数据库:world数据库:creature_movement_override
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| 数据库:world数据库:creature_movement_override [2023/09/24 16:15] – [Flight] admin | 数据库:world数据库:creature_movement_override [2023/09/24 18:23] (当前版本) – 移除 admin | ||
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| - | ====== creature_template_movement 表 ====== | ||
| - | ---- | ||
| - | [[数据库: | ||
| - | |||
| - | This table contains the description of creatures movements, where the creature can move and attack. | ||
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| - | This table can be overriden by `creature_movement_override` | ||
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| - | **表结构** | ||
| - | ^Field^Type^Attributes^Key^Null^Default^Extra^Comment^ | ||
| - | |[[# | ||
| - | |[[# | ||
| - | |[[# | ||
| - | |[[# | ||
| - | |[[# | ||
| - | |[[# | ||
| - | |[[# | ||
| - | |[[# | ||
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| - | ===== 字段说明 ===== | ||
| - | ---- | ||
| - | ==== CreatureId ==== | ||
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| - | This is the creature_template.entry to which the script is linked to. | ||
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| - | ==== Ground ==== | ||
| - | |||
| - | ^State^Value^ | ||
| - | |None|0| | ||
| - | |Run|1| | ||
| - | |Hover|2| | ||
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| - | ==== Swim ==== | ||
| - | |||
| - | ^State^Value^ | ||
| - | |None|0| | ||
| - | |Swim|1| | ||
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| - | ==== Flight ==== | ||
| - | |||
| - | ^State^Value^ | ||
| - | |None|0| | ||
| - | |DisableGravity|1| | ||
| - | |CanFly|2| | ||
| - | |||
| - | ==== Rooted ==== | ||
| - | |||
| - | State Value | ||
| - | None 0 | ||
| - | Rooted 1 | ||
| - | Notice: | ||
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| - | Rooted creature that doesn' | ||
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| - | Rooted creature that falls once dead must use `Ground`=0, `Swim`=0, `Flight`=1, `Rooted`=1 | ||
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| - | ==== Chase ==== | ||
| - | |||
| - | State Value | ||
| - | Run 0 | ||
| - | CanWalk 1 | ||
| - | AlwaysWalk 2 | ||
| - | ==== Random ==== | ||
| - | |||
| - | State Value | ||
| - | Walk 0 | ||
| - | CanRun 1 | ||
| - | AlwaysRun 2 | ||
| - | ==== InteractionPauseTimer ==== | ||
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| - | Time (in milliseconds) during which creature will not move after interaction with player. | ||
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数据库/world数据库/creature_movement_override.1695543313.txt.gz · 最后更改: 2023/09/24 16:15 由 admin