlist)  +|SMART_ACTION_CALL_TIMED_ACTIONLIST|80|EntryOrGuid * 100 (entryorguid with 00 added after the entry, or 01, 02, 03 etc. for multiple action lists)|timer update type(0 OOC, 1 IC, 2 ALWAYS)|allowOverride (0 - Must finish current actionlist, 1 - Allow starting new actionlist during previous actionlist)| | | | | 
-SMART_ACTION_SET_NPC_FLAG 81 creature_template.npcflag  +|SMART_ACTION_SET_NPC_FLAG|81|creature_template.npcflag| | | | | | | 
-SMART_ACTION_ADD_NPC_FLAG 82 creature_template.npcflag  +|SMART_ACTION_ADD_NPC_FLAG|82|creature_template.npcflag| | | | | | | 
-SMART_ACTION_REMOVE_NPC_FLAG 83 creature_template.npcflag  +|SMART_ACTION_REMOVE_NPC_FLAG|83|creature_template.npcflag| | | | | | | 
-SMART_ACTION_SIMPLE_TALK 84 creature_text.GroupID Makes a player say text. SMART_EVENT_TEXT_OVER is not triggered and whispers can not be used. +|SMART_ACTION_SIMPLE_TALK|84|creature_text.GroupID| | | | | |Makes a player say text. SMART_EVENT_TEXT_OVER is not triggered and whispers can not be used.| 
-SMART_ACTION_SELF_CAST 85 SpellId castFlags triggeredFlags limitTargets (0 = all) Makes the target cast spell on self. +|SMART_ACTION_SELF_CAST|85|SpellId|castFlags|triggeredFlags|limitTargets (0 = all)| | |Makes the target cast spell on self.| 
-SMART_ACTION_CROSS_CAST 86 SpellID castFlags CasterTargetType (caster is selected here, use it as target_type) CasterTarget (target_param1) CasterTarget (target_param2) CasterTarget (target_param3) This action is used to make selected caster (in CasterTargetType) to cast spell. Actual target is entered in target_type as normally. +|SMART_ACTION_CROSS_CAST|86|SpellID|castFlags|CasterTargetType (caster is selected here, use it as target_type)|CasterTarget (target_param1)|CasterTarget (target_param2)|CasterTarget (target_param3)|This action is used to make selected caster (in CasterTargetType) to cast spell. Actual target is entered in target_type as normally.| 
-SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST 87 EntryOrGuid 1 (entryorguid * 100 + n) EntryOrGuid 2 (entryorguid * 100 + n) EntryOrGuid 3 (entryorguid * 100 + n) EntryOrGuid 4 (entryorguid * 100 + n) EntryOrGuid 5 (entryorguid * 100 + n) EntryOrGuid 6 (entryorguid * 100 + n) Will select one entry from the ones provided. 0 is ignored. +|SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST|87|EntryOrGuid 1 (entryorguid * 100 + n)|EntryOrGuid 2 (entryorguid * 100 + n)|EntryOrGuid 3 (entryorguid * 100 + n)|EntryOrGuid 4 (entryorguid * 100 + n)|EntryOrGuid 5 (entryorguid * 100 + n)|EntryOrGuid 6 (entryorguid * 100 + n)|Will select one entry from the ones provided. 0 is ignored.| 
-SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST 88 EntryOrGuid 1 (entryorguid * 100 + n) EntryOrGuid 2 (entryorguid * 100 + n) 0 is ignored. +|SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST|88|EntryOrGuid 1 (entryorguid * 100 + n)|EntryOrGuid 2 (entryorguid * 100 + n)| | | | |0 is ignored.| 
-SMART_ACTION_RANDOM_MOVE 89 Radius Creature moves to random position in given radius. If radius is 0, then stop movement +|SMART_ACTION_RANDOM_MOVE|89|Radius| | | | | |Creature moves to random position in given radius. If radius is 0, then stop movement| 
-SMART_ACTION_SET_UNIT_FIELD_BYTES_1 90 Value Type  +|SMART_ACTION_SET_UNIT_FIELD_BYTES_1|90|Value|Type| | | | | | 
-SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1 91 Value Type  +|SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1|91|Value|Type| | | | | | 
-SMART_ACTION_INTERRUPT_SPELL 92 With delay (0/1) SpellId Instant (0/1) This action allows you to interrupt the current spell being cast. If you do not set the spellId, the core will find the current spell depending on the withDelay and the withInstant values. +|SMART_ACTION_INTERRUPT_SPELL|92|With delay (0/1)|SpellId|Instant (0/1)| | | |This action allows you to interrupt the current spell being cast. If you do not set the spellId, the core will find the current spell depending on the withDelay and the withInstant values.| 
-SMART_ACTION_SEND_GO_CUSTOM_ANIM 93 animprogress (0-255)  +|SMART_ACTION_SEND_GO_CUSTOM_ANIM|93|animprogress (0-255)| | | | | | | 
-SMART_ACTION_SET_DYNAMIC_FLAG 94 creature_template.dynamicflags  +|SMART_ACTION_SET_DYNAMIC_FLAG|94|creature_template.dynamicflags| | | | | | | 
-SMART_ACTION_ADD_DYNAMIC_FLAG 95 creature_template.dynamicflags  +|SMART_ACTION_ADD_DYNAMIC_FLAG|95|creature_template.dynamicflags| | | | | | | 
-SMART_ACTION_REMOVE_DYNAMIC_FLAG 96 creature_template.dynamicflags  +|SMART_ACTION_REMOVE_DYNAMIC_FLAG|96|creature_template.dynamicflags| | | | | | | 
-SMART_ACTION_JUMP_TO_POS 97 Speed XY Speed Z selfJump (0/1) If selfJump is 1 the actor will jump to the target (you can add an offset from the target's position by also specifying target coordinates); if selfJump is 0 the targeted creature will jump to the target position +|SMART_ACTION_JUMP_TO_POS|97|Speed XY|Speed Z|selfJump (0/1)| | | |If selfJump is 1 the actor will jump to the target (you can add an offset from the target's position by also specifying target coordinates); if selfJump is 0 the targeted creature will jump to the target position| 
-SMART_ACTION_SEND_GOSSIP_MENU 98 gossip_menu.entry gossip_menu.text_id +|SMART_ACTION_SEND_GOSSIP_MENU|98|gossip_menu.entry|gossip_menu.text_id| | | | |Can be used together with 'SMART_EVENT_GOSSIP_HELLO' to set custom gossip.| 
-(same value as npc_text.ID) Can be used together with 'SMART_EVENT_GOSSIP_HELLO' to set custom gossip. +| | | |(same value as npc_text.ID)| | | | | | 
-SMART_ACTION_GO_SET_LOOT_STATE 99 LootState (0 - Not ready, 1 - Ready, 2 - Activated, 3 - Just deactivated)  +|SMART_ACTION_GO_SET_LOOT_STATE|99|LootState (0 - Not ready, 1 - Ready, 2 - Activated, 3 - Just deactivated)| | | | | | | 
-SMART_ACTION_SEND_TARGET_TO_TARGET 100 Id Send targets previously stored with SMART_ACTION_STORE_TARGET, to another npc/go, the other npc/go can then access them as if it was its own stored list +|SMART_ACTION_SEND_TARGET_TO_TARGET|100|Id| | | | | |Send targets previously stored with SMART_ACTION_STORE_TARGET, to another npc/go, the other npc/go can then access them as if it was its own stored list| 
-SMART_ACTION_SET_HOME_POS 101 0: if the target is a creature, set it's current position as it's new home position; if the target is SMART_TARGET_POSITION, use this position as new home position for the actor +|SMART_ACTION_SET_HOME_POS|101|0: if the target is a creature, set it's current position as it's new home position; if the target is SMART_TARGET_POSITION, use this position as new home position for the actor| | | | | | | 
-1: if the target is a creature, reset it's home position to the one from the DB; if the target is SMART_TARGET_POSITION, reset the actor's home position to the one from the DB (the actual values of the target position are ignored)  +| | |1: if the target is a creature, reset it's home position to the one from the DB; if the target is SMART_TARGET_POSITION, reset the actor's home position to the one from the DB (the actual values of the target position are ignored)| | | | | | | 
-SMART_ACTION_SET_HEALTH_REGEN 102 0/1 Sets the current creatures health regen on or off. +|SMART_ACTION_SET_HEALTH_REGEN|102|0/1| | | | | |Sets the current creatures health regen on or off.| 
-SMART_ACTION_SET_ROOT 103 0/1 Enables or disables creature movement +|SMART_ACTION_SET_ROOT|103|0/1| | | | | |Enables or disables creature movement| 
-SMART_ACTION_SET_GO_FLAG 104 gameobject_template_addon.flags oldFlag = newFlag +|SMART_ACTION_SET_GO_FLAG|104|gameobject_template_addon.flags| | | | | |oldFlag = newFlag| 
-SMART_ACTION_ADD_GO_FLAG 105 gameobject_template_addon.flags oldFlag |= newFlag +|SMART_ACTION_ADD_GO_FLAG|105|gameobject_template_addon.flags| | | | | |oldFlag |= newFlag| 
-SMART_ACTION_REMOVE_GO_FLAG 106 gameobject_template_addon.flags oldFlag &= ~newFlag +|SMART_ACTION_REMOVE_GO_FLAG|106|gameobject_template_addon.flags| | | | | |oldFlag &= ~newFlag| 
-SMART_ACTION_SUMMON_CREATURE_GROUP 107 creature_summon_groups.groupId attackInvoker (0/1) attackScriptOwner (0/1) Use creature_summon_groups table. SAI target has no effect, use 0 +|SMART_ACTION_SUMMON_CREATURE_GROUP|107|creature_summon_groups.groupId|attackInvoker (0/1)|attackScriptOwner (0/1)| | | |Use creature_summon_groups table. SAI target has no effect, use 0| 
-SMART_ACTION_SET_POWER 108 Power type New power  +|SMART_ACTION_SET_POWER|108|Power type|New power| | | | | | 
-SMART_ACTION_ADD_POWER 109 Power type Power to add  +|SMART_ACTION_ADD_POWER|109|Power type|Power to add| | | | | | 
-SMART_ACTION_REMOVE_POWER 110 Power type Power to remove  +|SMART_ACTION_REMOVE_POWER|110|Power type|Power to remove| | | | | | 
-SMART_ACTION_GAME_EVENT_STOP 111 game_event.eventEntry  +|SMART_ACTION_GAME_EVENT_STOP|111|game_event.eventEntry| | | | | | | 
-SMART_ACTION_GAME_EVENT_START 112 game_event.eventEntry  +|SMART_ACTION_GAME_EVENT_START|112|game_event.eventEntry| | | | | | | 
-SMART_ACTION_START_CLOSEST_WAYPOINT 113 wp1 wp2 wp3 wp4 wp5 wp6 Make target follow closest waypoint to its location +|SMART_ACTION_START_CLOSEST_WAYPOINT|113|wp1|wp2|wp3|wp4|wp5|wp6|Make target follow closest waypoint to its location| 
-SMART_ACTION_RISE_UP 114 distance move up for the specified distance (warning: TC 3.3.5 uses another action here: SMART_ACTION_MOVE_OFFSET) +|SMART_ACTION_RISE_UP|114|distance| | | | | |move up for the specified distance (warning: TC 3.3.5 uses another action here: SMART_ACTION_MOVE_OFFSET)| 
-SMART_ACTION_RANDOM_SOUND 115 soundId1 soundId2 soundId3 soundId4 onlySelf (0/1) distance  +|SMART_ACTION_RANDOM_SOUND|115|soundId1|soundId2|soundId3|soundId4|onlySelf (0/1)|distance| | 
-SMART_ACTION_SET_CORPSE_DELAY 116 timer (secs)  +|SMART_ACTION_SET_CORPSE_DELAY|116|timer (secs)| | | | | | | 
-SMART_ACTION_DISABLE_EVADE 117 0/1 (1 = disabled, 0 = enabled)  +|SMART_ACTION_DISABLE_EVADE|117|0/1 (1 = disabled, 0 = enabled)| | | | | | | 
-SMART_ACTION_GO_SET_GO_STATE 118 state  +|SMART_ACTION_GO_SET_GO_STATE|118|state| | | | | | | 
-SMART_ACTION_SET_SIGHT_DIST 121 SightDistance  +|SMART_ACTION_SET_SIGHT_DIST|121|SightDistance| | | | | | | 
-SMART_ACTION_FLEE 122 FleeTime  +|SMART_ACTION_FLEE|122|FleeTime| | | | | | | 
-SMART_ACTION_ADD_THREAT 123 +threat -threat  +|SMART_ACTION_ADD_THREAT|123|+threat|-threat| | | | | | 
-SMART_ACTION_LOAD_EQUIPMENT 124 Id force  +|SMART_ACTION_LOAD_EQUIPMENT|124|Id|force| | | | | | 
-SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT 125 id min range id max range  +|SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT|125|id min range|id max range| | | | | | 
-SMART_ACTION_REMOVE_ALL_GAMEOBJECTS 126  +|SMART_ACTION_REMOVE_ALL_GAMEOBJECTS|126| | | | | | | | 
-SMART_ACTION_INVOKER_CAST 134 SpellId CastFlags TriggerFlags LimitTargets - 0: all targets Make our action invoker type cast a spell to our target type +|SMART_ACTION_INVOKER_CAST|134|SpellId|CastFlags|TriggerFlags|LimitTargets - 0: all targets| | |Make our action invoker type cast a spell to our target type| 
-SMART_ACTION_PLAY_CINEMATIC 135 entry  +|SMART_ACTION_PLAY_CINEMATIC|135|entry| | | | | | | 
-SMART_ACTION_SET_MOVEMENT_SPEED 136 movementType speedInteger speedFraction MOVE_WALK = 0, MOVE_RUN = 1, MOVE_RUN_BACK = 2, MOVE_SWIM = 3, MOVE_SWIM_BACK= 4, MOVE_TURN_RATE= 5, MOVE_FLIGHT = 6, MOVE_FLIGHT_BACK = 7, MOVE_PITCH_RATE = 8 +|SMART_ACTION_SET_MOVEMENT_SPEED|136|movementType|speedInteger|speedFraction| | | |MOVE_WALK = 0, MOVE_RUN = 1, MOVE_RUN_BACK = 2, MOVE_SWIM = 3, MOVE_SWIM_BACK= 4, MOVE_TURN_RATE= 5, MOVE_FLIGHT = 6, MOVE_FLIGHT_BACK = 7, MOVE_PITCH_RATE = 8| 
-SMART_ACTION_SET_HEALTH_PCT 142 percent  +|SMART_ACTION_SET_HEALTH_PCT|142|percent| | | | | | | 
-SMART_ACTION_MOVE_TO_POS_TARGET 201 pointId  +|SMART_ACTION_MOVE_TO_POS_TARGET|201|pointId| | | | | | | 
-SMART_ACTION_EXIT_VEHICLE 203  +|SMART_ACTION_EXIT_VEHICLE|203| | | | | | | | 
-SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS 204 flags  +|SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS|204|flags| | | | | | | 
-SMART_ACTION_SET_COMBAT_DISTANCE 205 combatDistance  +|SMART_ACTION_SET_COMBAT_DISTANCE|205|combatDistance| | | | | | | 
-SMART_ACTION_SET_CASTER_COMBAT_DIST 206 followDistance resetToMax  +|SMART_ACTION_SET_CASTER_COMBAT_DIST|206|followDistance|resetToMax| | | | | | 
-SMART_ACTION_SET_HOVER 207 0/1  +|SMART_ACTION_SET_HOVER|207|0/1| | | | | | | 
-SMART_ACTION_ADD_IMMUNITY 208 type id value  +|SMART_ACTION_ADD_IMMUNITY|208|type|id|value| | | | | 
-SMART_ACTION_REMOVE_IMMUNITY 209 type id value  +|SMART_ACTION_REMOVE_IMMUNITY|209|type|id|value| | | | | 
-SMART_ACTION_FALL 210  +|SMART_ACTION_FALL|210| | | | | | | | 
-SMART_ACTION_SET_EVENT_FLAG_RESET 211 0/1  +|SMART_ACTION_SET_EVENT_FLAG_RESET|211|0/1| | | | | | | 
-SMART_ACTION_STOP_MOTION 212 stopMoving movementExpired  +|SMART_ACTION_STOP_MOTION|212|stopMoving|movementExpired| | | | | | 
-SMART_ACTION_NO_ENVIRONMENT_UPDATE 213  +|SMART_ACTION_NO_ENVIRONMENT_UPDATE|213| | | | | | | | 
-SMART_ACTION_ZONE_UNDER_ATTACK 214  +|SMART_ACTION_ZONE_UNDER_ATTACK|214| | | | | | | | 
-SMART_ACTION_LOAD_GRID 215  +|SMART_ACTION_LOAD_GRID|215| | | | | | | | 
-SMART_ACTION_MUSIC 216 SoundId onlySelf type Plays the specified sound file as music. Type can be one of these values: +|SMART_ACTION_MUSIC|216|SoundId|onlySelf|type| | | |Plays the specified sound file as music. Type can be one of these values:| 
-0: Play music for the specified target(s) +| | | | | | | | |0: Play music for the specified target(s)| 
-1: Play music for all players in the entire zone +| | | | | | | | |1: Play music for all players in the entire zone| 
-2: Play music for all players in the area. +| | | | | | | | |2: Play music for all players in the area.| 
-SMART_ACTION_RANDOM_MUSIC 217 SoundId1 SoundId2 SoundId3 SoundId4 onlySelf type Plays randomly one of the specified sound files as music. Type can be one of these values: +|SMART_ACTION_RANDOM_MUSIC|217|SoundId1|SoundId2|SoundId3|SoundId4|onlySelf|type|Plays randomly one of the specified sound files as music. Type can be one of these values:| 
-0: Play music for the specified target(s) +| | | | | | | | |0: Play music for the specified target(s)| 
-1: Play music for all players in the entire zone +| | | | | | | | |1: Play music for all players in the entire zone| 
-2: Play music for all players in the area. +| | | | | | | | |2: Play music for all players in the area.| 
-SMART_ACTION_CUSTOM_CAST 218 spellId castFlag bp0 bp1 bp2  +|SMART_ACTION_CUSTOM_CAST|218|spellId|castFlag|bp0|bp1|bp2| | | 
-SMART_ACTION_CONE_SUMMON 219 entry Duration (ms) +|SMART_ACTION_CONE_SUMMON|219|entry|Duration (ms)|Distance between rings (yards)|Distance between each summons in a row (yards)|Length of the cone (yards)|Width of the cone (angle 1掳-360掳)|Allows you to spawn creatures in a cone (As seen in later expansions). Useful for custom cone aoes| 
-0 = permanent Distance between rings (yards) Distance between each summons in a row (yards) Length of the cone (yards) Width of the cone (angle -360°) Allows you to spawn creatures in a cone (As seen in later expansions). Useful for custom cone aoes +| | | |0 = permanent| | | | | | 
-SMART_ACTION_PLAYER_TALK 220 acore_string.id yell? (0/1) Make the player say something +|SMART_ACTION_PLAYER_TALK|220|acore_string.id|yell? (0/1)| | | | |Make the player say something| 
-SMART_ACTION_VORTEX_SUMMON 221 entry Duration (ms) +|SMART_ACTION_VORTEX_SUMMON|221|entry|Duration (ms)|Spiral scaling|Spiral appearance|range max|phi_delta|Allows you to summon creature in a customizable spiral(/vortex). Parameters can be confusing, exmaple parameters for testing: 5000 - summon duration, 5 - Spiral Scaling, 25 - spiral appearance, 60 - range max, 40 - phi delta| 
-0 = permanent Spiral scaling Spiral appearance range max phi_delta Allows you to summon creature in a customizable spiral(/vortex). Parameters can be confusing, exmaple parameters for testing: 5000 - summon duration, 5 - Spiral Scaling, 25 - spiral appearance, 60 - range max, 40 - phi delta +| | | |0 = permanent| | | | | | 
-SMART_ACTION_CU_ENCOUNTER_START 222 Resets all cooldowns and removes exhausted debuffs when action is called +|SMART_ACTION_CU_ENCOUNTER_START|222| | | | | | |Resets all cooldowns and removes exhausted debuffs when action is called| 
-SMART_ACTION_DO_ACTION 223 ActionId Allows to call for a DoAction in code +|SMART_ACTION_DO_ACTION|223|ActionId| | | | | |Allows to call for a DoAction in code| 
-SMART_ACTION_ATTACK_STOP 224 Stop melee, spell casting during combat, chasing the target and facing +|SMART_ACTION_ATTACK_STOP|224| | | | | | |Stop melee, spell casting during combat, chasing the target and facing| 
-SMART_ACTION_SET_GUID 225 0/1 (0 = Self Guid, 1 = Invoker Guid) Index Allows the target to perform an action similar to DO_ACTION, but allows a guid to be sent +|SMART_ACTION_SET_GUID|225|0/1 (0 = Self Guid, 1 = Invoker Guid)|Index| | | | |Allows the target to perform an action similar to DO_ACTION, but allows a guid to be sent| 
-SMART_ACTION_DISABLE 226 0/1 (0 = Disable, 1 = Enable) Disable the targeted creatures, setting them Invisible and Immune to All +|SMART_ACTION_DISABLE|226|0/1 (0 = Disable, 1 = Enable)| | | | | |Disable the targeted creatures, setting them Invisible and Immune to All| 
-SMART_ACTION_SET_SCALE 227 scale - this value is the percentage of the new scale the targets will take. 100 = default Sets the scale for the targeted creatures +|SMART_ACTION_SET_SCALE|227|scale - this value is the percentage of the new scale the targets will take. 100 = default| | | | | |Sets the scale for the targeted creatures| 
-SMART_ACTION_SUMMON_RADIAL 228 summonEntry - CreatureID to be summoned summonDuration - duration in ms which the summons will despawn after, if 0 then despawn on death repetitions - amount of creatures to be summoned startAngle - offset in degrees, 0: same as source stepAngle - how many degrees to turn for each summon dist - distance offset Summons a set of creatures in a radial pattern, with orientation change specified in parameters +|SMART_ACTION_SUMMON_RADIAL|228|summonEntry - CreatureID to be summoned|summonDuration - duration in ms which the summons will despawn after, if 0 then despawn on death|repetitions - amount of creatures to be summoned|startAngle - offset in degrees, 0: same as source|stepAngle - how many degrees to turn for each summon|dist - distance offset|Summons a set of creatures in a radial pattern, with orientation change specified in parameters| 
-SMART_ACTION_PLAY_SPELL_VISUAL 229 visualId - can be found within SpellVisual.dbc Makes the targets play the VisualKit ID specified +|SMART_ACTION_PLAY_SPELL_VISUAL|229|visualId - can be found within SpellVisual.dbc| | | | | |Makes the targets play the VisualKit ID specified| 
-SMART_ACTION_FOLLOW_GROUP 230 Follow State (0: Stop Follow, 1: Start Follow) Smart Follow Type Distance from Leader divided by 100 (300 = 3.f yards) Makes the targets follow the source creature in the specified formation. See Smart Follow Types below +|SMART_ACTION_FOLLOW_GROUP|230|Follow State (0: Stop Follow, 1: Start Follow)|Smart Follow Type|Distance from Leader divided by 100 (300 = 3.f yards)| | | |Makes the targets follow the source creature in the specified formation. See Smart Follow Types below| 
-SMART_ACTION_ORIENTATION_TARGET 231 Type (0: Reset to default, 1: Use target.o parameter, 2: Targets face this unit, 3: Use parameters to target a specific creature) target_type target_param1 target_param2 target_param3 target_param4 Makes the targets face a specific orientation. If type = 3, then use the parameters as if it were a smart target and they'll face the newly-selected unit+|SMART_ACTION_ORIENTATION_TARGET|231|Type (0: Reset to default, 1: Use target.o parameter, 2: Targets face this unit, 3: Use parameters to target a specific creature)|target_type|target_param1|target_param2|target_param3|target_param4|Makes the targets face a specific orientation. If type = 3, then use the parameters as if it were a smart target and they'll face the newly-selected unit
 ==== Predefined SAI templates ==== ==== Predefined SAI templates ====
  
-Description Name Value (Param1) Param2 Param3 Param4 Param5 Param6 Comment +^Description Name^Value (Param1)^Param2^Param3^Param4^Param5^Param6^Comment^ 
-SMARTAI_TEMPLATE_BASIC 0  +|SMARTAI_TEMPLATE_BASIC|0| | | | | | | 
-SMARTAI_TEMPLATE_CASTER 1 spellid repeatMin repeatMax range manaPCT +JOIN: target_param1 as castFlag +|SMARTAI_TEMPLATE_CASTER|1|spellid|repeatMin|repeatMax|range|manaPCT|+JOIN: target_param1 as castFlag| 
-SMARTAI_TEMPLATE_TURRET 2 spellid repeatMin repeatMax range manaPCT +JOIN: target_param1 as castflag +|SMARTAI_TEMPLATE_TURRET|2|spellid|repeatMin|repeatMax|range|manaPCT|+JOIN: target_param1 as castflag| 
-SMARTAI_TEMPLATE_PASSIVE 3  +|SMARTAI_TEMPLATE_PASSIVE|3| | | | | | | 
-SMARTAI_TEMPLATE_CAGED_GO_PART 4 creatureID give credit at point end (0/1)  +|SMARTAI_TEMPLATE_CAGED_GO_PART|4|creatureID|give credit at point end (0/1)| | | | | 
-SMARTAI_TEMPLATE_CAGED_NPC_PART 5 gameObjectID despawntime run (0/1) dist TextGroupID +|SMARTAI_TEMPLATE_CAGED_NPC_PART|5|gameObjectID|despawntime|run (0/1)|dist|TextGroupID| | 
 ==== target_type ==== ==== target_type ====
  
-Name Value target_param1 target_param2 target_param3 target_param4 target_x target_y target_z target_o Comment +^Name^Value^Value^target_param2^target_param3^target_param4^target_x^target_y^target_z^target_o^Comment
-SMART_TARGET_NONE 0 None. +| | | | | | | | | | | | 
-SMART_TARGET_SELF 1 Self cast. +|SMART_TARGET_NONE|0| | | | | | | | |None.| 
-SMART_TARGET_VICTIM 2 Our current target. (ie: highest aggro) +|SMART_TARGET_SELF|1| | | | | | | | |Self cast.| 
-SMART_TARGET_HOSTILE_SECOND_AGGRO 3 Max Range (0: Unlimited) Player Only (0/1) Power Type + 1 Missing Aura Second highest aggro. +|SMART_TARGET_VICTIM|2| | | | | | | | |Our current target. (ie: highest aggro)| 
-SMART_TARGET_HOSTILE_LAST_AGGRO 4 Max Range (0: Unlimited) Player Only (0/1) Power Type + 1 Missing Aura Dead last on aggro. +|SMART_TARGET_HOSTILE_SECOND_AGGRO|3|Max Range (0: Unlimited)|Player Only (0/1)|Power Type + 1|Missing Aura| | | | |Second highest aggro.| 
-SMART_TARGET_HOSTILE_RANDOM 5 Max Range (0: Unlimited) Player Only (0/1) Power Type + 1 Missing Aura Just any random target on our threat list. +|SMART_TARGET_HOSTILE_LAST_AGGRO|4|Max Range (0: Unlimited)|Player Only (0/1)|Power Type + 1|Missing Aura| | | | |Dead last on aggro.| 
-SMART_TARGET_HOSTILE_RANDOM_NOT_TOP 6 Max Range (0: Unlimited) Player Only (0/1) Power Type + 1 Missing Aura Any random target except top threat. +|SMART_TARGET_HOSTILE_RANDOM|5|Max Range (0: Unlimited)|Player Only (0/1)|Power Type + 1|Missing Aura| | | | |Just any random target on our threat list.| 
-SMART_TARGET_ACTION_INVOKER 7 Unit who caused this Event to occur. +|SMART_TARGET_HOSTILE_RANDOM_NOT_TOP|6|Max Range (0: Unlimited)|Player Only (0/1)|Power Type + 1|Missing Aura| | | | |Any random target except top threat.| 
-SMART_TARGET_POSITION 8 x y z o Use xyz from event params. +|SMART_TARGET_ACTION_INVOKER|7| | | | | | | | |Unit who caused this Event to occur.| 
-SMART_TARGET_CREATURE_RANGE 9 creature_template.entry (0 any) minDist maxDist alive state (1 alive, 2 dead, 0 both) All creatures with the specified ID within the specified range and the specified alive state. +|SMART_TARGET_POSITION|8| | | | |x|y|z|o|Use xyz from event params.| 
-SMART_TARGET_CREATURE_GUID 10 creature.guid creature_template.entry getFromHashMap (0/1, this does not work in instances!) Creature with specified GUID and/or specified creature template ID. +|SMART_TARGET_CREATURE_RANGE|9|creature_template.entry (0 any)|minDist|maxDist|alive state (1 alive, 2 dead, 0 both)| | | | |All creatures with the specified ID within the specified range and the specified alive state.| 
-SMART_TARGET_CREATURE_DISTANCE 11 creature_template.entry (0 any) maxDist alive state (1 alive, 2 dead, 0 both) All creatures with the specified ID within the specified distance and the specified alive state. +|SMART_TARGET_CREATURE_GUID|10|creature.guid|creature_template.entry|getFromHashMap (0/1, this does not work in instances!)| | | | | |Creature with specified GUID and/or specified creature template ID.| 
-SMART_TARGET_STORED 12 id Uses pre-stored target(list) +|SMART_TARGET_CREATURE_DISTANCE|11|creature_template.entry (0 any)|maxDist|alive state (1 alive, 2 dead, 0 both)| | | | | |All creatures with the specified ID within the specified distance and the specified alive state.| 
-SMART_TARGET_GAMEOBJECT_RANGE 13 gameobject_template.entry (0 any) minDist maxDist All game objects with the specified ID within the specified range. +|SMART_TARGET_STORED|12|id| | | | | | | |Uses pre-stored target(list)| 
-SMART_TARGET_GAMEOBJECT_GUID 14 gameobject.guid gameobject_template.entry getFromHashMap (0/1, this does not work in instances!) Object with specified GUID and/or specified game object template ID. +|SMART_TARGET_GAMEOBJECT_RANGE|13|gameobject_template.entry (0 any)|minDist|maxDist| | | | | |All game objects with the specified ID within the specified range.| 
-SMART_TARGET_GAMEOBJECT_DISTANCE 15 gameobject_template.entry (0 any) maxDist All objects with the specified ID within the specified distance. +|SMART_TARGET_GAMEOBJECT_GUID|14|gameobject.guid|gameobject_template.entry|getFromHashMap (0/1, this does not work in instances!)| | | | | |Object with specified GUID and/or specified game object template ID.| 
-SMART_TARGET_INVOKER_PARTY 16 Invoker's party members +|SMART_TARGET_GAMEOBJECT_DISTANCE|15|gameobject_template.entry (0 any)|maxDist| | | | | | |All objects with the specified ID within the specified distance.| 
-SMART_TARGET_PLAYER_RANGE 17 minDist maxDist maxCount When target.o is set and it didnt find any targets in min-max range, it will try all possible targets in max range instead. All players up to maxCount within the specified range. Excluding GMs and Dead. +|SMART_TARGET_INVOKER_PARTY|16| | | | | | | | |Invoker's party members| 
-SMART_TARGET_PLAYER_DISTANCE 18 maxDist All players within the specified distance. +|SMART_TARGET_PLAYER_RANGE|17|minDist|maxDist|maxCount| | | | |When target.o is set and it didnt find any targets in min-max range, it will try all possible targets in max range instead.|All players up to maxCount within the specified range. Excluding GMs and Dead.| 
-SMART_TARGET_CLOSEST_CREATURE 19 creature_template.entry (0 any) maxDist (Can be from 0-100 yards) dead? (0/1) Closest creature with the specified ID within the specified range. +|SMART_TARGET_PLAYER_DISTANCE|18|maxDist| | | | | | | |All players within the specified distance.| 
-SMART_TARGET_CLOSEST_GAMEOBJECT 20 gameobject_template.entry (0 any) maxDist (Can be from 0-100 yards) Closest object with specified ID within specified range. +|SMART_TARGET_CLOSEST_CREATURE|19|creature_template.entry (0 any)|maxDist (Can be from 0-100 yards)|dead? (0/1)| | | | | |Closest creature with the specified ID within the specified range.| 
-SMART_TARGET_CLOSEST_PLAYER 21 maxDist Closest player within specified range. +|SMART_TARGET_CLOSEST_GAMEOBJECT|20|gameobject_template.entry (0 any)|maxDist (Can be from 0-100 yards)| | | | | | |Closest object with specified ID within specified range.| 
-SMART_TARGET_ACTION_INVOKER_VEHICLE 22 Unit's vehicle who caused this Event to occur +|SMART_TARGET_CLOSEST_PLAYER|21|maxDist| | | | | | | |Closest player within specified range.| 
-SMART_TARGET_OWNER_OR_SUMMONER 23 use owner of owner (0/1) Unit's owner or summoner +|SMART_TARGET_ACTION_INVOKER_VEHICLE|22| | | | | | | | |Unit's vehicle who caused this Event to occur| 
-SMART_TARGET_THREAT_LIST 24 maxDist (0 any) All units on creature's threat list within the specified distance if maxDist > 0 +|SMART_TARGET_OWNER_OR_SUMMONER|23|use owner of owner (0/1)| | | | | | | |Unit's owner or summoner| 
-SMART_TARGET_CLOSEST_ENEMY 25 maxDist playerOnly (0/1) Any attackable target (creature or player) within maxDist +|SMART_TARGET_THREAT_LIST|24|maxDist (0 any)| | | | | | | |All units on creature's threat list within the specified distance if maxDist > 0| 
-SMART_TARGET_CLOSEST_FRIENDLY 26 maxDist playerOnly (0/1) Any friendly unit (creature, player or pet) within maxDist +|SMART_TARGET_CLOSEST_ENEMY|25|maxDist|playerOnly (0/1)| | | | | | |Any attackable target (creature or player) within maxDist| 
-SMART_TARGET_LOOT_RECIPIENTS 27 All players that have tagged this creature (for kill credit) +|SMART_TARGET_CLOSEST_FRIENDLY|26|maxDist|playerOnly (0/1)| | | | | | |Any friendly unit (creature, player or pet) within maxDist| 
-SMART_TARGET_FARTHEST 28 maxDist playerOnly (0/1) isInLos (0/1) Farthest unit on the threat list +|SMART_TARGET_LOOT_RECIPIENTS|27| | | | | | | | |All players that have tagged this creature (for kill credit)| 
-SMART_TARGET_VEHICLE_PASSENGER 29 seat number (vehicle can target it's own accessory)  +|SMART_TARGET_FARTHEST|28|maxDist|playerOnly (0/1)|isInLos (0/1)| | | | | |Farthest unit on the threat list| 
-SMART_TARGET_PLAYER_WITH_AURA 201 spellID Negative (0/1) MaxDist MinDist Number to resize the target list Target players with or without aura +|SMART_TARGET_VEHICLE_PASSENGER|29|seat number (vehicle can target it's own accessory)| | | | | | | | | 
-SMART_TARGET_RANDOM_POINT 202 range (yards) amount (for summoning creature) self as middle (0/1) +|SMART_TARGET_PLAYER_WITH_AURA|201|spellID|Negative (0/1)|MaxDist|MinDist| | | |Number to resize the target list|Target players with or without aura| 
-else use xyz This only works with SMART_ACTION_SUMMON_CREATURE, SMART_ACTION_MOVE_TO_POS and SMART_ACTION_JUMP_TO_POS +|SMART_TARGET_RANDOM_POINT|202|range (yards)|amount (for summoning creature)|self as middle (0/1)| | | | | |This only works with SMART_ACTION_SUMMON_CREATURE, SMART_ACTION_MOVE_TO_POS and SMART_ACTION_JUMP_TO_POS| 
-SMART_TARGET_ROLE_SELECTION 203 rangeMax (yards) TargetMask (Tanks (1), Healer (2) Damage (4)) Resize list Target a Tank/Healer/DPS role. Based on the players spec. +| | | | |else use xyz| | | | | | | 
-SMART_TARGET_SUMMONED_CREATURES 204 creature_template.Entry  +|SMART_TARGET_ROLE_SELECTION|203|rangeMax (yards)|TargetMask (Tanks (1), Healer (2) Damage (4))|Resize list| | | | | |Target a Tank/Healer/DPS role. Based on the players spec.| 
-SMART_TARGET_INSTANCE_STORAGE 205 data index Type (creature (1), gameobject (2)) +|SMART_TARGET_SUMMONED_CREATURES|204|creature_template.Entry| | | | | | | | | 
 +|SMART_TARGET_INSTANCE_STORAGE|205|data index|Type (creature (1), gameobject (2))| | | | | | | | 
 ==== comment ==== ==== comment ====
  
行 435: 行 440:
 "Minion of Gurok - On spawn - Set Random Movement" "Minion of Gurok - On spawn - Set Random Movement"
  
-Quick notes:+**Quick notes:**
  
-Always update creature_template,gameobject_template or areatrigger_scripts with:+  * Always update //creature_template,gameobject_template or areatrigger_scripts// with: 
 +<code>
 UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = y; UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = y;
  
 UPDATE `gameobject_template` SET `AIName` = 'SmartGameObjectAI' WHERE `entry` = y; UPDATE `gameobject_template` SET `AIName` = 'SmartGameObjectAI' WHERE `entry` = y;
 +</code>
 INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES (y, 'SmartTrigger'); INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES (y, 'SmartTrigger');
-If the creature or GO is inside a dungeon, set event_flags accordingly to the instance difficulty (heroic, 25 man, etc.). +  * If the creature or GO is inside a dungeon, set event_flags accordingly to the instance difficulty (heroic, 25 man, etc.). 
-In case of doubt about an Event, Action_or _Target,_check source code (_src/server/game/AI/SmartScripts files; mainly *SmartScript.cpp) +**In case of doubt about an Event, //Action_or _Target,_check source code (_src/server/game/AI/SmartScripts files; mainly *SmartScript.cpp)// 
 +**
 ==== Cast Flags ==== ==== Cast Flags ====
  
-Name Flag Hex Comment +^Name^Flag^Hex^Comment^ 
-SMARTCAST_INTERRUPT_PREVIOUS 1 0x001 Interrupt any spell casting +|SMARTCAST_INTERRUPT_PREVIOUS|1|0x001|Interrupt any spell casting| 
-SMARTCAST_TRIGGERED 2 0x002 Triggered (this makes spell cost zero mana and have no cast time) +|SMARTCAST_TRIGGERED|2|0x002|Triggered (this makes spell cost zero mana and have no cast time)| 
-SMARTCAST_AURA_NOT_PRESENT 32 0x020 Only casts the spell if the target does not have an aura from the spell +|SMARTCAST_AURA_NOT_PRESENT|32|0x020|Only casts the spell if the target does not have an aura from the spell| 
-SMARTCAST_COMBAT_MOVE 64 0x040 Prevent combat movement on cast, allow on fail range, mana, LOS +|SMARTCAST_COMBAT_MOVE|64|0x040|Prevent combat movement on cast, allow on fail range, mana, LOS| 
-SMARTCAST_THREATLIST_NOT_SINGLE 128 0x080 Only cast if the source's threatlist is higher than one. This includes pets +|SMARTCAST_THREATLIST_NOT_SINGLE|128|0x080|Only cast if the source's threatlist is higher than one. This includes pets| 
-SMARTCAST_TARGET_POWER_MANA 256 0x100 Only cast if the target has power type mana+|SMARTCAST_TARGET_POWER_MANA|256|0x100|Only cast if the target has power type mana
 ==== Triggered Flags ==== ==== Triggered Flags ====
  
-Name Flag Hex Comment +^Name^Flag^Hex^Comment^ 
-TRIGGERED_NONE 0 0x00000000 Not triggered +|TRIGGERED_NONE|0|0x00000000|Not triggered| 
-TRIGGERED_IGNORE_GCD 1 0x00000001 Will ignore GCD +|TRIGGERED_IGNORE_GCD|1|0x00000001|Will ignore GCD| 
-TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD 2 0x00000002 Will ignore Spell and Category cooldowns +|TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD|2|0x00000002|Will ignore Spell and Category cooldowns| 
-TRIGGERED_IGNORE_POWER_AND_REAGENT_COST 4 0x00000004 Will ignore power and reagent cost +|TRIGGERED_IGNORE_POWER_AND_REAGENT_COST|4|0x00000004|Will ignore power and reagent cost| 
-TRIGGERED_IGNORE_CAST_ITEM 8 0x00000008 Will not take away cast item or update related achievement criteria +|TRIGGERED_IGNORE_CAST_ITEM|8|0x00000008|Will not take away cast item or update related achievement criteria| 
-RIGGERED_IGNORE_AURA_SCALING 16 0x00000010 Will ignore aura scaling +|RIGGERED_IGNORE_AURA_SCALING|16|0x00000010|Will ignore aura scaling| 
-TRIGGERED_IGNORE_CAST_IN_PROGRESS 32 0x00000020 Will not check if a current cast is in progress +|TRIGGERED_IGNORE_CAST_IN_PROGRESS|32|0x00000020|Will not check if a current cast is in progress| 
-TRIGGERED_IGNORE_COMBO_POINTS 64 0x00000040 Will ignore combo point requirement +|TRIGGERED_IGNORE_COMBO_POINTS|64|0x00000040|Will ignore combo point requirement| 
-TRIGGERED_CAST_DIRECTLY 128 0x00000080 In Spell::prepare, will be cast directly without setting containers for executed spell +|TRIGGERED_CAST_DIRECTLY|128|0x00000080|In Spell::prepare, will be cast directly without setting containers for executed spell| 
-TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS 256 0x00000100 Will ignore interruptible aura's at cast +|TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS|256|0x00000100|Will ignore interruptible aura's at cast| 
-TRIGGERED_IGNORE_SET_FACING 512 0x00000200 Will not adjust facing to target (if any) +|TRIGGERED_IGNORE_SET_FACING|512|0x00000200|Will not adjust facing to target (if any)| 
-TRIGGERED_IGNORE_SHAPESHIFT 1024 0x00000400 Will ignore shapeshift checks +|TRIGGERED_IGNORE_SHAPESHIFT|1024|0x00000400|Will ignore shapeshift checks| 
-TRIGGERED_IGNORE_CASTER_AURASTATE 2048 0x00000800 Will ignore caster aura states including combat requirements and death state +|TRIGGERED_IGNORE_CASTER_AURASTATE|2048|0x00000800|Will ignore caster aura states including combat requirements and death state| 
-TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE 8192 0x00002000 Will ignore mounted/on vehicle restrictions +|TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE|8192|0x00002000|Will ignore mounted/on vehicle restrictions| 
-TRIGGERED_IGNORE_CASTER_AURAS 65536 0x00010000 Will ignore caster aura restrictions or requirements +|TRIGGERED_IGNORE_CASTER_AURAS|65536|0x00010000|Will ignore caster aura restrictions or requirements| 
-TRIGGERED_DISALLOW_PROC_EVENTS 131072 0x00020000 Disallows proc events from triggered spell (default) +|TRIGGERED_DISALLOW_PROC_EVENTS|131072|0x00020000|Disallows proc events from triggered spell (default)| 
-TRIGGERED_DONT_REPORT_CAST_ERROR 262144 0x00040000 Will return SPELL_FAILED_DONT_REPORT in CheckCast functions +|TRIGGERED_DONT_REPORT_CAST_ERROR|262144|0x00040000|Will return SPELL_FAILED_DONT_REPORT in CheckCast functions| 
-TRIGGERED_FULL_MASK 524287 0x0007FFFF All triggered flags +|TRIGGERED_FULL_MASK|524287|0x0007FFFF|All triggered flags| 
-TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT 524288 0x00080000 Will ignore equipped item requirements +|TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT|524288|0x00080000|Will ignore equipped item requirements| 
-TRIGGERED_NO_PERIODIC_RESET 1048576 0x00100000 Periodic aura tick wont be reset on override +|TRIGGERED_NO_PERIODIC_RESET|1048576|0x00100000|Periodic aura tick wont be reset on override| 
-TRIGGERED_FULL_DEBUG_MASK 4294967295 0xFFFFFFFF  +|TRIGGERED_FULL_DEBUG_MASK|4294967295|0xFFFFFFFF| |
-NOTICE: If triggeredFlags = 0, cast will trigger with TRIGGERED_FULL_MASK = 524287.+
  
 +**NOTICE:** If triggeredFlags = 0, cast will trigger with TRIGGERED_FULL_MASK = 524287.
 ==== React States ==== ==== React States ====
  
-Name Value Comment +^Name^Value^Comment^ 
-REACT_PASSIVE 0 Does not defend or attack at all. Does nothing. +|REACT_PASSIVE|0|Does not defend or attack at all. Does nothing.| 
-REACT_DEFENSIVE 1 Only attacks back when attacked. +|REACT_DEFENSIVE|1|Only attacks back when attacked.| 
-REACT_AGGRESSIVE 2 Will attack if on threat list and in threat radius. (default)+|REACT_AGGRESSIVE|2|Will attack if on threat list and in threat radius. (default)
 ==== Summon Types ==== ==== Summon Types ====
  
-Name Value Comment +|TEMPSUMMON_TIMED_OR_DEAD_DESPAWN|1|Despawns after a specified time OR when the creature disappears.| 
-TEMPSUMMON_TIMED_OR_DEAD_DESPAWN 1 Despawns after a specified time OR when the creature disappears. +|TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN|2|Despawns after a specified time OR when the creature dies.| 
-TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN 2 Despawns after a specified time OR when the creature dies. +|TEMPSUMMON_TIMED_DESPAWN|3|Despawns after a specified time.| 
-TEMPSUMMON_TIMED_DESPAWN 3 Despawns after a specified time. +|TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT|4|Despawns after a specified time after the creature is out of combat.| 
-TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT 4 Despawns after a specified time after the creature is out of combat. +|TEMPSUMMON_CORPSE_DESPAWN|5|Despawns instantly after death.| 
-TEMPSUMMON_CORPSE_DESPAWN 5 Despawns instantly after death. +|TEMPSUMMON_CORPSE_TIMED_DESPAWN|6|Despawns after a specified time after death.| 
-TEMPSUMMON_CORPSE_TIMED_DESPAWN 6 Despawns after a specified time after death. +|TEMPSUMMON_DEAD_DESPAWN|7|Despawns when the creature disappears.| 
-TEMPSUMMON_DEAD_DESPAWN 7 Despawns when the creature disappears. +|TEMPSUMMON_MANUAL_DESPAWN|8|Despawns when UnSummon() (or Force Despawn action) is called.
-TEMPSUMMON_MANUAL_DESPAWN 8 Despawns when UnSummon() (or Force Despawn action) is called.+
 ==== Smart Follow Types ==== ==== Smart Follow Types ====
  
-Name Value Comment +^Name^Value^Comment^ 
-FOLLOW_TYPE_CIRCLE 1 360º Degrees around leader. 90º Degrees is the maximum angle. +|FOLLOW_TYPE_CIRCLE|1|360º Degrees around leader. 90º Degrees is the maximum angle.| 
-FOLLOW_TYPE_SEMI_CIRCLE_BEHIND 2 180º Degrees behind leader. +|FOLLOW_TYPE_SEMI_CIRCLE_BEHIND|2|180º Degrees behind leader.| 
-FOLLOW_TYPE_SEMI_CIRCLE_FRONT 3 180º Degrees in front of leader. +|FOLLOW_TYPE_SEMI_CIRCLE_FRONT|3|180º Degrees in front of leader.| 
-FOLLOW_TYPE_LINE 4 Front -> Back -> Front -> Back. +|FOLLOW_TYPE_LINE|4|Front -> Back -> Front -> Back.| 
-FOLLOW_TYPE_COLUMN 5 Left -> Right -> Left -> Right. +|FOLLOW_TYPE_COLUMN|5|Left -> Right -> Left -> Right.| 
-FOLLOW_TYPE_ANGULAR 6 Geese-like formation 135º and 225º degrees behind leader.+|FOLLOW_TYPE_ANGULAR|6|Geese-like formation 135º and 225º degrees behind leader.
 ==== Power Types ==== ==== Power Types ====
  
-Name Value +^Name^Value^ 
-POWER_MANA 0 +|POWER_MANA|0| 
-POWER_RAGE 1 +|POWER_RAGE|1| 
-POWER_FOCUS 2 +|POWER_FOCUS|2| 
-POWER_ENERGY 3 +|POWER_ENERGY|3| 
-Invoker: + 
-white list of events that actually have an invoker passed to them+==== Invoker: ==== 
 + 
 +>//white list of events that actually have an invoker passed to them//
  
-Actions like SMART_ACTION_INVOKER_CAST and targets like SMART_TARGET_ACTION_INVOKER will work only if the event is in this list:+>//Actions like SMART_ACTION_INVOKER_CAST and targets like SMART_TARGET_ACTION_INVOKER will work only if the event is in this list://
  
   * SMART_EVENT_AGGRO   * SMART_EVENT_AGGRO
数据库/world数据库/smart_scripts.1696326679.txt.gz · 最后更改: 2023/10/03 17:51 由 admin

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