数据库:world数据库:creature_template
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数据库:world数据库:creature_template [2023/09/24 17:55] – [type] admin | 数据库:world数据库:creature_template [2023/10/09 20:57] (当前版本) – [unit_class] admin | ||
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^Field^Type^Attributes^Key^Null^Default^Extra^Comment^ | ^Field^Type^Attributes^Key^Null^Default^Extra^Comment^ | ||
|[[# | |[[# | ||
- | |[[#difficulty_entry_1|difficulty_entry_1]]|MEDIUMINT|UNSIGNED| |NO|0| | | | + | |[[#difficulty_entry_x|difficulty_entry_1]]|MEDIUMINT|UNSIGNED| |NO|0| | | |
- | |[[#difficulty_entry_2|difficulty_entry_2]]|MEDIUMINT|UNSIGNED| |NO|0| | | | + | |[[#difficulty_entry_x|difficulty_entry_2]]|MEDIUMINT|UNSIGNED| |NO|0| | | |
- | |[[#difficulty_entry_3|difficulty_entry_3]]|MEDIUMINT|UNSIGNED| |NO|0| | | | + | |[[#difficulty_entry_x|difficulty_entry_3]]|MEDIUMINT|UNSIGNED| |NO|0| | | |
|[[# | |[[# | ||
|[[# | |[[# | ||
- | |[[#modelid1|modelid1]]|MEDIUMINT|UNSIGNED| |NO|0| | | | + | |[[#modelidx|modelid1]]|MEDIUMINT|UNSIGNED| |NO|0| | | |
- | |[[#modelid2|modelid2]]|MEDIUMINT|UNSIGNED| |NO|0| | | | + | |[[#modelidx|modelid2]]|MEDIUMINT|UNSIGNED| |NO|0| | | |
- | |[[#modelid3|modelid3]]|MEDIUMINT|UNSIGNED| |NO|0| | | | + | |[[#modelidx|modelid3]]|MEDIUMINT|UNSIGNED| |NO|0| | | |
- | |[[#modelid4|modelid4]]|MEDIUMINT|UNSIGNED| |NO|0| | | | + | |[[#modelidx|modelid4]]|MEDIUMINT|UNSIGNED| |NO|0| | | |
|[[# | |[[# | ||
|[[# | |[[# | ||
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This is the creature' | This is the creature' | ||
+ | 这是生物的职业,它决定了生命值和法力值。另请注意,生命值和法力值会根据经验值修正系数、生命值修正系数和法力修正系数而变化。不设置此值将在“DB_Errors.log”中报告次要警告。 | ||
^Value^Name^Power Shown^ | ^Value^Name^Power Shown^ | ||
- | |1|CLASS_WARRIOR|health only (equal to rogue)| | + | |1|CLASS_WARRIOR|仅生命值 |
- | |2|CLASS_PALADIN|health & mana (more health than mage but less mana)| | + | |2|CLASS_PALADIN|生命值和魔法值(生命值比法力值多,但魔法值少)| |
- | |4|CLASS_ROGUE|Health only (equal to warrior)| | + | |4|CLASS_ROGUE|仅生命值(相当于盗贼,护甲低)| |
- | |8|CLASS_MAGE|health & mana (less health than paladin but more mana)| | + | |8|CLASS_MAGE|生命值和法力值(生命值比圣骑士少,但法力值多)| |
==== unit_flags ==== | ==== unit_flags ==== | ||
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This field can control whether a mob is minable or herbable or lootable by engineer. If it is either of those three, then the loot given when it is skinned/ | This field can control whether a mob is minable or herbable or lootable by engineer. If it is either of those three, then the loot given when it is skinned/ | ||
- | Flag Name Comments | + | ^Flag^ ^Name^Comments^ |
- | 1 0x00000001 CREATURE_TYPE_FLAG_TAMEABLE Makes the mob tameable (must also be a beast and have family set) | + | |1|0x00000001|CREATURE_TYPE_FLAG_TAMEABLE|Makes the mob tameable (must also be a beast and have family set)| |
- | 2 0x00000002 CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS Creature are also visible for not alive player. Allow gossip interaction if npcflag allow? | + | |2|0x00000002|CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS|Creature are also visible for not alive player. Allow gossip interaction if npcflag allow?| |
- | 4 0x00000004 CREATURE_TYPE_FLAG_BOSS_MOB Changes creature' | + | |4|0x00000004|CREATURE_TYPE_FLAG_BOSS_MOB|Changes creature' |
- | 8 0x00000008 CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_PARRY_ANIMATION Does not play wound animation on parry. | + | |8|0x00000008|CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_PARRY_ANIMATION|Does not play wound animation on parry.| |
- | 16 0x00000010 CREATURE_TYPE_FLAG_NO_FACTION_TOOLTIP Hides tooltip faction. | + | |16|0x00000010|CREATURE_TYPE_FLAG_NO_FACTION_TOOLTIP|Hides tooltip faction.| |
- | 32 0x00000020 CREATURE_TYPE_FLAG_MORE_AUDIBLE | + | |32|0x00000020|CREATURE_TYPE_FLAG_MORE_AUDIBLE| | |
- | 64 0x00000040 CREATURE_TYPE_FLAG_SPELL_ATTACKABLE Spell attackable. | + | |64|0x00000040|CREATURE_TYPE_FLAG_SPELL_ATTACKABLE|Spell attackable.| |
- | 128 0x00000080 CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD Player can interact with the creature if its dead (not player dead) | + | |128|0x00000080|CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD|Player can interact with the creature if its dead (not player dead)| |
- | 256 0x00000100 CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM Makes mob herbable | + | |256|0x00000100|CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM|Makes mob herbable| |
- | 512 0x00000200 CREATURE_TYPE_FLAG_SKIN_WITH_MINING Makes mob minable | + | |512|0x00000200|CREATURE_TYPE_FLAG_SKIN_WITH_MINING|Makes mob minable| |
- | 1024 0x00000400 CREATURE_TYPE_FLAG_NO_DEATH_MESSAGE Does not combatlog death. | + | |1024|0x00000400|CREATURE_TYPE_FLAG_NO_DEATH_MESSAGE|Does not combatlog death.| |
- | 2048 0x00000800 CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT Creature can remain mounted when entering combat | + | |2048|0x00000800|CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT|Creature can remain mounted when entering combat| |
- | 4096 0x00001000 CREATURE_TYPE_FLAG_CAN_ASSIST Can aid any player in combat if in range? | + | |4096|0x00001000|CREATURE_TYPE_FLAG_CAN_ASSIST|Can aid any player in combat if in range?| |
- | 8192 0x00002000 CREATURE_TYPE_FLAG_NO_PET_BAR Is using pet bar. | + | |8192|0x00002000|CREATURE_TYPE_FLAG_NO_PET_BAR|Is using pet bar.| |
- | 16384 0x00004000 CREATURE_TYPE_FLAG_MASK_UID | + | |16384|0x00004000|CREATURE_TYPE_FLAG_MASK_UID| | |
- | 32768 0x00008000 CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERING Makes mob lootable by engineer | + | |32768|0x00008000|CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERING|Makes mob lootable by engineer| |
- | 65536 0x00010000 CREATURE_TYPE_FLAG_TAMEABLE_EXOTIC Tamable as an exotic pet. Normal tamable flag must also be set. | + | |65536|0x00010000|CREATURE_TYPE_FLAG_TAMEABLE_EXOTIC|Tamable as an exotic pet. Normal tamable flag must also be set.| |
- | 131072 0x00020000 CREATURE_TYPE_FLAG_USE_MODEL_COLLISION_SIZE Collision related. (always using default collision box?) | + | |131072|0x00020000|CREATURE_TYPE_FLAG_USE_MODEL_COLLISION_SIZE|Collision related. (always using default collision box?)| |
- | 262144 0x00040000 CREATURE_TYPE_FLAG_ALLOW_INTERACTION_WHILE_IN_COMBAT Is siege weapon. | + | |262144|0x00040000|CREATURE_TYPE_FLAG_ALLOW_INTERACTION_WHILE_IN_COMBAT|Is siege weapon.| |
- | 524288 0x00080000 CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ | + | |524288|0x00080000|CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES|Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ| |
- | 1048576 0x00100000 CREATURE_TYPE_FLAG_NO_NAME_PLATE Hides nameplate. | + | |1048576|0x00100000|CREATURE_TYPE_FLAG_NO_NAME_PLATE|Hides nameplate.| |
- | 2097152 0x00200000 CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS Does not play mounted animations. | + | |2097152|0x00200000|CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS|Does not play mounted animations.| |
- | 4194304 0x00400000 CREATURE_TYPE_FLAG_IS_LINK_ALL | + | |4194304|0x00400000|CREATURE_TYPE_FLAG_IS_LINK_ALL| | |
- | 8388608 0x00800000 CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR Can only interact with its creator. | + | |8388608|0x00800000|CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR|Can only interact with its creator.| |
- | 16777216 0x01000000 CREATURE_TYPE_FLAG_DO_NOT_PLAY_UNIT_EVENT_SOUNDS | + | |16777216|0x01000000|CREATURE_TYPE_FLAG_DO_NOT_PLAY_UNIT_EVENT_SOUNDS| | |
- | 33554432 0x02000000 CREATURE_TYPE_FLAG_HAS_NO_SHADOW_BLOB | + | |33554432|0x02000000|CREATURE_TYPE_FLAG_HAS_NO_SHADOW_BLOB| | |
- | 67108864 0x04000000 CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT Creature can be targeted by spells that require target to be in caster' | + | |67108864|0x04000000|CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT|Creature can be targeted by spells that require target to be in caster' |
- | 134217728 0x08000000 CREATURE_TYPE_FLAG_FORCE_GOSSIP Allows the creature to display a single gossip option. | + | |134217728|0x08000000|CREATURE_TYPE_FLAG_FORCE_GOSSIP|Allows the creature to display a single gossip option.| |
- | 268435456 0x10000000 CREATURE_TYPE_FLAG_DO_NOT_SHEATHE | + | |268435456|0x10000000|CREATURE_TYPE_FLAG_DO_NOT_SHEATHE| | |
- | 536870912 0x20000000 CREATURE_TYPE_FLAG_DO_NOT_TARGET_ON_INTERACTION | + | |536870912|0x20000000|CREATURE_TYPE_FLAG_DO_NOT_TARGET_ON_INTERACTION| | |
- | 1073741824 0x40000000 CREATURE_TYPE_FLAG_DO_NOT_RENDER_OBJECT_NAME | + | |1073741824|0x40000000|CREATURE_TYPE_FLAG_DO_NOT_RENDER_OBJECT_NAME| | |
- | 2147483648 0x80000000 CREATURE_TYPE_FLAG_UNIT_IS_QUEST_BOSS | + | |2147483648|0x80000000|CREATURE_TYPE_FLAG_UNIT_IS_QUEST_BOSS| | |
==== lootid ==== | ==== lootid ==== | ||
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This field is overridden by ScriptName field if both are set. | This field is overridden by ScriptName field if both are set. | ||
- | Name Description | + | ^Name^Description^ |
- | NullCreatureAI Empty AI, creature does nothing; cannot be charmed. | + | |NullCreatureAI|Empty AI, creature does nothing; cannot be charmed.| |
- | TriggerAI Same as " | + | |TriggerAI|Same as " |
- | AggressorAI Creature attacks when entering aggro radius; uses only melee attacks. | + | |AggressorAI|Creature attacks when entering aggro radius; uses only melee attacks.| |
- | ReactorAI Creature attacks only if aggroed; uses only melee attacks. | + | |ReactorAI|Creature attacks only if aggroed; uses only melee attacks.| |
- | PassiveAI Creature behaves passive, cannot attack. | + | |PassiveAI|Creature behaves passive, cannot attack.| |
- | CritterAI Critter which flees if attacked. | + | |CritterAI|Critter which flees if attacked.| |
- | GuardAI Creature is a zone guard. | + | |GuardAI|Creature is a zone guard.| |
- | PetAI Creature is a pet. | + | |PetAI|Creature is a pet.| |
- | TotemAI Creature casts spell from field spell1; does not move. | + | |TotemAI|Creature casts spell from field spell1; does not move.| |
- | CombatAI Creature attacks as soon as something is in aggro range; uses also spells. | + | |CombatAI|Creature attacks as soon as something is in aggro range; uses also spells.| |
- | ArcherAI Creature casts spell from field spell1; chases the victim. | + | |ArcherAI|Creature casts spell from field spell1; chases the victim.| |
- | TurretAI Creature attacks using spell from field spell1; does not move. | + | |TurretAI|Creature attacks using spell from field spell1; does not move.| |
- | VehicleAI Creature acts as player vehicle. | + | |VehicleAI|Creature acts as player vehicle.| |
- | SmartAI Creature uses the " | + | |SmartAI|Creature uses the " |
==== MovementType ==== | ==== MovementType ==== | ||
The creature' | The creature' | ||
- | ID Type | + | ^ID^Type^ |
- | 0 Idle; stay in one place | + | |0|Idle; stay in one place| |
- | 1 Random movement inside the wander_distance radius | + | |1|Random movement inside the wander_distance radius| |
- | 2 Waypoint movement | + | |2|Waypoint movement| |
==== HoverHeight ==== | ==== HoverHeight ==== | ||
行 544: | 行 547: | ||
Used to modify the Minimum/ | Used to modify the Minimum/ | ||
- | The formulas to calculate the damage output are: | + | The formulas to calculate the damage output are:\\ \\ |
+ | < | ||
MINDAMAGE = (((damage_base + (attackpower / 14) * BaseVariance) * DamageModifier) * (BaseAttackTime / 1000)) | MINDAMAGE = (((damage_base + (attackpower / 14) * BaseVariance) * DamageModifier) * (BaseAttackTime / 1000)) | ||
+ | </ | ||
+ | |||
+ | < | ||
MAXDAMAGE = ((((damage_base * 1.5) + (attackpower / 14) * BaseVariance) * DamageModifier) * (BaseAttackTime / 1000)) | MAXDAMAGE = ((((damage_base * 1.5) + (attackpower / 14) * BaseVariance) * DamageModifier) * (BaseAttackTime / 1000)) | ||
+ | </ | ||
damage_base comes from the creature_classlevelstats table and takes its value either from damage_base, | damage_base comes from the creature_classlevelstats table and takes its value either from damage_base, | ||
行 565: | 行 572: | ||
A flag with two possible values: ' | A flag with two possible values: ' | ||
- | entry name | + | ^entry^name^ |
- | 2784 King Magni Bronzebeard | + | |2784|King Magni Bronzebeard| |
- | 3057 Cairne Bloodhoof | + | |3057|Cairne Bloodhoof| |
- | 4949 Thrall | + | |4949|Thrall| |
- | 7999 Tyrande Whisperwind | + | |7999|Tyrande Whisperwind| |
- | 10181 Lady Sylvanas Windrunner | + | |10181|Lady Sylvanas Windrunner| |
- | 16802 Lor' | + | |16802|Lor' |
- | 17468 Prophet Velen | + | |17468|Prophet Velen| |
- | 29611 King Varian Wrynn | + | |29611|King Varian Wrynn| |
- | 36648 Baine Bloodhoof (Leader) | + | |36648|Baine Bloodhoof (Leader)| |
- | 37764 Lor' | + | |37764|Lor' |
==== movementId ==== | ==== movementId ==== | ||
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Uses references from SpellMechanic.dbc. | Uses references from SpellMechanic.dbc. | ||
- | Flag Type Comment | + | ^Flag^ ^Name^Comments^ |
- | 1 0x00000001 MECHANIC_CHARM | + | |1|0x00000001|MECHANIC_CHARM| | |
- | 2 0x00000002 MECHANIC_DISORIENTED | + | |2|0x00000002|MECHANIC_DISORIENTED| | |
- | 4 0x00000004 MECHANIC_DISARM | + | |4|0x00000004|MECHANIC_DISARM| | |
- | 8 0x00000008 MECHANIC_DISTRACT | + | |8|0x00000008|MECHANIC_DISTRACT| | |
- | 16 0x00000010 MECHANIC_FEAR | + | |16|0x00000010|MECHANIC_FEAR| | |
- | 32 0x00000020 MECHANIC_GRIP Death Grip and similar effects | + | |32|0x00000020|MECHANIC_GRIP|Death Grip and similar effects| |
- | 64 0x00000040 MECHANIC_ROOT | + | |64|0x00000040|MECHANIC_ROOT| | |
- | 128 0x00000080 MECHANIC_SLOW_ATTACK | + | |128|0x00000080|MECHANIC_SLOW_ATTACK| | |
- | 256 0x00000100 MECHANIC_SILENCE | + | |256|0x00000100|MECHANIC_SILENCE| | |
- | 512 0x00000200 MECHANIC_SLEEP | + | |512|0x00000200|MECHANIC_SLEEP| | |
- | 1024 0x00000400 MECHANIC_SNARE | + | |1024|0x00000400|MECHANIC_SNARE| | |
- | 2048 0x00000800 MECHANIC_STUN | + | |2048|0x00000800|MECHANIC_STUN| | |
- | 4096 0x00001000 MECHANIC_FREEZE | + | |4096|0x00001000|MECHANIC_FREEZE| | |
- | 8192 0x00002000 MECHANIC_KNOCKOUT Incapacitate effects such as Repetance (Paladin) | + | |8192|0x00002000|MECHANIC_KNOCKOUT|Incapacitate effects such as Repetance (Paladin)| |
- | 16384 0x00004000 MECHANIC_BLEED | + | |16384|0x00004000|MECHANIC_BLEED| | |
- | 32768 0x00008000 MECHANIC_BANDAGE Healing etc. | + | |32768|0x00008000|MECHANIC_BANDAGE|Healing etc.| |
- | 65536 0x00010000 MECHANIC_POLYMORPH | + | |65536|0x00010000|MECHANIC_POLYMORPH| | |
- | 131072 0x00020000 MECHANIC_BANISH | + | |131072|0x00020000|MECHANIC_BANISH| | |
- | 262144 0x00040000 MECHANIC_SHIELD | + | |262144|0x00040000|MECHANIC_SHIELD| | |
- | 524288 0x00080000 MECHANIC_SHACKLE Shackle Undead only | + | |524288|0x00080000|MECHANIC_SHACKLE|Shackle Undead only| |
- | 1048576 0x00100000 MECHANIC_MOUNT Any effect that summons a mount | + | |1048576|0x00100000|MECHANIC_MOUNT|Any effect that summons a mount| |
- | 2097152 0x00200000 MECHANIC_INFECTED Frost Fever, Blood Plague etc. | + | |2097152|0x00200000|MECHANIC_INFECTED|Frost Fever, Blood Plague etc.| |
- | 4194304 0x00400000 MECHANIC_TURN e.g. Turn Evil | + | |4194304|0x00400000|MECHANIC_TURN|e.g. Turn Evil| |
- | 8388608 0x00800000 MECHANIC_HORROR e.g. Death Coil (Warlock) | + | |8388608|0x00800000|MECHANIC_HORROR|e.g. Death Coil (Warlock)| |
- | 16777216 0x01000000 MECHANIC_INVULNERABILITY Forbearance, | + | |16777216|0x01000000|MECHANIC_INVULNERABILITY|Forbearance, |
- | 33554432 0x02000000 MECHANIC_INTERRUPT | + | |33554432|0x02000000|MECHANIC_INTERRUPT| | |
- | 67108864 0x04000000 MECHANIC_DAZE | + | |67108864|0x04000000|MECHANIC_DAZE| | |
- | 134217728 0x08000000 MECHANIC_DISCOVERY Any Create Item effect | + | |134217728|0x08000000|MECHANIC_DISCOVERY|Any Create Item effect| |
- | 268435456 0x10000000 MECHANIC_IMMUNE_SHIELD Divine Shield, Ice Block, Hand of Protection... | + | |268435456|0x10000000|MECHANIC_IMMUNE_SHIELD|Divine Shield, Ice Block, Hand of Protection...| |
- | 536870912 0x20000000 MECHANIC_SAPPED | + | |536870912|0x20000000|MECHANIC_SAPPED| | |
- | 1073741824 0x40000000 MECHANIC_ENRAGED | + | |1073741824|0x40000000|MECHANIC_ENRAGED| | |
To combine immunities just add values. Immune to everything corresponds to the value 2147483647 (0x3FFF FFFF). | To combine immunities just add values. Immune to everything corresponds to the value 2147483647 (0x3FFF FFFF). | ||
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This makes the creature immune to specific spell schools. | This makes the creature immune to specific spell schools. | ||
- | Flag Type | + | ^Flag^Type^ |
- | 1 SPELL_SCHOOL_NORMAL | + | |1|SPELL_SCHOOL_NORMAL| |
- | 2 SPELL_SCHOOL_HOLY | + | |2|SPELL_SCHOOL_HOLY| |
- | 4 SPELL_SCHOOL_FIRE | + | |4|SPELL_SCHOOL_FIRE| |
- | 8 SPELL_SCHOOL_NATURE | + | |8|SPELL_SCHOOL_NATURE| |
- | 16 SPELL_SCHOOL_FROST | + | |16|SPELL_SCHOOL_FROST| |
- | 32 SPELL_SCHOOL_SHADOW | + | |32|SPELL_SCHOOL_SHADOW| |
- | 64 SPELL_SCHOOL_ARCANE | + | |64|SPELL_SCHOOL_ARCANE| |
To combine immunities just add values. Immune to everything corresponds to the value 127. | To combine immunities just add values. Immune to everything corresponds to the value 127. | ||
行 644: | 行 654: | ||
Example: 32+64=96 | Example: 32+64=96 | ||
- | Flag Type | + | ^Flag^ ^Name^Comments^ |
- | 1 CREATURE_FLAG_EXTRA_INSTANCE_BIND 0x00000001 creature kill binds instance to killer and killer' | + | |1|0x00000001|CREATURE_FLAG_EXTRA_INSTANCE_BIND|creature kill binds instance to killer and killer' |
- | 2 CREATURE_FLAG_EXTRA_CIVILIAN 0x00000002 creature does not aggro (ignore faction/ | + | |2|0x00000002|CREATURE_FLAG_EXTRA_CIVILIAN|creature does not aggro (ignore faction/ |
- | 4 CREATURE_FLAG_EXTRA_NO_PARRY 0x00000004 creature does not parry | + | |4|0x00000004|CREATURE_FLAG_EXTRA_NO_PARRY|creature does not parry| |
- | 8 CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN 0x00000008 creature does not counter-attack at parry | + | |8|0x00000008|CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN|creature does not counter-attack at parry| |
- | 16 CREATURE_FLAG_EXTRA_NO_BLOCK 0x00000010 creature does not block | + | |16|0x00000010|CREATURE_FLAG_EXTRA_NO_BLOCK|creature does not block| |
- | 32 CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS 0x00000020 creature does not do crush-attacks | + | |32|0x00000020|CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS|creature does not do crush-attacks| |
- | 64 CREATURE_FLAG_EXTRA_NO_XP 0x00000040 creature kill does not give XP | + | |64|0x00000040|CREATURE_FLAG_EXTRA_NO_XP|creature kill does not give XP| |
- | 128 CREATURE_FLAG_EXTRA_TRIGGER 0x00000080 creature is trigger-NPC (invisible to players only) | + | |128|0x00000080|CREATURE_FLAG_EXTRA_TRIGGER|creature is trigger-NPC (invisible to players only)| |
- | 256 CREATURE_FLAG_EXTRA_NO_TAUNT 0x00000100 creature is immune to taunt-auras and " | + | |256|0x00000100|CREATURE_FLAG_EXTRA_NO_TAUNT|creature is immune to taunt-auras and " |
- | 512 CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE 0x00000200 (CREATURE_FLAG_EXTRA_UNUSED_10 Not Implemented) creature won't update movement flags | + | |512|0x00000200|CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE|(CREATURE_FLAG_EXTRA_UNUSED_10 Not Implemented) creature won't update movement flags| |
- | 1024 CREATURE_FLAG_EXTRA_GHOST_VISIBILITY 0x00000400 creature will be only visible for dead players | + | |1024|0x00000400|CREATURE_FLAG_EXTRA_GHOST_VISIBILITY|creature will be only visible for dead players| |
- | 2048 CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK 0x00000800 (CREATURE_FLAG_EXTRA_UNUSED_12 Not Implemented) creature will use offhand attacks | + | |2048|0x00000800|CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK|(CREATURE_FLAG_EXTRA_UNUSED_12 Not Implemented) creature will use offhand attacks| |
- | 4096 CREATURE_FLAG_EXTRA_NO_SELL_VENDOR 0x00001000 players can't sell items to this vendor | + | |4096|0x00001000|CREATURE_FLAG_EXTRA_NO_SELL_VENDOR|players can't sell items to this vendor| |
- | 8192 CREATURE_FLAG_EXTRA_IGNORE_COMBAT 0x00002000 | + | |8192|0x00002000|CREATURE_FLAG_EXTRA_IGNORE_COMBAT| | |
- | 16384 CREATURE_FLAG_EXTRA_WORLDEVENT 0x00004000 custom flag for world events (left room for merging) | + | |16384|0x00004000|CREATURE_FLAG_EXTRA_WORLDEVENT|custom flag for world events (left room for merging)| |
- | 32768 CREATURE_FLAG_EXTRA_GUARD 0x00008000 creature is a guard (Will ignore feign death and vanish) | + | |32768|0x00008000|CREATURE_FLAG_EXTRA_GUARD|creature is a guard (Will ignore feign death and vanish)| |
- | 65536 CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH 0x00010000 creature ignores feign death | + | |65536|0x00010000|CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH|creature ignores feign death| |
- | 131072 CREATURE_FLAG_EXTRA_NO_CRIT 0x00020000 creature does not do critical strikes | + | |131072|0x00020000|CREATURE_FLAG_EXTRA_NO_CRIT|creature does not do critical strikes| |
- | 262144 CREATURE_FLAG_EXTRA_NO_SKILL_GAINS 0x00040000 creature won't increase weapon skills | + | |262144|0x00040000|CREATURE_FLAG_EXTRA_NO_SKILL_GAINS|creature won't increase weapon skills| |
- | 524288 CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS 0x00080000 creature taunt is subject to diminishing returns | + | |524288|0x00080000|CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS|creature taunt is subject to diminishing returns| |
- | 1048576 CREATURE_FLAG_EXTRA_ALL_DIMINISH 0x00100000 Creature is subject to all diminishing returns | + | |1048576|0x00100000|CREATURE_FLAG_EXTRA_ALL_DIMINISH|Creature is subject to all diminishing returns| |
- | 2097152 CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ 0x00200000 creature does not need to take player damage for kill credit | + | |2097152|0x00200000|CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ|creature does not need to take player damage for kill credit| |
- | 4194304 CREATURE_FLAG_EXTRA_AVOID_AOE 0x00400000 ignored by aoe attacks (for icc blood prince council npc - Dark Nucleus) | + | |4194304|0x00400000|CREATURE_FLAG_EXTRA_AVOID_AOE|ignored by aoe attacks (for icc blood prince council npc - Dark Nucleus)| |
- | 8388608 CREATURE_FLAG_EXTRA_NO_DODGE 0x00800000 target cannot dodge | + | |8388608|0x00800000|CREATURE_FLAG_EXTRA_NO_DODGE|target cannot dodge| |
- | 16777216 CREATURE_FLAG_EXTRA_MODULE 0x01000000 Used by module creatures to avoid blizzlike checks. | + | |16777216|0x01000000|CREATURE_FLAG_EXTRA_MODULE|Used by module creatures to avoid blizzlike checks.| |
- | 33554432 CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE 0x02000000 Prevents creatures from calling for assistance on initial aggro | + | |33554432|0x02000000|CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE|Prevents creatures from calling for assistance on initial aggro| |
- | 67108864 CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS 0x04000000 Prevents creature from responding to assistance calls | + | |67108864|0x04000000|CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS|Prevents creature from responding to assistance calls| |
- | 134217728 CREATURE_FLAG_EXTRA_DONT_OVERRIDE_SAI_ENTRY 0x08000000 Allows creatures to use both GUID and ENTRY specific SAI without one overwriting the other | + | |134217728|0x08000000|CREATURE_FLAG_EXTRA_DONT_OVERRIDE_SAI_ENTRY|Allows creatures to use both GUID and ENTRY specific SAI without one overwriting the other| |
- | 268435456 CREATURE_FLAG_EXTRA_DUNGEON_BOSS 0x10000000 Creature is a dungeon boss. This flag is generically set by core during runtime. Setting this in database will give you startup error. | + | |268435456|0x10000000|CREATURE_FLAG_EXTRA_DUNGEON_BOSS|Creature is a dungeon boss. This flag is generically set by core during runtime. Setting this in database will give you startup error.| |
- | 536870912 CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING 0x20000000 Creature will ignore pathfinding. This is like disabling Mmaps, only for one creature. | + | |536870912|0x20000000|CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING|Creature will ignore pathfinding. This is like disabling Mmaps, only for one creature.| |
- | 1073741824 CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK 0x40000000 creature will immune all knockback effects | + | |1073741824|0x40000000|CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK|creature will immune all knockback effects| |
- | 2147483648 CREATURE_FLAG_EXTRA_HARD_RESET 0x80000000 Creature will despawn on evade | + | |2147483648|0x80000000|CREATURE_FLAG_EXTRA_HARD_RESET|Creature will despawn on evade| |
==== ScriptName ==== | ==== ScriptName ==== | ||
数据库/world数据库/creature_template.1695549310.txt.gz · 最后更改: 2023/09/24 17:55 由 admin