数据库:world数据库:creature_formations
差别
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两侧同时换到之前的修订记录前一修订版后一修订版 | 前一修订版 | ||
数据库:world数据库:creature_formations [2023/09/24 15:38] – [angle] admin | 数据库:world数据库:creature_formations [2023/09/24 15:39] (当前版本) – [point_2] admin | ||
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Sets group member behaviors, values are: | Sets group member behaviors, values are: | ||
- | Value Flag Name Comment | + | ^Value^Flag^Name^Comment^ |
- | 0 No one assists no one and member doesn' | + | |0| | |No one assists no one and member doesn' |
- | 1 0x001 GROUP_AI_FLAG_MEMBER_ASSIST_LEADER The member aggroes if the leader aggroes | + | |1|0x001|GROUP_AI_FLAG_MEMBER_ASSIST_LEADER|The member aggroes if the leader aggroes| |
- | 2 0x002 GROUP_AI_FLAG_LEADER_ASSIST_MEMBER The leader aggroes if the member aggroes | + | |2|0x002|GROUP_AI_FLAG_LEADER_ASSIST_MEMBER|The leader aggroes if the member aggroes| |
- | 3 Everyone assists everyone and member doesn' | + | |3| | |Everyone assists everyone and member doesn' |
- | 4 0x004 GROUP_AI_FLAG_EVADE_TOGETHER Everyone evades if any member evades (enters evade mode) | + | |4|0x004|GROUP_AI_FLAG_EVADE_TOGETHER|Everyone evades if any member evades (enters evade mode)| |
- | 8 0x008 GROUP_AI_FLAG_RESPAWN_ON_EVADE Everyone respawns if members evade (enters evade mode) | + | |8|0x008|GROUP_AI_FLAG_RESPAWN_ON_EVADE|Everyone respawns if members evade (enters evade mode)| |
- | 16 0x010 GROUP_AI_FLAG_DONT_RESPAWN_LEADER_ON_EVADE Used with flag 0x008 to prevent leader from respawning | + | |16|0x010|GROUP_AI_FLAG_DONT_RESPAWN_LEADER_ON_EVADE|Used with flag 0x008 to prevent leader from respawning| |
- | 24 Everyone but leader respawns if members evade | + | |24| | |Everyone but leader respawns if members evade| |
- | 512 0x200 GROUP_AI_FLAG_FOLLOW_LEADER Noone assists noone and member follow the leader | + | |512|0x200|GROUP_AI_FLAG_FOLLOW_LEADER|Noone assists noone and member follow the leader| |
- | 515 Everyone assists everyone and member follow the leader | + | |515| | |Everyone assists everyone and member follow the leader| |
==== point_1 | ==== point_1 | ||
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If your leader has a path like the one below where he moves to point 5 then back to 1 you would set point_1 = 4 and point_2 = 8 on the memberGUID. If the memberGUID is at angle 90 up to point 5 it will switch to angle 270 for the return trip. This is only needed to keep creatures on the correct side. these values can be left at 0 for creatures following directly behind leaderGUID or any creatures in a circular path. | If your leader has a path like the one below where he moves to point 5 then back to 1 you would set point_1 = 4 and point_2 = 8 on the memberGUID. If the memberGUID is at angle 90 up to point 5 it will switch to angle 270 for the return trip. This is only needed to keep creatures on the correct side. these values can be left at 0 for creatures following directly behind leaderGUID or any creatures in a circular path. | ||
+ | < | ||
1 | 1 | ||
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+ | </ | ||
数据库/world数据库/creature_formations.1695541096.txt.gz · 最后更改: 2023/09/24 15:38 由 admin