数据库:world数据库:smart_scripts
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数据库:world数据库:smart_scripts [2023/10/03 17:48] – 创建 admin | 数据库:world数据库:smart_scripts [2023/10/03 18:06] (当前版本) – [Power Types] admin | ||
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==== event_flags ==== | ==== event_flags ==== | ||
- | Name Flag Hex Comment | + | ^Name^Flag^Hex^Comment^ |
- | SMART_EVENT_FLAG_NOT_REPEATABLE 1 0x01 Event can not repeat | + | |SMART_EVENT_FLAG_NOT_REPEATABLE|1|0x01|Event can not repeat| |
- | SMART_EVENT_FLAG_DIFFICULTY_0 2 0x02 Event only occurs in normal dungeon | + | |SMART_EVENT_FLAG_DIFFICULTY_0|2|0x02|Event only occurs in normal dungeon| |
- | SMART_EVENT_FLAG_DIFFICULTY_1 4 0x04 Event only occurs in heroic dungeon | + | |SMART_EVENT_FLAG_DIFFICULTY_1|4|0x04|Event only occurs in heroic dungeon| |
- | SMART_EVENT_FLAG_DIFFICULTY_2 8 0x08 Event only occurs in normal raid | + | |SMART_EVENT_FLAG_DIFFICULTY_2|8|0x08|Event only occurs in normal raid| |
- | SMART_EVENT_FLAG_DIFFICULTY_3 16 0x10 Event only occurs in heroic raid | + | |SMART_EVENT_FLAG_DIFFICULTY_3|16|0x10|Event only occurs in heroic raid| |
- | SMART_EVENT_FLAG_RESERVED_5 32 0x20 | + | |SMART_EVENT_FLAG_RESERVED_5|32|0x20| | |
- | SMART_EVENT_FLAG_RESERVED_6 64 0x40 | + | |SMART_EVENT_FLAG_RESERVED_6|64|0x40| | |
- | SMART_EVENT_FLAG_DEBUG_ONLY 128 0x80 Event only occurs in debug build | + | |SMART_EVENT_FLAG_DEBUG_ONLY|128|0x80|Event only occurs in debug build| |
- | SMART_EVENT_FLAG_DONT_RESET 256 0x100 Event will not reset in SmartScript:: | + | |SMART_EVENT_FLAG_DONT_RESET|256|0x100|Event will not reset in SmartScript:: |
- | SMART_EVENT_FLAG_WHILE_CHARMED 512 0x200 Event occurs even if AI owner is charmed | + | |SMART_EVENT_FLAG_WHILE_CHARMED|512|0x200|Event occurs even if AI owner is charmed| |
Sets if the event should not repeat or should only happen in a given instance/ | Sets if the event should not repeat or should only happen in a given instance/ | ||
Values can be added together (bitwise math). | Values can be added together (bitwise math). | ||
- | event_type | + | ==== event_type |
- | Name Value Param1 Param2 Param3 Param4 Param5 Param6 Comment | + | |
- | SMART_EVENT_UPDATE_IC 0 InitialMin InitialMax RepeatMin RepeatMax In combat. | + | ^Name^Value^Value^Param2^Param3^Param4^Param5^Param6^Comment^ |
- | SMART_EVENT_UPDATE_OOC 1 InitialMin InitialMax RepeatMin RepeatMax Out of combat. | + | |SMART_EVENT_UPDATE_IC|0|InitialMin|InitialMax|RepeatMin|RepeatMax| | |In combat.| |
- | SMART_EVENT_HEALTH_PCT 2 HPMin% HPMax% RepeatMin RepeatMax Health Percentage | + | |SMART_EVENT_UPDATE_OOC|1|InitialMin|InitialMax|RepeatMin|RepeatMax| | |Out of combat.| |
- | SMART_EVENT_MANA_PCT 3 ManaMin% ManaMax% RepeatMin RepeatMax Mana Percentage | + | |SMART_EVENT_HEALTH_PCT|2|HPMin%|HPMax%|RepeatMin|RepeatMax| | |Health Percentage| |
- | SMART_EVENT_AGGRO 4 On Creature Aggro | + | |SMART_EVENT_MANA_PCT|3|ManaMin%|ManaMax%|RepeatMin|RepeatMax| | |Mana Percentage| |
- | SMART_EVENT_KILL 5 CooldownMin CooldownMax Player only (0/ | + | |SMART_EVENT_AGGRO|4| | | | | | |On Creature Aggro| |
- | SMART_EVENT_DEATH 6 On Creature Death | + | |SMART_EVENT_KILL|5|CooldownMin|CooldownMax|Player only (0/1)|Creature entry (if param3 is 0)| | |On Creature Kill| |
- | SMART_EVENT_EVADE 7 On Creature Evade Attack | + | |SMART_EVENT_DEATH|6| | | | | | |On Creature Death| |
- | SMART_EVENT_SPELLHIT 8 SpellID School CooldownMin CooldownMax On Creature/ | + | |SMART_EVENT_EVADE|7| | | | | | |On Creature Evade Attack| |
- | SMART_EVENT_RANGE 9 InitialMin InitialMax RepeatMin RepeatMax MinDist MaxDist On Victim In Range | + | |SMART_EVENT_SPELLHIT|8|SpellID|School|CooldownMin|CooldownMax| | |On Creature/ |
- | SMART_EVENT_OOC_LOS 10 NoHostile MaxRange CooldownMin CooldownMax 0/ | + | |SMART_EVENT_RANGE|9|InitialMin|InitialMax|RepeatMin|RepeatMax|MinDist|MaxDist|On Victim In Range| |
- | SMART_EVENT_RESPAWN 11 type (None = 0, Map = 1, Area = 2) MapId ZoneId On Creature/ | + | |SMART_EVENT_OOC_LOS|10|NoHostile|MaxRange|CooldownMin|CooldownMax|0/1 Player Only| |On Target In Distance Out of Combat| |
- | SMART_EVENT_TARGET_HEALTH_PCT 12 HPMin% HPMax% RepeatMin RepeatMax On Target Health Percentage | + | |SMART_EVENT_RESPAWN|11|type (None = 0, Map = 1, Area = 2)|MapId|ZoneId| | | |On Creature/ |
- | SMART_EVENT_VICTIM_CASTING 13 RepeatMin RepeatMax Spell id (0 any) On Target Casting Spell | + | |SMART_EVENT_TARGET_HEALTH_PCT|12|HPMin%|HPMax%|RepeatMin|RepeatMax| | |On Target Health Percentage| |
- | SMART_EVENT_FRIENDLY_HEALTH 14 HPDeficit Radius RepeatMin RepeatMax On Friendly Health Deficit | + | |SMART_EVENT_VICTIM_CASTING|13|RepeatMin|RepeatMax|Spell id (0 any)| | | |On Target Casting Spell| |
- | SMART_EVENT_FRIENDLY_IS_CC 15 Radius RepeatMin RepeatMax | + | |SMART_EVENT_FRIENDLY_HEALTH|14|HPDeficit|Radius|RepeatMin|RepeatMax| | |On Friendly Health Deficit| |
- | SMART_EVENT_FRIENDLY_MISSING_BUFF 16 SpellId Radius RepeatMin RepeatMax onlyInCombat On Friendly Lost Buff | + | |SMART_EVENT_FRIENDLY_IS_CC|15|Radius|RepeatMin|RepeatMax| | | | | |
- | SMART_EVENT_SUMMONED_UNIT 17 CretureId (0 all) CooldownMin CooldownMax On Creature/ | + | |SMART_EVENT_FRIENDLY_MISSING_BUFF|16|SpellId|Radius|RepeatMin|RepeatMax|onlyInCombat| |On Friendly Lost Buff| |
- | SMART_EVENT_TARGET_MANA_PCT 18 ManaMin% ManaMax% RepeatMin RepeatMax On Target Mana Percentage | + | |SMART_EVENT_SUMMONED_UNIT|17|CretureId (0 all)|CooldownMin|CooldownMax| | | |On Creature/ |
- | SMART_EVENT_ACCEPTED_QUEST 19 QuestID (0 any) CooldownMin CooldownMax On Target Accepted Quest | + | |SMART_EVENT_TARGET_MANA_PCT|18|ManaMin%|ManaMax%|RepeatMin|RepeatMax| | |On Target Mana Percentage| |
- | SMART_EVENT_REWARD_QUEST 20 QuestID (0 any) CooldownMin CooldownMax On Target Rewarded Quest | + | |SMART_EVENT_ACCEPTED_QUEST|19|QuestID (0 any)|CooldownMin|CooldownMax| | | |On Target Accepted Quest| |
- | SMART_EVENT_REACHED_HOME 21 On Creature Reached Home | + | |SMART_EVENT_REWARD_QUEST|20|QuestID (0 any)|CooldownMin|CooldownMax| | | |On Target Rewarded Quest| |
- | SMART_EVENT_RECEIVE_EMOTE 22 EmoteId CooldownMin CooldownMax On Receive Emote. | + | |SMART_EVENT_REACHED_HOME|21| | | | | | |On Creature Reached Home| |
- | SMART_EVENT_HAS_AURA 23 SpellID Stacks RepeatMin RepeatMax On Creature Has Aura | + | |SMART_EVENT_RECEIVE_EMOTE|22|EmoteId|CooldownMin|CooldownMax| | | |On Receive Emote.| |
- | SMART_EVENT_TARGET_BUFFED 24 SpellID Stacks RepeatMin RepeatMax On Target Buffed With Spell | + | |SMART_EVENT_HAS_AURA|23|SpellID|Stacks|RepeatMin|RepeatMax| | |On Creature Has Aura| |
- | SMART_EVENT_RESET 25 After Combat, On Respawn or Spawn | + | |SMART_EVENT_TARGET_BUFFED|24|SpellID|Stacks|RepeatMin|RepeatMax| | |On Target Buffed With Spell| |
- | SMART_EVENT_IC_LOS 26 NoHostile MaxRange CooldownMin CooldownMax 0/ | + | |SMART_EVENT_RESET|25| | | | | | |After Combat, On Respawn or Spawn| |
- | SMART_EVENT_PASSENGER_BOARDED 27 CooldownMin CooldownMax | + | |SMART_EVENT_IC_LOS|26|NoHostile|MaxRange|CooldownMin|CooldownMax|0/1 Player Only| |On Target In Distance In Combat| |
- | SMART_EVENT_PASSENGER_REMOVED 28 CooldownMin CooldownMax | + | |SMART_EVENT_PASSENGER_BOARDED|27|CooldownMin|CooldownMax| | | | | | |
- | SMART_EVENT_CHARMED 29 onRemove (0 - on apply, 1 - on remove) On Creature Charmed | + | |SMART_EVENT_PASSENGER_REMOVED|28|CooldownMin|CooldownMax| | | | | | |
- | SMART_EVENT_CHARMED_TARGET 30 On Target Charmed | + | |SMART_EVENT_CHARMED|29|onRemove (0 - on apply, 1 - on remove)| | | | | |On Creature Charmed| |
- | SMART_EVENT_SPELLHIT_TARGET 31 SpellId School RepeatMin RepeatMax On Target Spell Hit | + | |SMART_EVENT_CHARMED_TARGET|30| | | | | | |On Target Charmed| |
- | SMART_EVENT_DAMAGED 32 MinDmg MaxDmg RepeatMin RepeatMax On Creature Damaged | + | |SMART_EVENT_SPELLHIT_TARGET|31|SpellId|School|RepeatMin|RepeatMax| | |On Target Spell Hit| |
- | SMART_EVENT_DAMAGED_TARGET 33 MinDmg MaxDmg RepeatMin RepeatMax On Target Damaged | + | |SMART_EVENT_DAMAGED|32|MinDmg|MaxDmg|RepeatMin|RepeatMax| | |On Creature Damaged| |
- | SMART_EVENT_MOVEMENTINFORM 34 MovementType (0=any) PointID ESCORT_MOTION_TYPE = 17, POINT_MOTION_TYPE = 8 | + | |SMART_EVENT_DAMAGED_TARGET|33|MinDmg|MaxDmg|RepeatMin|RepeatMax| | |On Target Damaged| |
- | SMART_EVENT_SUMMON_DESPAWNED 35 Entry CooldownMin CooldownMax On Summoned Unit Despawned | + | |SMART_EVENT_MOVEMENTINFORM|34|MovementType (0=any)|PointID| | | | |ESCORT_MOTION_TYPE = 17, POINT_MOTION_TYPE = 8| |
- | SMART_EVENT_CORPSE_REMOVED 36 On Creature Corpse Removed | + | |SMART_EVENT_SUMMON_DESPAWNED|35|Entry|CooldownMin|CooldownMax| | | |On Summoned Unit Despawned| |
- | SMART_EVENT_AI_INIT 37 | + | |SMART_EVENT_CORPSE_REMOVED|36| | | | | | |On Creature Corpse Removed| |
- | SMART_EVENT_DATA_SET 38 Field Value CooldownMin CooldownMax On Creature/ | + | |SMART_EVENT_AI_INIT|37| | | | | | | | |
- | SMART_EVENT_WAYPOINT_START 39 PointId (0 any) pathId (0 any) On Creature Waypoint ID Started | + | |SMART_EVENT_DATA_SET|38|Field|Value|CooldownMin|CooldownMax| | |On Creature/ |
- | SMART_EVENT_WAYPOINT_REACHED 40 PointId (0 any) pathId (0 any) On Creature Waypoint ID Reached | + | |SMART_EVENT_WAYPOINT_START|39|PointId (0 any)|pathId (0 any)| | | | |On Creature Waypoint ID Started| |
- | SMART_EVENT_AREATRIGGER_ONTRIGGER 46 TriggerId (0 any) | + | |SMART_EVENT_WAYPOINT_REACHED|40|PointId (0 any)|pathId (0 any)| | | | |On Creature Waypoint ID Reached| |
- | SMART_EVENT_TEXT_OVER 52 creature_text.GroupID creature.id (0 any) On TEXT_OVER Event Triggered After SMART_ACTION_TALK | + | |SMART_EVENT_AREATRIGGER_ONTRIGGER|46|TriggerId (0 any)| | | | | | | |
- | SMART_EVENT_RECEIVE_HEAL 53 MinHeal MaxHeal CooldownMin CooldownMax On Creature Received Healing | + | |SMART_EVENT_TEXT_OVER|52|creature_text.GroupID|creature.id (0 any)| | | | |On TEXT_OVER Event Triggered After SMART_ACTION_TALK| |
- | SMART_EVENT_JUST_SUMMONED 54 On Creature Just spawned | + | |SMART_EVENT_RECEIVE_HEAL|53|MinHeal|MaxHeal|CooldownMin|CooldownMax| | |On Creature Received Healing| |
- | SMART_EVENT_WAYPOINT_PAUSED 55 PointId (0 any) pathID (0 any) On Creature Paused at Waypoint ID | + | |SMART_EVENT_JUST_SUMMONED|54| | | | | | |On Creature Just spawned| |
- | SMART_EVENT_WAYPOINT_RESUMED 56 PointId (0 any) pathID (0 any) On Creature Resumed after Waypoint ID | + | |SMART_EVENT_WAYPOINT_PAUSED|55|PointId (0 any)|pathID (0 any)| | | | |On Creature Paused at Waypoint ID| |
- | SMART_EVENT_WAYPOINT_STOPPED 57 PointId (0 any) pathID (0 any) On Creature Stopped On Waypoint ID | + | |SMART_EVENT_WAYPOINT_RESUMED|56|PointId (0 any)|pathID (0 any)| | | | |On Creature Resumed after Waypoint ID| |
- | SMART_EVENT_WAYPOINT_ENDED 58 PointId (0 any) pathID (0 any) On Creature Waypoint Path Ended | + | |SMART_EVENT_WAYPOINT_STOPPED|57|PointId (0 any)|pathID (0 any)| | | | |On Creature Stopped On Waypoint ID| |
- | SMART_EVENT_TIMED_EVENT_TRIGGERED 59 Id | + | |SMART_EVENT_WAYPOINT_ENDED|58|PointId (0 any)|pathID (0 any)| | | | |On Creature Waypoint Path Ended| |
- | SMART_EVENT_UPDATE 60 InitialMin InitialMax RepeatMin RepeatMax | + | |SMART_EVENT_TIMED_EVENT_TRIGGERED|59|Id| | | | | | | |
- | SMART_EVENT_LINK 61 Used to link together multiple events as a chain of events. | + | |SMART_EVENT_UPDATE|60|InitialMin|InitialMax|RepeatMin|RepeatMax| | | | |
- | SMART_EVENT_GOSSIP_SELECT 62 gossip_menu_option.MenuID gossip_menu_option.OptionID On gossip clicked (gossip_menu_option). | + | |SMART_EVENT_LINK|61| | | | | | |Used to link together multiple events as a chain of events.| |
- | SMART_EVENT_JUST_CREATED 63 | + | |SMART_EVENT_GOSSIP_SELECT|62|gossip_menu_option.MenuID|gossip_menu_option.OptionID| | | | |On gossip clicked (gossip_menu_option).| |
- | SMART_EVENT_GOSSIP_HELLO 64 On Right-Click Creature/ | + | |SMART_EVENT_JUST_CREATED|63| | | | | | | | |
- | SMART_EVENT_FOLLOW_COMPLETED 65 | + | |SMART_EVENT_GOSSIP_HELLO|64| | | | | | |On Right-Click Creature/ |
- | SMART_EVENT_EVENT_PHASE_CHANGE 66 event phase mask On event phase mask set | + | |SMART_EVENT_FOLLOW_COMPLETED|65| | | | | | | | |
- | SMART_EVENT_IS_BEHIND_TARGET 67 InitialMin InitialMax RepeatMin RepeatMax RangeMin RangeMax On Creature is behind target. | + | |SMART_EVENT_EVENT_PHASE_CHANGE|66|event phase mask| | | | | |On event phase mask set| |
- | SMART_EVENT_GAME_EVENT_START 68 game_event.eventEntry On game_event started. | + | |SMART_EVENT_IS_BEHIND_TARGET|67|InitialMin|InitialMax|RepeatMin|RepeatMax|RangeMin|RangeMax|On Creature is behind target.| |
- | SMART_EVENT_GAME_EVENT_END 69 game_event.eventEntry On game_event ended. | + | |SMART_EVENT_GAME_EVENT_START|68|game_event.eventEntry| | | | | |On game_event started.| |
- | SMART_EVENT_GO_STATE_CHANGED 70 State (0 - Active, 1 - Ready, 2 - Active alternative) | + | |SMART_EVENT_GAME_EVENT_END|69|game_event.eventEntry| | | | | |On game_event ended.| |
- | SMART_EVENT_GO_EVENT_INFORM 71 EventId | + | |SMART_EVENT_GO_STATE_CHANGED|70|State (0 - Active, 1 - Ready, 2 - Active alternative)| | | | | | | |
- | SMART_EVENT_ACTION_DONE 72 EventId | + | |SMART_EVENT_GO_EVENT_INFORM|71|EventId| | | | | | | |
- | SMART_EVENT_ON_SPELLCLICK 73 | + | |SMART_EVENT_ACTION_DONE|72|EventId| | | | | | | |
- | SMART_EVENT_FRIENDLY_HEALTH_PCT 74 InitialMin InitialMax RepeatMin RepeatMax Hp Percentage Range When a friendly creature within range falls below the HP Percentage | + | |SMART_EVENT_ON_SPELLCLICK|73| | | | | | | | |
- | SMART_EVENT_DISTANCE_CREATURE 75 database guid database entry distance repeat interval (ms) On creature guid OR any instance of creature entry is within distance. | + | |SMART_EVENT_FRIENDLY_HEALTH_PCT|74|InitialMin|InitialMax|RepeatMin|RepeatMax|Hp Percentage|Range|When a friendly creature within range falls below the HP Percentage| |
- | SMART_EVENT_DISTANCE_GAMEOBJECT 76 database guid database entry distance repeat interval (ms) On gameobject guid OR any instance of gameobject entry is within distance. | + | |SMART_EVENT_DISTANCE_CREATURE|75|database guid|database entry|distance|repeat interval (ms)| | |On creature guid OR any instance of creature entry is within distance.| |
- | SMART_EVENT_COUNTER_SET 77 counterID value cooldownMin cooldownMax If the value of specified counterID is equal to a specified value | + | |SMART_EVENT_DISTANCE_GAMEOBJECT|76|database guid|database entry|distance|repeat interval (ms)| | |On gameobject guid OR any instance of gameobject entry is within distance.| |
- | SMART_EVENT_SUMMONED_UNIT_DIES 82 CreatureId(0 all) CooldownMin CooldownMax | + | |SMART_EVENT_COUNTER_SET|77|counterID|value|cooldownMin|cooldownMax| | |If the value of specified counterID is equal to a specified value| |
- | SMART_EVENT_NEAR_PLAYERS 101 minPlayers Range (yards) FirstCheck (ms) RepeatMin (ms) RepeatMax (ms) Event will trigger if there are more or equal than minPlayers in range. | + | |SMART_EVENT_SUMMONED_UNIT_DIES|82|CreatureId(0 all)|CooldownMin|CooldownMax| | | | | |
- | SMART_EVENT_NEAR_PLAYERS_NEGATION 102 maxPlayers Range (yards) FirstCheck (ms) RepeatMin (ms) RepeatMax (ms) Event will trigger if there are less than maxPlayers in range. | + | |SMART_EVENT_NEAR_PLAYERS|101|minPlayers|Range (yards)|FirstCheck (ms)|RepeatMin (ms)|RepeatMax (ms)| |Event will trigger if there are more or equal than minPlayers in range.| |
- | SMART_EVENT_NEAR_UNIT 103 Unit type to check (0: creature 1: gob) Entry (template) Count Range Timer (ms) Will check for >= count of specified entry within range | + | |SMART_EVENT_NEAR_PLAYERS_NEGATION|102|maxPlayers|Range (yards)|FirstCheck (ms)|RepeatMin (ms)|RepeatMax (ms)| |Event will trigger if there are less than maxPlayers in range.| |
- | SMART_EVENT_NEAR_UNIT_NEGATION 104 Unit type to check (0: creature 1: gob) Entry (template) Count Range Timer (ms) Will check for < count of specified entry within range | + | |SMART_EVENT_NEAR_UNIT|103|Unit type to check (0: creature 1: gob)|Entry (template)|Count|Range|Timer (ms)| |Will check for >= count of specified entry within range| |
- | SMART_EVENT_AREA_CASTING 105 InitialMin InitialMax RepeatMin RepeatMax RangeMin RangeMax Check threat list for hostiles casting. If none are found, repeat in 1200ms | + | |SMART_EVENT_NEAR_UNIT_NEGATION|104|Unit type to check (0: creature 1: gob)|Entry (template)|Count|Range|Timer (ms)| |Will check for < count of specified entry within range| |
- | SMART_EVENT_AREA_RANGE 106 InitialMin InitialMax RepeatMin RepeatMax RangeMin RangeMax Check threat list for hostiles in range. If none are found, repeat in 1200ms | + | |SMART_EVENT_AREA_CASTING|105|InitialMin|InitialMax|RepeatMin|RepeatMax|RangeMin|RangeMax|Check threat list for hostiles casting. If none are found, repeat in 1200ms| |
- | action_type | + | |SMART_EVENT_AREA_RANGE|106|InitialMin|InitialMax|RepeatMin|RepeatMax|RangeMin|RangeMax|Check threat list for hostiles in range. If none are found, repeat in 1200ms| |
- | Name Value Param1 Param2 Param3 Param4 Param5 Param6 Comment | + | |
- | SMART_ACTION_NONE 0 Do nothing | + | ==== action_type |
- | SMART_ACTION_TALK 1 creature_text.GroupID Duration to wait before SMART_EVENT_TEXT_OVER is triggered. 0 It will try to trigger talk of the target | + | |
- | 1 Set target as talk target (used for $vars in texts and whisper target) Param2 in Milliseconds. | + | ^Name^Value^Value^Param2^Param3^Param4^Param5^Param6^Comment^ |
- | SMART_ACTION_SET_FACTION 2 FactionID (or 0 for default) Sets faction to creature. | + | |SMART_ACTION_NONE|0| | | | | | |Do nothing| |
- | SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL 3 creature_template.entry(param1) creature_template.modelidx(param2) Take DisplayID of creature (param1) OR Turn to DisplayID (param2) OR Both = 0 for Demorph | + | |SMART_ACTION_TALK|1|creature_text.GroupID|Duration to wait before SMART_EVENT_TEXT_OVER is triggered.|0 It will try to trigger talk of the target| | | |Param2 in Milliseconds.| |
- | SMART_ACTION_SOUND 4 SoundId onlySelf (0/ | + | | | | | |1 Set target as talk target (used for $vars in texts and whisper target)| | | | | |
- | SMART_ACTION_PLAY_EMOTE 5 EmoteId Makes the target perform an Emote | + | |SMART_ACTION_SET_FACTION|2|FactionID (or 0 for default)| | | | | |Sets faction to creature.| |
- | SMART_ACTION_FAIL_QUEST 6 QuestID Fail Quest of Target | + | |SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL|3|creature_template.entry(param1)|creature_template.modelidx(param2)| | | | |Take DisplayID of creature (param1) OR Turn to DisplayID (param2) OR Both = 0 for Demorph| |
- | SMART_ACTION_OFFER_QUEST 7 quest_template.id directAdd (0/1) Add Quest to Target | + | |SMART_ACTION_SOUND|4|SoundId|onlySelf (0/1)|distance| | | |Play Sound; onlySelf = 1 only sends sound to self, onlySelf = 0 sends sound to everyone in visibility range| |
- | SMART_ACTION_SET_REACT_STATE 8 ReactState React State. Can be Passive (0), Defensive (1), Aggressive (2). | + | |SMART_ACTION_PLAY_EMOTE|5|EmoteId| | | | | |Makes the target perform an Emote| |
- | SMART_ACTION_ACTIVATE_GOBJECT 9 Activate Object | + | |SMART_ACTION_FAIL_QUEST|6|QuestID| | | | | |Fail Quest of Target| |
- | SMART_ACTION_RANDOM_EMOTE 10 EmoteId1 EmoteId2 EmoteId3 EmoteId4 EmoteId5 EmoteId6 Play Random Emote | + | |SMART_ACTION_OFFER_QUEST|7|quest_template.id|directAdd (0/1)| | | | |Add Quest to Target| |
- | SMART_ACTION_CAST 11 SpellId castFlags triggeredFlags limitTargets (0 = all) Cast Spell ID at Target(s) | + | |SMART_ACTION_SET_REACT_STATE|8|ReactState| | | | | |React State. Can be Passive (0), Defensive (1), Aggressive (2).| |
- | SMART_ACTION_SUMMON_CREATURE 12 creature_template.entry Summon type duration in ms attackInvoker (0/ | + | |SMART_ACTION_ACTIVATE_GOBJECT|9| | | | | | |Activate Object| |
- | SMART_ACTION_THREAT_SINGLE_PCT 13 Threat% inc Threat% dec Change Threat Percentage for Single Target | + | |SMART_ACTION_RANDOM_EMOTE|10|EmoteId1|EmoteId2|EmoteId3|EmoteId4|EmoteId5|EmoteId6|Play Random Emote| |
- | SMART_ACTION_THREAT_ALL_PCT 14 Threat% inc Threat% dec Change Threat Percentage for All Enemies | + | |SMART_ACTION_CAST|11|SpellId|castFlags|triggeredFlags|limitTargets (0 = all)| | |Cast Spell ID at Target(s)| |
- | SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS 15 quest_template.id | + | |SMART_ACTION_SUMMON_CREATURE|12|creature_template.entry|Summon type|duration in ms|attackInvoker (0/1/2)|attackScriptOwner (0/1)| |Summon Unit; attackInvoker 1: attack target; attackInvoker 2: attack actual invoker| |
- | SMART_ACTION_SET_EMOTE_STATE 17 EmoteId Play Emote Continuously | + | |SMART_ACTION_THREAT_SINGLE_PCT|13|Threat% inc|Threat% dec| | | | |Change Threat Percentage for Single Target| |
- | SMART_ACTION_SET_UNIT_FLAG 18 (may be more than one field OR'd together) type | + | |SMART_ACTION_THREAT_ALL_PCT|14|Threat% inc|Threat% dec| | | | |Change Threat Percentage for All Enemies| |
- | If false set creature_template.unit_flags | + | |SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS|15|quest_template.id| | | | | | | |
- | If true set creature_template.unit_flags2 Can set Multi-able flags at once | + | |SMART_ACTION_SET_EMOTE_STATE|17|EmoteId| | | | | |Play Emote Continuously| |
- | SMART_ACTION_REMOVE_UNIT_FLAG 19 (may be more than one field OR'd together) type | + | |SMART_ACTION_SET_UNIT_FLAG|18|(may be more than one field OR'd together)|type| | | | |Can set Multi-able flags at once| |
- | If false set creature_template.unit_flags | + | | | | |If false set creature_template.unit_flags| | | | | | |
- | If true set creature_template.unit_flags2 Can Remove Multi-able flags at once | + | | | | |If true set creature_template.unit_flags2| | | | | | |
- | SMART_ACTION_AUTO_ATTACK 20 AllowAttackState (0 = Stop attack, anything else means continue attacking) Stop or Continue Automatic Attack. | + | |SMART_ACTION_REMOVE_UNIT_FLAG|19|(may be more than one field OR'd together)|type| | | | |Can Remove Multi-able flags at once| |
- | SMART_ACTION_ALLOW_COMBAT_MOVEMENT 21 AllowCombatMovement (0 = Stop combat based movement, anything else continue attacking) Allow or Disable Combat Movement | + | | | | |If false set creature_template.unit_flags| | | | | | |
- | SMART_ACTION_SET_EVENT_PHASE 22 event_phase_mask Set event phase 0-12 (the actual values, no bit mask!) | + | | | | |If true set creature_template.unit_flags2| | | | | | |
- | SMART_ACTION_INC_EVENT_PHASE 23 Increment Decrement Set param1 OR param2 (not both). Value 0 has no effect. | + | |SMART_ACTION_AUTO_ATTACK|20|AllowAttackState (0 = Stop attack, anything else means continue attacking)| | | | | |Stop or Continue Automatic Attack.| |
- | SMART_ACTION_EVADE 24 Evade Incoming Attack | + | |SMART_ACTION_ALLOW_COMBAT_MOVEMENT|21|AllowCombatMovement (0 = Stop combat based movement, anything else continue attacking)| | | | | |Allow or Disable Combat Movement| |
- | SMART_ACTION_FLEE_FOR_ASSIST 25 0/ | + | |SMART_ACTION_SET_EVENT_PHASE|22|event_phase_mask| | | | | |Set event phase 0-12 (the actual values, no bit mask!)| |
- | SMART_ACTION_CALL_GROUPEVENTHAPPENS 26 quest_template.id | + | |SMART_ACTION_INC_EVENT_PHASE|23|Increment|Decrement| | | | |Set param1 OR param2 (not both). Value 0 has no effect.| |
- | SMART_ACTION_COMBAT_STOP 27 | + | |SMART_ACTION_EVADE|24| | | | | | |Evade Incoming Attack| |
- | SMART_ACTION_REMOVEAURASFROMSPELL 28 Spellid (0 removes all auras) charges (0 removes aura) | + | |SMART_ACTION_FLEE_FOR_ASSIST|25|0/1 (If you want the fleeing NPC to say attempts to flee text on flee, use 1 on param1. For no message use 0.)| | | | | |If you want the fleeing NPC to say '%s attempts to run away in fear' on flee, use 1 on param1. 0 for no message.| |
- | SMART_ACTION_FOLLOW 29 Distance (0 = Default value) Angle (0 = Default value) End creature_template.entry credit creditType (0 monsterkill, | + | |SMART_ACTION_CALL_GROUPEVENTHAPPENS|26|quest_template.id| | | | | | | |
- | SMART_ACTION_RANDOM_PHASE 30 event_phase_mask 1 event_phase_mask 2 event_phase_mask 3 event_phase_mask 4 event_phase_mask 5 event_phase_mask 6 | + | |SMART_ACTION_COMBAT_STOP|27| | | | | | | | |
- | SMART_ACTION_RANDOM_PHASE_RANGE 31 event_phase_mask minimum event_phase_mask maximum | + | |SMART_ACTION_REMOVEAURASFROMSPELL|28|Spellid (0 removes all auras)|charges (0 removes aura)| | | | | | |
- | SMART_ACTION_RESET_GOBJECT 32 Reset Gameobject | + | |SMART_ACTION_FOLLOW|29|Distance (0 = Default value)|Angle (0 = Default value)|End creature_template.entry|credit|creditType (0 monsterkill, |
- | SMART_ACTION_CALL_KILLEDMONSTER 33 creature_template.entry This is the ID from quest_template.RequiredNpcOrGo | + | |SMART_ACTION_RANDOM_PHASE|30|event_phase_mask 1|event_phase_mask 2|event_phase_mask 3|event_phase_mask 4|event_phase_mask 5|event_phase_mask 6| | |
- | SMART_ACTION_SET_INST_DATA 34 Field Data Type (0 = SetData, 1 = SetBossState) Set Instance Data | + | |SMART_ACTION_RANDOM_PHASE_RANGE|31|event_phase_mask minimum|event_phase_mask maximum| | | | | | |
- | SMART_ACTION_SET_INST_DATA64 35 Field Set Instance Data uint64 | + | |SMART_ACTION_RESET_GOBJECT|32| | | | | | |Reset Gameobject| |
- | SMART_ACTION_UPDATE_TEMPLATE 36 creature_template.entry Update Level Updates creature_template to given entry | + | |SMART_ACTION_CALL_KILLEDMONSTER|33|creature_template.entry| | | | | |This is the ID from quest_template.RequiredNpcOrGo| |
- | SMART_ACTION_DIE 37 Milliseconds Kill Target, if param1 is set, it will die after param1 milliseconds. 0: no delay, the target will die instantly | + | |SMART_ACTION_SET_INST_DATA|34|Field|Data| |Type (0 = SetData, 1 = SetBossState)| | |Set Instance Data| |
- | SMART_ACTION_SET_IN_COMBAT_WITH_ZONE 38 Range in yards for all players to be forced into combat with the creature. Only used in the open world. Leave as 0 if used in an instance. Sets the creature in combat with its zone, can be used in instances and open world. Useful for creatures inside instances so all players will be set in combat until the fight ends. | + | |SMART_ACTION_SET_INST_DATA64|35|Field| | | | | |Set Instance Data uint64| |
- | SMART_ACTION_CALL_FOR_HELP 39 Radius in yards that other creatures must be to acknowledge the cry for help. 0/1 (say calls for help text) If you want the NPC to say '%s calls for help!' | + | |SMART_ACTION_UPDATE_TEMPLATE|36|creature_template.entry|Update Level| | | | |Updates creature_template to given entry| |
- | SMART_ACTION_SET_SHEATH 40 Sheath (0-unarmed, 1-melee, 2-ranged) | + | |SMART_ACTION_DIE|37|Milliseconds| | | | | |Kill Target, if param1 is set, it will die after param1 milliseconds. 0: no delay, the target will die instantly| |
- | SMART_ACTION_FORCE_DESPAWN 41 Despawn timer " | + | |SMART_ACTION_SET_IN_COMBAT_WITH_ZONE|38|Range in yards for all players to be forced into combat with the creature. Only used in the open world. Leave as 0 if used in an instance.| | | | | |Sets the creature in combat with its zone, can be used in instances and open world. Useful for creatures inside instances so all players will be set in combat until the fight ends.| |
- | SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL 42 flat hp value percent hp value If you use both params, only percent will be used. | + | |SMART_ACTION_CALL_FOR_HELP|39|Radius in yards that other creatures must be to acknowledge the cry for help.|0/1 (say calls for help text)| | | | |If you want the NPC to say '%s calls for help!' |
- | SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL 43 creature_template.entry creature_template.modelidx Mount to Creature Entry (param1) OR Mount to Creature Display (param2) Or both = 0 for Unmount | + | |SMART_ACTION_SET_SHEATH|40|Sheath (0-unarmed, 1-melee, 2-ranged)| | | | | | | |
- | SMART_ACTION_SET_INGAME_PHASE_MASK 44 creature.phaseMask | + | |SMART_ACTION_FORCE_DESPAWN|41|Despawn timer " |
- | SMART_ACTION_SET_DATA 45 Field Data Set Data For Target, can be used with SMART_EVENT_DATA_SET | + | |SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL|42|flat hp value|percent hp value| | | | |If you use both params, only percent will be used.| |
- | SMART_ACTION_MOVE_FORWARD 46 distance move self forward for the specified distance (point movement) | + | |SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL|43|creature_template.entry|creature_template.modelidx| | | | |Mount to Creature Entry (param1) OR Mount to Creature Display (param2) Or both = 0 for Unmount| |
- | SMART_ACTION_SET_VISIBILITY 47 0/ | + | |SMART_ACTION_SET_INGAME_PHASE_MASK|44|creature.phaseMask| | | | | | | |
- | SMART_ACTION_SET_ACTIVE 48 0/ | + | |SMART_ACTION_SET_DATA|45|Field|Data| | | | |Set Data For Target, can be used with SMART_EVENT_DATA_SET| |
- | SMART_ACTION_ATTACK_START 49 Allows basic melee swings to creature. | + | |SMART_ACTION_MOVE_FORWARD|46|distance| | | | | |move self forward for the specified distance (point movement)| |
- | SMART_ACTION_SUMMON_GO 50 gameobject_template.entry De-spawn time in seconds. targetSummon (0/ | + | |SMART_ACTION_SET_VISIBILITY|47|0/1| | | | | |Makes creature Visible = 1 or Invisible = 0| |
- | SMART_ACTION_KILL_UNIT 51 Kills Creature. | + | |SMART_ACTION_SET_ACTIVE|48|0/1| | | | | |If a creature or GO is set active it will stay active even if no player is near. Take care, though, as it needs additional ressources (CPU/RAM) to keep them active (other objects/ |
- | SMART_ACTION_ACTIVATE_TAXI 52 TaxiID Sends player to flight path. You have to be close to Flight Master, which gives Taxi ID you need. | + | |SMART_ACTION_ATTACK_START|49| | | | | | |Allows basic melee swings to creature.| |
- | SMART_ACTION_WP_START 53 0 = walk / 1 = run waypoints.entry canRepeat quest_template.id despawntime reactState Creature starts Waypoint Movement. Use waypoints table to create movement. | + | |SMART_ACTION_SUMMON_GO|50|gameobject_template.entry|De-spawn time in seconds.|targetSummon (0/1)|summonType (0 - after a specified time OR when the summoner dies, 1 - after a specified time)| | |Spawns Gameobject, use target_type to set spawn position; if an entity is specified as target and also coordinates are set (target x,y,z) those coordinates are handled as offset from the target' |
- | SMART_ACTION_WP_PAUSE 54 time (in ms) Creature pauses its Waypoint Movement for given time. | + | |SMART_ACTION_KILL_UNIT|51| | | | | | |Kills Creature.| |
- | SMART_ACTION_WP_STOP 55 despawnTime quest_template.id fail (0/1) Creature stops its Waypoint Movement. | + | |SMART_ACTION_ACTIVATE_TAXI|52|TaxiID| | | | | |Sends player to flight path. You have to be close to Flight Master, which gives Taxi ID you need.| |
- | SMART_ACTION_ADD_ITEM 56 item_template.entry count Adds item(s) to player. | + | |SMART_ACTION_WP_START|53|0 = walk / 1 = run|waypoints.entry|canRepeat|quest_template.id|despawntime|reactState|Creature starts Waypoint Movement. Use waypoints table to create movement.| |
- | SMART_ACTION_REMOVE_ITEM 57 item_template.entry count Removes item(s) from player. | + | |SMART_ACTION_WP_PAUSE|54|time (in ms)| | | | | |Creature pauses its Waypoint Movement for given time.| |
- | SMART_ACTION_INSTALL_AI_TEMPLATE 58 TemplateID (see Predefined SAI templates below) | + | |SMART_ACTION_WP_STOP|55|despawnTime|quest_template.id|fail (0/1)| | | |Creature stops its Waypoint Movement.| |
- | SMART_ACTION_SET_RUN 59 0 = Off / 1 = On | + | |SMART_ACTION_ADD_ITEM|56|item_template.entry|count| | | | |Adds item(s) to player.| |
- | SMART_ACTION_SET_FLY 60 fly (0/ | + | |SMART_ACTION_REMOVE_ITEM|57|item_template.entry|count| | | | |Removes item(s) from player.| |
- | SMART_ACTION_SET_SWIM 61 0 = Off / 1 = On | + | |SMART_ACTION_INSTALL_AI_TEMPLATE|58|TemplateID (see Predefined SAI templates below)| | | | | | | |
- | SMART_ACTION_TELEPORT 62 MapID Continue this action with the TARGET_TYPE column. Use any target_type (except 0), and use target_x, target_y, target_z, target_o as the coordinates | + | |SMART_ACTION_SET_RUN|59|0 = Off / 1 = On| | | | | | | |
- | SMART_ACTION_SET_COUNTER 63 counterID value reset (0/1) If reset is 0 the counter with the specified ID is increased by the given value; if reset is 1 the counter is set to the value. | + | |SMART_ACTION_SET_FLY|60|fly (0/1)|speed|disable gravity (0/1)| | | |Only works for creatures with inhabit air.| |
- | SMART_ACTION_STORE_TARGET_LIST 64 varID | + | |SMART_ACTION_SET_SWIM|61|0 = Off / 1 = On| | | | | | | |
- | SMART_ACTION_WP_RESUME 65 Creature continues in its Waypoint Movement. | + | |SMART_ACTION_TELEPORT|62|MapID| | | | | |Continue this action with the TARGET_TYPE column. Use any target_type (except 0), and use target_x, target_y, target_z, target_o as the coordinates| |
- | SMART_ACTION_SET_ORIENTATION 66 Quick Change Random orientation? | + | |SMART_ACTION_SET_COUNTER|63|counterID|value|reset (0/1)| | | |If reset is 0 the counter with the specified ID is increased by the given value; if reset is 1 the counter is set to the value.| |
- | SMART_ACTION_CREATE_TIMED_EVENT 67 id InitialMin InitialMax RepeatMin(only if it repeats) RepeatMax(only if it repeats) chance | + | |SMART_ACTION_STORE_TARGET_LIST|64|varID| | | | | | | |
- | SMART_ACTION_PLAYMOVIE 68 entry | + | |SMART_ACTION_WP_RESUME|65| | | | | | |Creature continues in its Waypoint Movement.| |
- | SMART_ACTION_MOVE_TO_POS 69 PointId isTransport (0 or 1) controlled (0 or 1) ContactDistance PointId is called by SMART_EVENT_MOVEMENTINFORM. Continue this action with the TARGET_TYPE column. Use any target_type, | + | |SMART_ACTION_SET_ORIENTATION|66|Quick Change|Random orientation? |
- | SMART_ACTION_RESPAWN_TARGET 70 Respawntime in seconds | + | |SMART_ACTION_CREATE_TIMED_EVENT|67|id|InitialMin|InitialMax|RepeatMin(only if it repeats)|RepeatMax(only if it repeats)|chance| | |
- | SMART_ACTION_EQUIP 71 creature_equip_template.ID Slotmask Slot1 (item_template.entry) Slot2 (item_template.entry) Slot3 (item_template.entry) only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), Slots1-3 are only used if no Param1 is set | + | |SMART_ACTION_PLAYMOVIE|68|entry| | | | | | | |
- | SMART_ACTION_CLOSE_GOSSIP 72 Closes gossip window. | + | |SMART_ACTION_MOVE_TO_POS|69|PointId|isTransport (0 or 1)|controlled (0 or 1)|ContactDistance| | |PointId is called by SMART_EVENT_MOVEMENTINFORM. Continue this action with the TARGET_TYPE column. Use any target_type, |
- | SMART_ACTION_TRIGGER_TIMED_EVENT 73 id(> | + | |SMART_ACTION_RESPAWN_TARGET|70|Respawntime in seconds| | | | | | | |
- | SMART_ACTION_REMOVE_TIMED_EVENT 74 id(> | + | |SMART_ACTION_EQUIP|71|creature_equip_template.ID|Slotmask|Slot1 (item_template.entry)|Slot2 (item_template.entry)|Slot3 (item_template.entry)| |only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), Slots1-3 are only used if no Param1 is set| |
- | SMART_ACTION_ADD_AURA 75 SpellId Adds aura to player(s). Use target_type 17 to make AoE aura. | + | |SMART_ACTION_CLOSE_GOSSIP|72| | | | | | |Closes gossip window.| |
- | SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT 76 WARNING: CAN CRASH CORE, do not use if you dont know what you are doing | + | |SMART_ACTION_TRIGGER_TIMED_EVENT|73|id(>1)| | | | | | | |
- | SMART_ACTION_RESET_SCRIPT_BASE_OBJECT 77 | + | |SMART_ACTION_REMOVE_TIMED_EVENT|74|id(>1)| | | | | | | |
- | SMART_ACTION_CALL_SCRIPT_RESET 78 | + | |SMART_ACTION_ADD_AURA|75|SpellId| | | | | |Adds aura to player(s). Use target_type 17 to make AoE aura.| |
- | SMART_ACTION_SET_RANGED_MOVEMENT 79 attackDistance attackAngle Sets movement to follow at a specific range to the target. | + | |SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT|76| | | | | | |WARNING: CAN CRASH CORE, do not use if you dont know what you are doing| |
- | SMART_ACTION_CALL_TIMED_ACTIONLIST 80 EntryOrGuid * 100 (entryorguid with 00 added after the entry, or 01, 02, 03 etc. for multiple action lists) timer update type(0 OOC, 1 IC, 2 ALWAYS) allowOverride (0 - Must finish current actionlist, 1 - Allow starting new actionlist during previous actionlist) | + | |SMART_ACTION_RESET_SCRIPT_BASE_OBJECT|77| | | | | | | | |
- | SMART_ACTION_SET_NPC_FLAG 81 creature_template.npcflag | + | |SMART_ACTION_CALL_SCRIPT_RESET|78| | | | | | | | |
- | SMART_ACTION_ADD_NPC_FLAG 82 creature_template.npcflag | + | |SMART_ACTION_SET_RANGED_MOVEMENT|79|attackDistance|attackAngle| | | | |Sets movement to follow at a specific range to the target.| |
- | SMART_ACTION_REMOVE_NPC_FLAG 83 creature_template.npcflag | + | |SMART_ACTION_CALL_TIMED_ACTIONLIST|80|EntryOrGuid * 100 (entryorguid with 00 added after the entry, or 01, 02, 03 etc. for multiple action lists)|timer update type(0 OOC, 1 IC, 2 ALWAYS)|allowOverride (0 - Must finish current actionlist, 1 - Allow starting new actionlist during previous actionlist)| | | | | |
- | SMART_ACTION_SIMPLE_TALK 84 creature_text.GroupID Makes a player say text. SMART_EVENT_TEXT_OVER is not triggered and whispers can not be used. | + | |SMART_ACTION_SET_NPC_FLAG|81|creature_template.npcflag| | | | | | | |
- | SMART_ACTION_SELF_CAST 85 SpellId castFlags triggeredFlags limitTargets (0 = all) Makes the target cast spell on self. | + | |SMART_ACTION_ADD_NPC_FLAG|82|creature_template.npcflag| | | | | | | |
- | SMART_ACTION_CROSS_CAST 86 SpellID castFlags CasterTargetType (caster is selected here, use it as target_type) CasterTarget (target_param1) CasterTarget (target_param2) CasterTarget (target_param3) This action is used to make selected caster (in CasterTargetType) to cast spell. Actual target is entered in target_type as normally. | + | |SMART_ACTION_REMOVE_NPC_FLAG|83|creature_template.npcflag| | | | | | | |
- | SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST 87 EntryOrGuid 1 (entryorguid * 100 + n) EntryOrGuid 2 (entryorguid * 100 + n) EntryOrGuid 3 (entryorguid * 100 + n) EntryOrGuid 4 (entryorguid * 100 + n) EntryOrGuid 5 (entryorguid * 100 + n) EntryOrGuid 6 (entryorguid * 100 + n) Will select one entry from the ones provided. 0 is ignored. | + | |SMART_ACTION_SIMPLE_TALK|84|creature_text.GroupID| | | | | |Makes a player say text. SMART_EVENT_TEXT_OVER is not triggered and whispers can not be used.| |
- | SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST 88 EntryOrGuid 1 (entryorguid * 100 + n) EntryOrGuid 2 (entryorguid * 100 + n) 0 is ignored. | + | |SMART_ACTION_SELF_CAST|85|SpellId|castFlags|triggeredFlags|limitTargets (0 = all)| | |Makes the target cast spell on self.| |
- | SMART_ACTION_RANDOM_MOVE 89 Radius Creature moves to random position in given radius. If radius is 0, then stop movement | + | |SMART_ACTION_CROSS_CAST|86|SpellID|castFlags|CasterTargetType (caster is selected here, use it as target_type)|CasterTarget (target_param1)|CasterTarget (target_param2)|CasterTarget (target_param3)|This action is used to make selected caster (in CasterTargetType) to cast spell. Actual target is entered in target_type as normally.| |
- | SMART_ACTION_SET_UNIT_FIELD_BYTES_1 90 Value Type | + | |SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST|87|EntryOrGuid 1 (entryorguid * 100 + n)|EntryOrGuid 2 (entryorguid * 100 + n)|EntryOrGuid 3 (entryorguid * 100 + n)|EntryOrGuid 4 (entryorguid * 100 + n)|EntryOrGuid 5 (entryorguid * 100 + n)|EntryOrGuid 6 (entryorguid * 100 + n)|Will select one entry from the ones provided. 0 is ignored.| |
- | SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1 91 Value Type | + | |SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST|88|EntryOrGuid 1 (entryorguid * 100 + n)|EntryOrGuid 2 (entryorguid * 100 + n)| | | | |0 is ignored.| |
- | SMART_ACTION_INTERRUPT_SPELL 92 With delay (0/ | + | |SMART_ACTION_RANDOM_MOVE|89|Radius| | | | | |Creature moves to random position in given radius. If radius is 0, then stop movement| |
- | SMART_ACTION_SEND_GO_CUSTOM_ANIM 93 animprogress (0-255) | + | |SMART_ACTION_SET_UNIT_FIELD_BYTES_1|90|Value|Type| | | | | | |
- | SMART_ACTION_SET_DYNAMIC_FLAG 94 creature_template.dynamicflags | + | |SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1|91|Value|Type| | | | | | |
- | SMART_ACTION_ADD_DYNAMIC_FLAG 95 creature_template.dynamicflags | + | |SMART_ACTION_INTERRUPT_SPELL|92|With delay (0/1)|SpellId|Instant (0/1)| | | |This action allows you to interrupt the current spell being cast. If you do not set the spellId, the core will find the current spell depending on the withDelay and the withInstant values.| |
- | SMART_ACTION_REMOVE_DYNAMIC_FLAG 96 creature_template.dynamicflags | + | |SMART_ACTION_SEND_GO_CUSTOM_ANIM|93|animprogress (0-255)| | | | | | | |
- | SMART_ACTION_JUMP_TO_POS 97 Speed XY Speed Z selfJump (0/1) If selfJump is 1 the actor will jump to the target (you can add an offset from the target' | + | |SMART_ACTION_SET_DYNAMIC_FLAG|94|creature_template.dynamicflags| | | | | | | |
- | SMART_ACTION_SEND_GOSSIP_MENU 98 gossip_menu.entry gossip_menu.text_id | + | |SMART_ACTION_ADD_DYNAMIC_FLAG|95|creature_template.dynamicflags| | | | | | | |
- | (same value as npc_text.ID) Can be used together with ' | + | |SMART_ACTION_REMOVE_DYNAMIC_FLAG|96|creature_template.dynamicflags| | | | | | | |
- | SMART_ACTION_GO_SET_LOOT_STATE 99 LootState (0 - Not ready, 1 - Ready, 2 - Activated, 3 - Just deactivated) | + | |SMART_ACTION_JUMP_TO_POS|97|Speed XY|Speed Z|selfJump (0/1)| | | |If selfJump is 1 the actor will jump to the target (you can add an offset from the target' |
- | SMART_ACTION_SEND_TARGET_TO_TARGET 100 Id Send targets previously stored with SMART_ACTION_STORE_TARGET, | + | |SMART_ACTION_SEND_GOSSIP_MENU|98|gossip_menu.entry|gossip_menu.text_id| | | | |Can be used together with ' |
- | SMART_ACTION_SET_HOME_POS 101 0: | + | | | | |(same value as npc_text.ID)| | | | | | |
- | 1: if the target is a creature, reset it's home position to the one from the DB; if the target is SMART_TARGET_POSITION, | + | |SMART_ACTION_GO_SET_LOOT_STATE|99|LootState (0 - Not ready, 1 - Ready, 2 - Activated, 3 - Just deactivated)| | | | | | | |
- | SMART_ACTION_SET_HEALTH_REGEN 102 0/ | + | |SMART_ACTION_SEND_TARGET_TO_TARGET|100|Id| | | | | |Send targets previously stored with SMART_ACTION_STORE_TARGET, |
- | SMART_ACTION_SET_ROOT 103 0/ | + | |SMART_ACTION_SET_HOME_POS|101|0: if the target is a creature, set it's current position as it's new home position; if the target is SMART_TARGET_POSITION, |
- | SMART_ACTION_SET_GO_FLAG 104 gameobject_template_addon.flags oldFlag = newFlag | + | | | |1: if the target is a creature, reset it's home position to the one from the DB; if the target is SMART_TARGET_POSITION, |
- | SMART_ACTION_ADD_GO_FLAG 105 gameobject_template_addon.flags oldFlag |= newFlag | + | |SMART_ACTION_SET_HEALTH_REGEN|102|0/1| | | | | |Sets the current creatures health regen on or off.| |
- | SMART_ACTION_REMOVE_GO_FLAG 106 gameobject_template_addon.flags oldFlag &= ~newFlag | + | |SMART_ACTION_SET_ROOT|103|0/1| | | | | |Enables or disables creature movement| |
- | SMART_ACTION_SUMMON_CREATURE_GROUP 107 creature_summon_groups.groupId attackInvoker (0/ | + | |SMART_ACTION_SET_GO_FLAG|104|gameobject_template_addon.flags| | | | | |oldFlag = newFlag| |
- | SMART_ACTION_SET_POWER 108 Power type New power | + | |SMART_ACTION_ADD_GO_FLAG|105|gameobject_template_addon.flags| | | | | |oldFlag |= newFlag| |
- | SMART_ACTION_ADD_POWER 109 Power type Power to add | + | |SMART_ACTION_REMOVE_GO_FLAG|106|gameobject_template_addon.flags| | | | | |oldFlag &= ~newFlag| |
- | SMART_ACTION_REMOVE_POWER 110 Power type Power to remove | + | |SMART_ACTION_SUMMON_CREATURE_GROUP|107|creature_summon_groups.groupId|attackInvoker (0/1)|attackScriptOwner (0/1)| | | |Use creature_summon_groups table. SAI target has no effect, use 0| |
- | SMART_ACTION_GAME_EVENT_STOP 111 game_event.eventEntry | + | |SMART_ACTION_SET_POWER|108|Power type|New power| | | | | | |
- | SMART_ACTION_GAME_EVENT_START 112 game_event.eventEntry | + | |SMART_ACTION_ADD_POWER|109|Power type|Power to add| | | | | | |
- | SMART_ACTION_START_CLOSEST_WAYPOINT 113 wp1 wp2 wp3 wp4 wp5 wp6 Make target follow closest waypoint to its location | + | |SMART_ACTION_REMOVE_POWER|110|Power type|Power to remove| | | | | | |
- | SMART_ACTION_RISE_UP 114 distance move up for the specified distance (warning: TC 3.3.5 uses another action here: SMART_ACTION_MOVE_OFFSET) | + | |SMART_ACTION_GAME_EVENT_STOP|111|game_event.eventEntry| | | | | | | |
- | SMART_ACTION_RANDOM_SOUND 115 soundId1 soundId2 soundId3 soundId4 onlySelf (0/ | + | |SMART_ACTION_GAME_EVENT_START|112|game_event.eventEntry| | | | | | | |
- | SMART_ACTION_SET_CORPSE_DELAY 116 timer (secs) | + | |SMART_ACTION_START_CLOSEST_WAYPOINT|113|wp1|wp2|wp3|wp4|wp5|wp6|Make target follow closest waypoint to its location| |
- | SMART_ACTION_DISABLE_EVADE 117 0/ | + | |SMART_ACTION_RISE_UP|114|distance| | | | | |move up for the specified distance (warning: TC 3.3.5 uses another action here: SMART_ACTION_MOVE_OFFSET)| |
- | SMART_ACTION_GO_SET_GO_STATE 118 state | + | |SMART_ACTION_RANDOM_SOUND|115|soundId1|soundId2|soundId3|soundId4|onlySelf (0/1)|distance| | |
- | SMART_ACTION_SET_SIGHT_DIST 121 SightDistance | + | |SMART_ACTION_SET_CORPSE_DELAY|116|timer (secs)| | | | | | | |
- | SMART_ACTION_FLEE 122 FleeTime | + | |SMART_ACTION_DISABLE_EVADE|117|0/1 (1 = disabled, 0 = enabled)| | | | | | | |
- | SMART_ACTION_ADD_THREAT 123 +threat -threat | + | |SMART_ACTION_GO_SET_GO_STATE|118|state| | | | | | | |
- | SMART_ACTION_LOAD_EQUIPMENT 124 Id force | + | |SMART_ACTION_SET_SIGHT_DIST|121|SightDistance| | | | | | | |
- | SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT 125 id min range id max range | + | |SMART_ACTION_FLEE|122|FleeTime| | | | | | | |
- | SMART_ACTION_REMOVE_ALL_GAMEOBJECTS 126 | + | |SMART_ACTION_ADD_THREAT|123|+threat|-threat| | | | | | |
- | SMART_ACTION_INVOKER_CAST 134 SpellId CastFlags TriggerFlags LimitTargets - 0: all targets Make our action invoker type cast a spell to our target type | + | |SMART_ACTION_LOAD_EQUIPMENT|124|Id|force| | | | | | |
- | SMART_ACTION_PLAY_CINEMATIC 135 entry | + | |SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT|125|id min range|id max range| | | | | | |
- | SMART_ACTION_SET_MOVEMENT_SPEED 136 movementType speedInteger speedFraction MOVE_WALK = 0, MOVE_RUN = 1, MOVE_RUN_BACK = 2, MOVE_SWIM = 3, MOVE_SWIM_BACK= 4, MOVE_TURN_RATE= 5, MOVE_FLIGHT = 6, MOVE_FLIGHT_BACK = 7, MOVE_PITCH_RATE = 8 | + | |SMART_ACTION_REMOVE_ALL_GAMEOBJECTS|126| | | | | | | | |
- | SMART_ACTION_SET_HEALTH_PCT 142 percent | + | |SMART_ACTION_INVOKER_CAST|134|SpellId|CastFlags|TriggerFlags|LimitTargets - 0: all targets| | |Make our action invoker type cast a spell to our target type| |
- | SMART_ACTION_MOVE_TO_POS_TARGET 201 pointId | + | |SMART_ACTION_PLAY_CINEMATIC|135|entry| | | | | | | |
- | SMART_ACTION_EXIT_VEHICLE 203 | + | |SMART_ACTION_SET_MOVEMENT_SPEED|136|movementType|speedInteger|speedFraction| | | |MOVE_WALK = 0, MOVE_RUN = 1, MOVE_RUN_BACK = 2, MOVE_SWIM = 3, MOVE_SWIM_BACK= 4, MOVE_TURN_RATE= 5, MOVE_FLIGHT = 6, MOVE_FLIGHT_BACK = 7, MOVE_PITCH_RATE = 8| |
- | SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS 204 flags | + | |SMART_ACTION_SET_HEALTH_PCT|142|percent| | | | | | | |
- | SMART_ACTION_SET_COMBAT_DISTANCE 205 combatDistance | + | |SMART_ACTION_MOVE_TO_POS_TARGET|201|pointId| | | | | | | |
- | SMART_ACTION_SET_CASTER_COMBAT_DIST 206 followDistance resetToMax | + | |SMART_ACTION_EXIT_VEHICLE|203| | | | | | | | |
- | SMART_ACTION_SET_HOVER 207 0/ | + | |SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS|204|flags| | | | | | | |
- | SMART_ACTION_ADD_IMMUNITY 208 type id value | + | |SMART_ACTION_SET_COMBAT_DISTANCE|205|combatDistance| | | | | | | |
- | SMART_ACTION_REMOVE_IMMUNITY 209 type id value | + | |SMART_ACTION_SET_CASTER_COMBAT_DIST|206|followDistance|resetToMax| | | | | | |
- | SMART_ACTION_FALL 210 | + | |SMART_ACTION_SET_HOVER|207|0/1| | | | | | | |
- | SMART_ACTION_SET_EVENT_FLAG_RESET 211 0/ | + | |SMART_ACTION_ADD_IMMUNITY|208|type|id|value| | | | | |
- | SMART_ACTION_STOP_MOTION 212 stopMoving movementExpired | + | |SMART_ACTION_REMOVE_IMMUNITY|209|type|id|value| | | | | |
- | SMART_ACTION_NO_ENVIRONMENT_UPDATE 213 | + | |SMART_ACTION_FALL|210| | | | | | | | |
- | SMART_ACTION_ZONE_UNDER_ATTACK 214 | + | |SMART_ACTION_SET_EVENT_FLAG_RESET|211|0/1| | | | | | | |
- | SMART_ACTION_LOAD_GRID 215 | + | |SMART_ACTION_STOP_MOTION|212|stopMoving|movementExpired| | | | | | |
- | SMART_ACTION_MUSIC 216 SoundId onlySelf type Plays the specified sound file as music. Type can be one of these values: | + | |SMART_ACTION_NO_ENVIRONMENT_UPDATE|213| | | | | | | | |
- | 0: Play music for the specified target(s) | + | |SMART_ACTION_ZONE_UNDER_ATTACK|214| | | | | | | | |
- | 1: Play music for all players in the entire zone | + | |SMART_ACTION_LOAD_GRID|215| | | | | | | | |
- | 2: Play music for all players in the area. | + | |SMART_ACTION_MUSIC|216|SoundId|onlySelf|type| | | |Plays the specified sound file as music. Type can be one of these values:| |
- | SMART_ACTION_RANDOM_MUSIC 217 SoundId1 SoundId2 SoundId3 SoundId4 onlySelf type Plays randomly one of the specified sound files as music. Type can be one of these values: | + | | | | | | | | | |0: Play music for the specified target(s)| |
- | 0: Play music for the specified target(s) | + | | | | | | | | | |1: Play music for all players in the entire zone| |
- | 1: Play music for all players in the entire zone | + | | | | | | | | | |2: Play music for all players in the area.| |
- | 2: Play music for all players in the area. | + | |SMART_ACTION_RANDOM_MUSIC|217|SoundId1|SoundId2|SoundId3|SoundId4|onlySelf|type|Plays randomly one of the specified sound files as music. Type can be one of these values:| |
- | SMART_ACTION_CUSTOM_CAST 218 spellId castFlag bp0 bp1 bp2 | + | | | | | | | | | |0: Play music for the specified target(s)| |
- | SMART_ACTION_CONE_SUMMON 219 entry Duration (ms) | + | | | | | | | | | |1: Play music for all players in the entire zone| |
- | 0 = permanent Distance between rings (yards) Distance between each summons in a row (yards) Length of the cone (yards) Width of the cone (angle | + | | | | | | | | | |2: Play music for all players in the area.| |
- | SMART_ACTION_PLAYER_TALK 220 acore_string.id yell? | + | |SMART_ACTION_CUSTOM_CAST|218|spellId|castFlag|bp0|bp1|bp2| | | |
- | SMART_ACTION_VORTEX_SUMMON 221 entry Duration (ms) | + | |SMART_ACTION_CONE_SUMMON|219|entry|Duration (ms)|Distance between rings (yards)|Distance between each summons in a row (yards)|Length of the cone (yards)|Width of the cone (angle |
- | 0 = permanent Spiral scaling Spiral appearance range max phi_delta Allows you to summon creature in a customizable spiral(/ | + | | | | |0 = permanent| | | | | | |
- | SMART_ACTION_CU_ENCOUNTER_START 222 Resets all cooldowns and removes exhausted debuffs when action is called | + | |SMART_ACTION_PLAYER_TALK|220|acore_string.id|yell? (0/1)| | | | |Make the player say something| |
- | SMART_ACTION_DO_ACTION 223 ActionId Allows to call for a DoAction in code | + | |SMART_ACTION_VORTEX_SUMMON|221|entry|Duration (ms)|Spiral scaling|Spiral appearance|range max|phi_delta|Allows you to summon creature in a customizable spiral(/ |
- | SMART_ACTION_ATTACK_STOP 224 Stop melee, spell casting during combat, chasing the target and facing | + | | | | |0 = permanent| | | | | | |
- | SMART_ACTION_SET_GUID 225 0/ | + | |SMART_ACTION_CU_ENCOUNTER_START|222| | | | | | |Resets all cooldowns and removes exhausted debuffs when action is called| |
- | SMART_ACTION_DISABLE 226 0/ | + | |SMART_ACTION_DO_ACTION|223|ActionId| | | | | |Allows to call for a DoAction in code| |
- | SMART_ACTION_SET_SCALE 227 scale - this value is the percentage of the new scale the targets will take. 100 = default Sets the scale for the targeted creatures | + | |SMART_ACTION_ATTACK_STOP|224| | | | | | |Stop melee, spell casting during combat, chasing the target and facing| |
- | SMART_ACTION_SUMMON_RADIAL 228 summonEntry - CreatureID to be summoned summonDuration - duration in ms which the summons will despawn after, if 0 then despawn on death repetitions - amount of creatures to be summoned startAngle - offset in degrees, 0: same as source stepAngle - how many degrees to turn for each summon dist - distance offset Summons a set of creatures in a radial pattern, with orientation change specified in parameters | + | |SMART_ACTION_SET_GUID|225|0/1 (0 = Self Guid, 1 = Invoker Guid)|Index| | | | |Allows the target to perform an action similar to DO_ACTION, but allows a guid to be sent| |
- | SMART_ACTION_PLAY_SPELL_VISUAL 229 visualId - can be found within SpellVisual.dbc Makes the targets play the VisualKit ID specified | + | |SMART_ACTION_DISABLE|226|0/1 (0 = Disable, 1 = Enable)| | | | | |Disable the targeted creatures, setting them Invisible and Immune to All| |
- | SMART_ACTION_FOLLOW_GROUP 230 Follow State (0: Stop Follow, 1: Start Follow) Smart Follow Type Distance from Leader divided by 100 (300 = 3.f yards) Makes the targets follow the source creature in the specified formation. See Smart Follow Types below | + | |SMART_ACTION_SET_SCALE|227|scale - this value is the percentage of the new scale the targets will take. 100 = default| | | | | |Sets the scale for the targeted creatures| |
- | SMART_ACTION_ORIENTATION_TARGET 231 Type (0: Reset to default, 1: Use target.o parameter, 2: Targets face this unit, 3: Use parameters to target a specific creature) target_type target_param1 target_param2 target_param3 target_param4 Makes the targets face a specific orientation. If type = 3, then use the parameters as if it were a smart target and they' | + | |SMART_ACTION_SUMMON_RADIAL|228|summonEntry - CreatureID to be summoned|summonDuration - duration in ms which the summons will despawn after, if 0 then despawn on death|repetitions - amount of creatures to be summoned|startAngle - offset in degrees, 0: same as source|stepAngle - how many degrees to turn for each summon|dist - distance offset|Summons a set of creatures in a radial pattern, with orientation change specified in parameters| |
- | Predefined SAI templates | + | |SMART_ACTION_PLAY_SPELL_VISUAL|229|visualId - can be found within SpellVisual.dbc| | | | | |Makes the targets play the VisualKit ID specified| |
- | Description Name Value (Param1) Param2 Param3 Param4 Param5 Param6 Comment | + | |SMART_ACTION_FOLLOW_GROUP|230|Follow State (0: Stop Follow, 1: Start Follow)|Smart Follow Type|Distance from Leader divided by 100 (300 = 3.f yards)| | | |Makes the targets follow the source creature in the specified formation. See Smart Follow Types below| |
- | SMARTAI_TEMPLATE_BASIC 0 | + | |SMART_ACTION_ORIENTATION_TARGET|231|Type (0: Reset to default, 1: Use target.o parameter, 2: Targets face this unit, 3: Use parameters to target a specific creature)|target_type|target_param1|target_param2|target_param3|target_param4|Makes the targets face a specific orientation. If type = 3, then use the parameters as if it were a smart target and they' |
- | SMARTAI_TEMPLATE_CASTER 1 spellid repeatMin repeatMax range manaPCT +JOIN: | + | |
- | SMARTAI_TEMPLATE_TURRET 2 spellid repeatMin repeatMax range manaPCT +JOIN: | + | ==== Predefined SAI templates |
- | SMARTAI_TEMPLATE_PASSIVE 3 | + | |
- | SMARTAI_TEMPLATE_CAGED_GO_PART 4 creatureID give credit at point end (0/1) | + | ^Description Name^Value (Param1)^Param2^Param3^Param4^Param5^Param6^Comment^ |
- | SMARTAI_TEMPLATE_CAGED_NPC_PART 5 gameObjectID despawntime run (0/ | + | |SMARTAI_TEMPLATE_BASIC|0| | | | | | | |
- | target_type | + | |SMARTAI_TEMPLATE_CASTER|1|spellid|repeatMin|repeatMax|range|manaPCT|+JOIN: target_param1 as castFlag| |
- | Name Value target_param1 target_param2 target_param3 target_param4 target_x target_y target_z target_o Comment | + | |SMARTAI_TEMPLATE_TURRET|2|spellid|repeatMin|repeatMax|range|manaPCT|+JOIN: target_param1 as castflag| |
- | SMART_TARGET_NONE 0 None. | + | |SMARTAI_TEMPLATE_PASSIVE|3| | | | | | | |
- | SMART_TARGET_SELF 1 Self cast. | + | |SMARTAI_TEMPLATE_CAGED_GO_PART|4|creatureID|give credit at point end (0/1)| | | | | |
- | SMART_TARGET_VICTIM 2 Our current target. (ie: highest aggro) | + | |SMARTAI_TEMPLATE_CAGED_NPC_PART|5|gameObjectID|despawntime|run (0/1)|dist|TextGroupID| | |
- | SMART_TARGET_HOSTILE_SECOND_AGGRO 3 Max Range (0: Unlimited) Player Only (0/1) Power Type + 1 Missing Aura Second highest aggro. | + | |
- | SMART_TARGET_HOSTILE_LAST_AGGRO 4 Max Range (0: Unlimited) Player Only (0/1) Power Type + 1 Missing Aura Dead last on aggro. | + | ==== target_type |
- | SMART_TARGET_HOSTILE_RANDOM 5 Max Range (0: Unlimited) Player Only (0/1) Power Type + 1 Missing Aura Just any random target on our threat list. | + | |
- | SMART_TARGET_HOSTILE_RANDOM_NOT_TOP 6 Max Range (0: Unlimited) Player Only (0/1) Power Type + 1 Missing Aura Any random target except top threat. | + | ^Name^Value^Value^target_param2^target_param3^target_param4^target_x^target_y^target_z^target_o^Comment^ |
- | SMART_TARGET_ACTION_INVOKER 7 Unit who caused this Event to occur. | + | | | | | | | | | | | | | |
- | SMART_TARGET_POSITION 8 x y z o Use xyz from event params. | + | |SMART_TARGET_NONE|0| | | | | | | | |None.| |
- | SMART_TARGET_CREATURE_RANGE 9 creature_template.entry (0 any) minDist maxDist alive state (1 alive, 2 dead, 0 both) All creatures with the specified ID within the specified range and the specified alive state. | + | |SMART_TARGET_SELF|1| | | | | | | | |Self cast.| |
- | SMART_TARGET_CREATURE_GUID 10 creature.guid creature_template.entry getFromHashMap (0/1, this does not work in instances!) Creature with specified GUID and/or specified creature template ID. | + | |SMART_TARGET_VICTIM|2| | | | | | | | |Our current target. (ie: highest aggro)| |
- | SMART_TARGET_CREATURE_DISTANCE 11 creature_template.entry (0 any) maxDist alive state (1 alive, 2 dead, 0 both) All creatures with the specified ID within the specified distance and the specified alive state. | + | |SMART_TARGET_HOSTILE_SECOND_AGGRO|3|Max Range (0: Unlimited)|Player Only (0/1)|Power Type + 1|Missing Aura| | | | |Second highest aggro.| |
- | SMART_TARGET_STORED 12 id Uses pre-stored target(list) | + | |SMART_TARGET_HOSTILE_LAST_AGGRO|4|Max Range (0: Unlimited)|Player Only (0/1)|Power Type + 1|Missing Aura| | | | |Dead last on aggro.| |
- | SMART_TARGET_GAMEOBJECT_RANGE 13 gameobject_template.entry (0 any) minDist maxDist All game objects with the specified ID within the specified range. | + | |SMART_TARGET_HOSTILE_RANDOM|5|Max Range (0: Unlimited)|Player Only (0/1)|Power Type + 1|Missing Aura| | | | |Just any random target on our threat list.| |
- | SMART_TARGET_GAMEOBJECT_GUID 14 gameobject.guid gameobject_template.entry getFromHashMap (0/1, this does not work in instances!) Object with specified GUID and/or specified game object template ID. | + | |SMART_TARGET_HOSTILE_RANDOM_NOT_TOP|6|Max Range (0: Unlimited)|Player Only (0/1)|Power Type + 1|Missing Aura| | | | |Any random target except top threat.| |
- | SMART_TARGET_GAMEOBJECT_DISTANCE 15 gameobject_template.entry (0 any) maxDist All objects with the specified ID within the specified distance. | + | |SMART_TARGET_ACTION_INVOKER|7| | | | | | | | |Unit who caused this Event to occur.| |
- | SMART_TARGET_INVOKER_PARTY 16 Invoker' | + | |SMART_TARGET_POSITION|8| | | | |x|y|z|o|Use xyz from event params.| |
- | SMART_TARGET_PLAYER_RANGE 17 minDist maxDist maxCount When target.o is set and it didnt find any targets in min-max range, it will try all possible targets in max range instead. All players up to maxCount within the specified range. Excluding GMs and Dead. | + | |SMART_TARGET_CREATURE_RANGE|9|creature_template.entry (0 any)|minDist|maxDist|alive state (1 alive, 2 dead, 0 both)| | | | |All creatures with the specified ID within the specified range and the specified alive state.| |
- | SMART_TARGET_PLAYER_DISTANCE 18 maxDist All players within the specified distance. | + | |SMART_TARGET_CREATURE_GUID|10|creature.guid|creature_template.entry|getFromHashMap (0/1, this does not work in instances!)| | | | | |Creature with specified GUID and/or specified creature template ID.| |
- | SMART_TARGET_CLOSEST_CREATURE 19 creature_template.entry (0 any) maxDist (Can be from 0-100 yards) dead? | + | |SMART_TARGET_CREATURE_DISTANCE|11|creature_template.entry (0 any)|maxDist|alive state (1 alive, 2 dead, 0 both)| | | | | |All creatures with the specified ID within the specified distance and the specified alive state.| |
- | SMART_TARGET_CLOSEST_GAMEOBJECT 20 gameobject_template.entry (0 any) maxDist (Can be from 0-100 yards) Closest object with specified ID within specified range. | + | |SMART_TARGET_STORED|12|id| | | | | | | |Uses pre-stored target(list)| |
- | SMART_TARGET_CLOSEST_PLAYER 21 maxDist Closest player within specified range. | + | |SMART_TARGET_GAMEOBJECT_RANGE|13|gameobject_template.entry (0 any)|minDist|maxDist| | | | | |All game objects with the specified ID within the specified range.| |
- | SMART_TARGET_ACTION_INVOKER_VEHICLE 22 Unit's vehicle who caused this Event to occur | + | |SMART_TARGET_GAMEOBJECT_GUID|14|gameobject.guid|gameobject_template.entry|getFromHashMap (0/1, this does not work in instances!)| | | | | |Object with specified GUID and/or specified game object template ID.| |
- | SMART_TARGET_OWNER_OR_SUMMONER 23 use owner of owner (0/1) Unit's owner or summoner | + | |SMART_TARGET_GAMEOBJECT_DISTANCE|15|gameobject_template.entry (0 any)|maxDist| | | | | | |All objects with the specified ID within the specified distance.| |
- | SMART_TARGET_THREAT_LIST 24 maxDist (0 any) All units on creature' | + | |SMART_TARGET_INVOKER_PARTY|16| | | | | | | | |Invoker' |
- | SMART_TARGET_CLOSEST_ENEMY 25 maxDist playerOnly (0/1) Any attackable target (creature or player) within maxDist | + | |SMART_TARGET_PLAYER_RANGE|17|minDist|maxDist|maxCount| | | | |When target.o is set and it didnt find any targets in min-max range, it will try all possible targets in max range instead.|All players up to maxCount within the specified range. Excluding GMs and Dead.| |
- | SMART_TARGET_CLOSEST_FRIENDLY 26 maxDist playerOnly (0/1) Any friendly unit (creature, player or pet) within maxDist | + | |SMART_TARGET_PLAYER_DISTANCE|18|maxDist| | | | | | | |All players within the specified distance.| |
- | SMART_TARGET_LOOT_RECIPIENTS 27 All players that have tagged this creature (for kill credit) | + | |SMART_TARGET_CLOSEST_CREATURE|19|creature_template.entry (0 any)|maxDist (Can be from 0-100 yards)|dead? (0/1)| | | | | |Closest creature with the specified ID within the specified range.| |
- | SMART_TARGET_FARTHEST 28 maxDist playerOnly (0/ | + | |SMART_TARGET_CLOSEST_GAMEOBJECT|20|gameobject_template.entry (0 any)|maxDist (Can be from 0-100 yards)| | | | | | |Closest object with specified ID within specified range.| |
- | SMART_TARGET_VEHICLE_PASSENGER 29 seat number (vehicle can target it's own accessory) | + | |SMART_TARGET_CLOSEST_PLAYER|21|maxDist| | | | | | | |Closest player within specified range.| |
- | SMART_TARGET_PLAYER_WITH_AURA 201 spellID Negative (0/ | + | |SMART_TARGET_ACTION_INVOKER_VEHICLE|22| | | | | | | | |Unit's vehicle who caused this Event to occur| |
- | SMART_TARGET_RANDOM_POINT 202 range (yards) amount (for summoning creature) self as middle (0/1) | + | |SMART_TARGET_OWNER_OR_SUMMONER|23|use owner of owner (0/1)| | | | | | | |Unit's owner or summoner| |
- | else use xyz This only works with SMART_ACTION_SUMMON_CREATURE, | + | |SMART_TARGET_THREAT_LIST|24|maxDist (0 any)| | | | | | | |All units on creature' |
- | SMART_TARGET_ROLE_SELECTION 203 rangeMax (yards) TargetMask (Tanks (1), Healer (2) Damage (4)) Resize list Target a Tank/ | + | |SMART_TARGET_CLOSEST_ENEMY|25|maxDist|playerOnly (0/1)| | | | | | |Any attackable target (creature or player) within maxDist| |
- | SMART_TARGET_SUMMONED_CREATURES 204 creature_template.Entry | + | |SMART_TARGET_CLOSEST_FRIENDLY|26|maxDist|playerOnly (0/1)| | | | | | |Any friendly unit (creature, player or pet) within maxDist| |
- | SMART_TARGET_INSTANCE_STORAGE 205 data index Type (creature (1), gameobject (2)) | + | |SMART_TARGET_LOOT_RECIPIENTS|27| | | | | | | | |All players that have tagged this creature (for kill credit)| |
- | comment | + | |SMART_TARGET_FARTHEST|28|maxDist|playerOnly (0/1)|isInLos (0/1)| | | | | |Farthest unit on the threat list| |
+ | |SMART_TARGET_VEHICLE_PASSENGER|29|seat number (vehicle can target it's own accessory)| | | | | | | | | | ||
+ | |SMART_TARGET_PLAYER_WITH_AURA|201|spellID|Negative (0/1)|MaxDist|MinDist| | | |Number to resize the target list|Target players with or without aura| | ||
+ | |SMART_TARGET_RANDOM_POINT|202|range (yards)|amount (for summoning creature)|self as middle (0/1)| | | | | |This only works with SMART_ACTION_SUMMON_CREATURE, | ||
+ | | | | | |else use xyz| | | | | | | | ||
+ | |SMART_TARGET_ROLE_SELECTION|203|rangeMax (yards)|TargetMask (Tanks (1), Healer (2) Damage (4))|Resize list| | | | | |Target a Tank/ | ||
+ | |SMART_TARGET_SUMMONED_CREATURES|204|creature_template.Entry| | | | | | | | | | ||
+ | |SMART_TARGET_INSTANCE_STORAGE|205|data index|Type (creature (1), gameobject (2))| | | | | | | | | ||
+ | |||
+ | ==== comment | ||
Commenting on SAI uses a template which is the following: (with an example) | Commenting on SAI uses a template which is the following: (with an example) | ||
行 429: | 行 440: | ||
" | " | ||
- | Quick notes: | + | **Quick notes:** |
- | Always update creature_template, | + | * Always update |
+ | < | ||
UPDATE `creature_template` SET `AIName` = ' | UPDATE `creature_template` SET `AIName` = ' | ||
UPDATE `gameobject_template` SET `AIName` = ' | UPDATE `gameobject_template` SET `AIName` = ' | ||
+ | </ | ||
INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES (y, ' | INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES (y, ' | ||
- | If the creature or GO is inside a dungeon, set event_flags accordingly to the instance difficulty (heroic, 25 man, etc.). | + | * If the creature or GO is inside a dungeon, set event_flags accordingly to the instance difficulty (heroic, 25 man, etc.). |
- | In case of doubt about an Event, Action_or _Target, | + | **In case of doubt about an Event, |
+ | ** | ||
+ | ==== Cast Flags ==== | ||
+ | |||
+ | ^Name^Flag^Hex^Comment^ | ||
+ | |SMARTCAST_INTERRUPT_PREVIOUS|1|0x001|Interrupt any spell casting| | ||
+ | |SMARTCAST_TRIGGERED|2|0x002|Triggered (this makes spell cost zero mana and have no cast time)| | ||
+ | |SMARTCAST_AURA_NOT_PRESENT|32|0x020|Only casts the spell if the target does not have an aura from the spell| | ||
+ | |SMARTCAST_COMBAT_MOVE|64|0x040|Prevent combat movement on cast, allow on fail range, mana, LOS| | ||
+ | |SMARTCAST_THREATLIST_NOT_SINGLE|128|0x080|Only cast if the source' | ||
+ | |SMARTCAST_TARGET_POWER_MANA|256|0x100|Only cast if the target has power type mana| | ||
+ | |||
+ | ==== Triggered Flags ==== | ||
+ | |||
+ | ^Name^Flag^Hex^Comment^ | ||
+ | |TRIGGERED_NONE|0|0x00000000|Not triggered| | ||
+ | |TRIGGERED_IGNORE_GCD|1|0x00000001|Will ignore GCD| | ||
+ | |TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD|2|0x00000002|Will ignore Spell and Category cooldowns| | ||
+ | |TRIGGERED_IGNORE_POWER_AND_REAGENT_COST|4|0x00000004|Will ignore power and reagent cost| | ||
+ | |TRIGGERED_IGNORE_CAST_ITEM|8|0x00000008|Will not take away cast item or update related achievement criteria| | ||
+ | |RIGGERED_IGNORE_AURA_SCALING|16|0x00000010|Will ignore aura scaling| | ||
+ | |TRIGGERED_IGNORE_CAST_IN_PROGRESS|32|0x00000020|Will not check if a current cast is in progress| | ||
+ | |TRIGGERED_IGNORE_COMBO_POINTS|64|0x00000040|Will ignore combo point requirement| | ||
+ | |TRIGGERED_CAST_DIRECTLY|128|0x00000080|In Spell:: | ||
+ | |TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS|256|0x00000100|Will ignore interruptible aura's at cast| | ||
+ | |TRIGGERED_IGNORE_SET_FACING|512|0x00000200|Will not adjust facing to target (if any)| | ||
+ | |TRIGGERED_IGNORE_SHAPESHIFT|1024|0x00000400|Will ignore shapeshift checks| | ||
+ | |TRIGGERED_IGNORE_CASTER_AURASTATE|2048|0x00000800|Will ignore caster aura states including combat requirements and death state| | ||
+ | |TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE|8192|0x00002000|Will ignore mounted/on vehicle restrictions| | ||
+ | |TRIGGERED_IGNORE_CASTER_AURAS|65536|0x00010000|Will ignore caster aura restrictions or requirements| | ||
+ | |TRIGGERED_DISALLOW_PROC_EVENTS|131072|0x00020000|Disallows proc events from triggered spell (default)| | ||
+ | |TRIGGERED_DONT_REPORT_CAST_ERROR|262144|0x00040000|Will return SPELL_FAILED_DONT_REPORT in CheckCast functions| | ||
+ | |TRIGGERED_FULL_MASK|524287|0x0007FFFF|All triggered flags| | ||
+ | |TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT|524288|0x00080000|Will ignore equipped item requirements| | ||
+ | |TRIGGERED_NO_PERIODIC_RESET|1048576|0x00100000|Periodic aura tick wont be reset on override| | ||
+ | |TRIGGERED_FULL_DEBUG_MASK|4294967295|0xFFFFFFFF| | | ||
+ | |||
+ | **NOTICE:** If triggeredFlags = 0, cast will trigger with TRIGGERED_FULL_MASK = 524287. | ||
+ | ==== React States ==== | ||
+ | |||
+ | ^Name^Value^Comment^ | ||
+ | |REACT_PASSIVE|0|Does not defend or attack at all. Does nothing.| | ||
+ | |REACT_DEFENSIVE|1|Only attacks back when attacked.| | ||
+ | |REACT_AGGRESSIVE|2|Will attack if on threat list and in threat radius. (default)| | ||
+ | |||
+ | ==== Summon Types ==== | ||
+ | |||
+ | |TEMPSUMMON_TIMED_OR_DEAD_DESPAWN|1|Despawns after a specified time OR when the creature disappears.| | ||
+ | |TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN|2|Despawns after a specified time OR when the creature dies.| | ||
+ | |TEMPSUMMON_TIMED_DESPAWN|3|Despawns after a specified time.| | ||
+ | |TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT|4|Despawns after a specified time after the creature is out of combat.| | ||
+ | |TEMPSUMMON_CORPSE_DESPAWN|5|Despawns instantly after death.| | ||
+ | |TEMPSUMMON_CORPSE_TIMED_DESPAWN|6|Despawns after a specified time after death.| | ||
+ | |TEMPSUMMON_DEAD_DESPAWN|7|Despawns when the creature disappears.| | ||
+ | |TEMPSUMMON_MANUAL_DESPAWN|8|Despawns when UnSummon() (or Force Despawn action) is called.| | ||
+ | |||
+ | ==== Smart Follow Types ==== | ||
+ | |||
+ | ^Name^Value^Comment^ | ||
+ | |FOLLOW_TYPE_CIRCLE|1|360º Degrees around leader. 90º Degrees is the maximum angle.| | ||
+ | |FOLLOW_TYPE_SEMI_CIRCLE_BEHIND|2|180º Degrees behind leader.| | ||
+ | |FOLLOW_TYPE_SEMI_CIRCLE_FRONT|3|180º Degrees in front of leader.| | ||
+ | |FOLLOW_TYPE_LINE|4|Front -> Back -> Front -> Back.| | ||
+ | |FOLLOW_TYPE_COLUMN|5|Left -> Right -> Left -> Right.| | ||
+ | |FOLLOW_TYPE_ANGULAR|6|Geese-like formation 135º and 225º degrees behind leader.| | ||
+ | |||
+ | ==== Power Types ==== | ||
+ | |||
+ | ^Name^Value^ | ||
+ | |POWER_MANA|0| | ||
+ | |POWER_RAGE|1| | ||
+ | |POWER_FOCUS|2| | ||
+ | |POWER_ENERGY|3| | ||
- | Cast Flags | + | ==== Invoker: ==== |
- | Name Flag Hex Comment | + | |
- | SMARTCAST_INTERRUPT_PREVIOUS 1 0x001 Interrupt any spell casting | + | |
- | SMARTCAST_TRIGGERED 2 0x002 Triggered (this makes spell cost zero mana and have no cast time) | + | |
- | SMARTCAST_AURA_NOT_PRESENT 32 0x020 Only casts the spell if the target does not have an aura from the spell | + | |
- | SMARTCAST_COMBAT_MOVE 64 0x040 Prevent combat movement on cast, allow on fail range, mana, LOS | + | |
- | SMARTCAST_THREATLIST_NOT_SINGLE 128 0x080 Only cast if the source' | + | |
- | SMARTCAST_TARGET_POWER_MANA 256 0x100 Only cast if the target has power type mana | + | |
- | Triggered Flags | + | |
- | Name Flag Hex Comment | + | |
- | TRIGGERED_NONE 0 0x00000000 Not triggered | + | |
- | TRIGGERED_IGNORE_GCD 1 0x00000001 Will ignore GCD | + | |
- | TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD 2 0x00000002 Will ignore Spell and Category cooldowns | + | |
- | TRIGGERED_IGNORE_POWER_AND_REAGENT_COST 4 0x00000004 Will ignore power and reagent cost | + | |
- | TRIGGERED_IGNORE_CAST_ITEM 8 0x00000008 Will not take away cast item or update related achievement criteria | + | |
- | RIGGERED_IGNORE_AURA_SCALING 16 0x00000010 Will ignore aura scaling | + | |
- | TRIGGERED_IGNORE_CAST_IN_PROGRESS 32 0x00000020 Will not check if a current cast is in progress | + | |
- | TRIGGERED_IGNORE_COMBO_POINTS 64 0x00000040 Will ignore combo point requirement | + | |
- | TRIGGERED_CAST_DIRECTLY 128 0x00000080 In Spell::prepare, will be cast directly without setting containers for executed spell | + | |
- | TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS 256 0x00000100 Will ignore interruptible aura's at cast | + | |
- | TRIGGERED_IGNORE_SET_FACING 512 0x00000200 Will not adjust facing to target (if any) | + | |
- | TRIGGERED_IGNORE_SHAPESHIFT 1024 0x00000400 Will ignore shapeshift checks | + | |
- | TRIGGERED_IGNORE_CASTER_AURASTATE 2048 0x00000800 Will ignore caster aura states including combat requirements and death state | + | |
- | TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE 8192 0x00002000 Will ignore mounted/on vehicle restrictions | + | |
- | TRIGGERED_IGNORE_CASTER_AURAS 65536 0x00010000 Will ignore caster aura restrictions or requirements | + | |
- | TRIGGERED_DISALLOW_PROC_EVENTS 131072 0x00020000 Disallows proc events from triggered spell (default) | + | |
- | TRIGGERED_DONT_REPORT_CAST_ERROR 262144 0x00040000 Will return SPELL_FAILED_DONT_REPORT in CheckCast functions | + | |
- | TRIGGERED_FULL_MASK 524287 0x0007FFFF All triggered flags | + | |
- | TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT 524288 0x00080000 Will ignore equipped item requirements | + | |
- | TRIGGERED_NO_PERIODIC_RESET 1048576 0x00100000 Periodic aura tick wont be reset on override | + | |
- | TRIGGERED_FULL_DEBUG_MASK 4294967295 0xFFFFFFFF | + | |
- | NOTICE: If triggeredFlags | + | |
- | React States | + | >//white list of events that actually have an invoker passed to them// |
- | Name Value Comment | + | |
- | REACT_PASSIVE 0 Does not defend or attack at all. Does nothing. | + | |
- | REACT_DEFENSIVE 1 Only attacks back when attacked. | + | |
- | REACT_AGGRESSIVE 2 Will attack if on threat list and in threat radius. (default) | + | |
- | Summon Types | + | |
- | Name Value Comment | + | |
- | TEMPSUMMON_TIMED_OR_DEAD_DESPAWN 1 Despawns after a specified time OR when the creature disappears. | + | |
- | TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN 2 Despawns after a specified time OR when the creature dies. | + | |
- | TEMPSUMMON_TIMED_DESPAWN 3 Despawns after a specified time. | + | |
- | TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT 4 Despawns after a specified time after the creature is out of combat. | + | |
- | TEMPSUMMON_CORPSE_DESPAWN 5 Despawns instantly after death. | + | |
- | TEMPSUMMON_CORPSE_TIMED_DESPAWN 6 Despawns after a specified time after death. | + | |
- | TEMPSUMMON_DEAD_DESPAWN 7 Despawns when the creature disappears. | + | |
- | TEMPSUMMON_MANUAL_DESPAWN 8 Despawns when UnSummon() (or Force Despawn action) is called. | + | |
- | Smart Follow Types | + | |
- | Name Value Comment | + | |
- | FOLLOW_TYPE_CIRCLE 1 360º Degrees around leader. 90º Degrees is the maximum angle. | + | |
- | FOLLOW_TYPE_SEMI_CIRCLE_BEHIND 2 180º Degrees behind leader. | + | |
- | FOLLOW_TYPE_SEMI_CIRCLE_FRONT 3 180º Degrees in front of leader. | + | |
- | FOLLOW_TYPE_LINE 4 Front -> Back -> Front -> Back. | + | |
- | FOLLOW_TYPE_COLUMN 5 Left -> Right -> Left -> Right. | + | |
- | FOLLOW_TYPE_ANGULAR 6 Geese-like formation 135º and 225º degrees behind leader. | + | |
- | Power Types | + | |
- | Name Value | + | |
- | POWER_MANA 0 | + | |
- | POWER_RAGE 1 | + | |
- | POWER_FOCUS 2 | + | |
- | POWER_ENERGY 3 | + | |
- | Invoker: | + | |
- | white list of events that actually have an invoker passed to them | + | |
- | Actions like SMART_ACTION_INVOKER_CAST and targets like SMART_TARGET_ACTION_INVOKER will work only if the event is in this list: | + | >//Actions like SMART_ACTION_INVOKER_CAST and targets like SMART_TARGET_ACTION_INVOKER will work only if the event is in this list:// |
- | SMART_EVENT_AGGRO | + | * SMART_EVENT_AGGRO |
- | SMART_EVENT_DEATH | + | |
- | SMART_EVENT_KILL | + | |
- | SMART_EVENT_SUMMONED_UNIT | + | |
- | SMART_EVENT_SPELLHIT | + | |
- | SMART_EVENT_SPELLHIT_TARGET | + | |
- | SMART_EVENT_DAMAGED | + | |
- | SMART_EVENT_RECEIVE_HEAL | + | |
- | SMART_EVENT_RECEIVE_EMOTE | + | |
- | SMART_EVENT_JUST_SUMMONED | + | |
- | SMART_EVENT_DAMAGED_TARGET | + | |
- | SMART_EVENT_SUMMON_DESPAWNED | + | |
- | SMART_EVENT_PASSENGER_BOARDED | + | |
- | SMART_EVENT_PASSENGER_REMOVED | + | |
- | SMART_EVENT_GOSSIP_HELLO | + | |
- | SMART_EVENT_GOSSIP_SELECT | + | |
- | SMART_EVENT_ACCEPTED_QUEST | + | |
- | SMART_EVENT_REWARD_QUEST | + | |
- | SMART_EVENT_FOLLOW_COMPLETED | + | |
- | SMART_EVENT_ON_SPELLCLICK | + | |
- | SMART_EVENT_GO_LOOT_STATE_CHANGED | + | |
- | SMART_EVENT_AREATRIGGER_ONTRIGGER | + | |
- | SMART_EVENT_IC_LOS | + | |
- | SMART_EVENT_OOC_LOS | + | |
- | SMART_EVENT_DISTANCE_CREATURE | + | |
- | SMART_EVENT_FRIENDLY_HEALTH | + | |
- | SMART_EVENT_FRIENDLY_HEALTH_PCT | + | |
- | SMART_EVENT_FRIENDLY_IS_CC | + | |
- | SMART_EVENT_FRIENDLY_MISSING_BUFF | + | |
- | SMART_EVENT_ACTION_DONE | + | |
- | SMART_EVENT_TARGET_HEALTH_PCT | + | |
- | SMART_EVENT_TARGET_MANA_PCT | + | |
- | SMART_EVENT_RANGE | + | |
- | SMART_EVENT_VICTIM_CASTING | + | |
- | SMART_EVENT_TARGET_BUFFED | + | |
- | SMART_EVENT_IS_BEHIND_TARGET | + | |
- | SMART_EVENT_INSTANCE_PLAYER_ENTER | + | |
- | SMART_EVENT_TRANSPORT_ADDCREATURE | + | |
- | SMART_EVENT_DATA_SET | + | |
- | SMART_EVENT_AREA_CASTING | + | |
- | SMART_EVENT_AREA_RANGE | + | |
数据库/world数据库/smart_scripts.1696326536.txt.gz · 最后更改: 2023/10/03 17:48 由 admin