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数据库:world数据库:creature_formations

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数据库:world数据库:creature_formations [2023/09/24 15:38] – [angle] admin数据库:world数据库:creature_formations [2023/09/24 15:39] (当前版本) – [point_2] admin
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 Sets group member behaviors, values are: Sets group member behaviors, values are:
  
-Value Flag Name Comment +^Value^Flag^Name^Comment^ 
-0 No one assists no one and member doesn't follow the leader +|0| | |No one assists no one and member doesn't follow the leader| 
-1 0x001 GROUP_AI_FLAG_MEMBER_ASSIST_LEADER The member aggroes if the leader aggroes +|1|0x001|GROUP_AI_FLAG_MEMBER_ASSIST_LEADER|The member aggroes if the leader aggroes| 
-2 0x002 GROUP_AI_FLAG_LEADER_ASSIST_MEMBER The leader aggroes if the member aggroes +|2|0x002|GROUP_AI_FLAG_LEADER_ASSIST_MEMBER|The leader aggroes if the member aggroes| 
-3 Everyone assists everyone and member doesn't follow the leader +|3| | |Everyone assists everyone and member doesn't follow the leader| 
-4 0x004 GROUP_AI_FLAG_EVADE_TOGETHER Everyone evades if any member evades (enters evade mode) +|4|0x004|GROUP_AI_FLAG_EVADE_TOGETHER|Everyone evades if any member evades (enters evade mode)| 
-8 0x008 GROUP_AI_FLAG_RESPAWN_ON_EVADE Everyone respawns if members evade (enters evade mode) +|8|0x008|GROUP_AI_FLAG_RESPAWN_ON_EVADE|Everyone respawns if members evade (enters evade mode)| 
-16 0x010 GROUP_AI_FLAG_DONT_RESPAWN_LEADER_ON_EVADE Used with flag 0x008 to prevent leader from respawning +|16|0x010|GROUP_AI_FLAG_DONT_RESPAWN_LEADER_ON_EVADE|Used with flag 0x008 to prevent leader from respawning| 
-24 Everyone but leader respawns if members evade +|24| | |Everyone but leader respawns if members evade| 
-512 0x200 GROUP_AI_FLAG_FOLLOW_LEADER Noone assists noone and member follow the leader +|512|0x200|GROUP_AI_FLAG_FOLLOW_LEADER|Noone assists noone and member follow the leader| 
-515 Everyone assists everyone and member follow the leader+|515| | |Everyone assists everyone and member follow the leader
 ==== point_1  ==== ==== point_1  ====
    
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 If your leader has a path like the one below where he moves to point 5 then back to 1 you would set point_1 = 4 and point_2 = 8 on the memberGUID. If the memberGUID is at angle 90 up to point 5 it will switch to angle 270 for the return trip. This is only needed to keep creatures on the correct side. these values can be left at 0 for creatures following directly behind leaderGUID or any creatures in a circular path. If your leader has a path like the one below where he moves to point 5 then back to 1 you would set point_1 = 4 and point_2 = 8 on the memberGUID. If the memberGUID is at angle 90 up to point 5 it will switch to angle 270 for the return trip. This is only needed to keep creatures on the correct side. these values can be left at 0 for creatures following directly behind leaderGUID or any creatures in a circular path.
 +<code>
  1                5  1                5
  
行 76: 行 77:
  
           7      6           7      6
 +</code>
  
数据库/world数据库/creature_formations.1695541096.txt.gz · 最后更改: 2023/09/24 15:38 由 admin

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