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数据库:world数据库:scripts

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数据库:world数据库:scripts [2023/10/03 23:42] – [OtherFields] admin数据库:world数据库:scripts [2023/10/03 23:44] (当前版本) – [OtherFields] admin
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 Depending on what command was used, the meaning and use for the following fields varies. Depending on what command was used, the meaning and use for the following fields varies.
  
-  * SCRIPT_COMMAND_TALK = 0+  * **SCRIPT_COMMAND_TALK = 0**
     * source: Creature.     * source: Creature.
     * target: any/Player (for whisper).     * target: any/Player (for whisper).
     * datalong: 0=say, 1=yell, 2=text emote, 3=boss emote, 4=whisper 5=boss whisper     * datalong: 0=say, 1=yell, 2=text emote, 3=boss emote, 4=whisper 5=boss whisper
     * dataint: reference to broadcast_text.id     * dataint: reference to broadcast_text.id
-  * SCRIPT_COMMAND_EMOTE = 1+  * **SCRIPT_COMMAND_EMOTE = 1**
     * source or target: Creature.     * source or target: Creature.
     * datalong: The emote ID to play.     * datalong: The emote ID to play.
     * datalong2: If this value is > 0 the npc will play emote state rather than oneshot.     * datalong2: If this value is > 0 the npc will play emote state rather than oneshot.
-  * SCRIPT_COMMAND_FIELD_SET = 2+  * **SCRIPT_COMMAND_FIELD_SET = 2**
     * source or target: Creature.     * source or target: Creature.
     * datalong: Index of the field.     * datalong: Index of the field.
     * datalong2: Value to place at the index.     * datalong2: Value to place at the index.
-  * SCRIPT_COMMAND_MOVE_TO = 3+  * **SCRIPT_COMMAND_MOVE_TO = 3**
     * source: Creature.     * source: Creature.
     * datalong2: Length (in time) of the motion.     * datalong2: Length (in time) of the motion.
行 104: 行 104:
     * y: Y position to move to.     * y: Y position to move to.
     * z: Z position to move to.     * z: Z position to move to.
-  * SCRIPT_COMMAND_FLAG_SET = 4+  * **SCRIPT_COMMAND_FLAG_SET = 4**
     * source or target: Creature.     * source or target: Creature.
     * datalong: Field index to be set.     * datalong: Field index to be set.
     * datalong2: Flag bit(s) to set.     * datalong2: Flag bit(s) to set.
-*SCRIPT_COMMAND_FLAG_REMOVE = 5 +  * **SCRIPT_COMMAND_FLAG_REMOVE = 5** 
-source or target: Creature. +    source or target: Creature. 
-datalong: Field index to be unset. +    datalong: Field index to be unset. 
-datalong2: Flag bit(s) to unset. +    datalong2: Flag bit(s) to unset. 
-*SCRIPT_COMMAND_TELEPORT_TO = 6 +  * **SCRIPT_COMMAND_TELEPORT_TO = 6** 
-source or target: Player (datalong2 0) or Creature (datalong2 1). +    source or target: Player (datalong2 0) or Creature (datalong2 1). 
-datalong: Target Map ID. See Map.dbc +    datalong: Target Map ID. See Map.dbc 
-x: Teleport target x coordinate. +    x: Teleport target x coordinate. 
-y: Teleport target y coordinate. +    y: Teleport target y coordinate. 
-z: Teleport target z coordinate. +    z: Teleport target z coordinate. 
-o: Teleport target orientation. +    o: Teleport target orientation. 
-*SCRIPT_COMMAND_QUEST_EXPLORED = 7+  * **SCRIPT_COMMAND_QUEST_EXPLORED = 7**
 source or target: Player. source or target: Player.
 target or source: WorldObject. target or source: WorldObject.
数据库/world数据库/scripts.1696347746.txt.gz · 最后更改: 2023/10/03 23:42 由 admin

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