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数据库:world数据库:creature

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数据库:world数据库:creature [2023/09/24 15:25] admin数据库:world数据库:creature [2023/09/24 17:41] (当前版本) – 已恢复为旧版 (2023/09/24 15:26) admin
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 **表结构** **表结构**
 ^Field^Type^Attributes^Key^Null^Default^Extra^Comment^ ^Field^Type^Attributes^Key^Null^Default^Extra^Comment^
-|[[#id|id]]|INT|UNSIGNED|PRI|NO| | | | +|[[#guid|guid]]|INT|UNSIGNED|PRI|NO|NULL|Auto Increment|Global Unique Identifier
-|[[#gmlevel|gmlevel]]|TINYINT|UNSIGNED| |NO| | | | +|[[#id1|id1]]|INT|UNSIGNED| |NO|0| |Creature Identifier| 
-|[[#RealmID|RealmID]]|INT|SIGNED|PRI|NO|-1| | | +|[[#id2|id2]]|INT|UNSIGNED| |NO|0| |Creature Identifier| 
-|[[#comment|comment]]|VARCHAR(255)|SIGNED| |YES|' '| | |+|[[#id3|id3]]|INT|UNSIGNED| |NO|0| |Creature Identifier| 
 +|[[#map|map]]|SMALLINT|UNSIGNED| |NO|0| |Map Identifier| 
 +|[[#zoneId|zoneId]]|SMALLINT|UNSIGNED| |NO|0| |Zone Identifier| 
 +|[[#areaId|areaId]]|SMALLINT|UNSIGNED| |NO|0| |Area Identifier| 
 +|[[#spawnMask|spawnMask]]|TINYINT|UNSIGNED| |NO|1| | | 
 +|[[#phaseMask|phaseMask]]|SMALLINT|UNSIGNED| |NO|1| | | 
 +|[[#equipment_id|equipment_id]]|TINYINT|UNSIGNED| |NO|1| | | 
 +|[[#position_x|position_x]]|FLOAT|SIGNED| |NO|0| | | 
 +|[[#position_y|position_y]]|FLOAT|SIGNED| |NO|0| | | 
 +|[[#position_z|position_z]]|FLOAT|SIGNED| |NO|0| | | 
 +|[[#orientation|orientation]]|FLOAT|SIGNED| |NO|0| | | 
 +|[[#spawntimesecs|spawntimesecs]]|INT|UNSIGNED| |NO|120| | | 
 +|[[#wander_distance|wander_distance]]|FLOAT|SIGNED| |NO|5| |Dist in yards for random movement.| 
 +|[[#currentwaypoint|currentwaypoint]]|INT|UNSIGNED| |NO|0| |Storage used by core. "Always set as 0"| 
 +|[[#curhealth|curhealth]]|INT|UNSIGNED| |NO|1| |Storage used by core. "Always set as 1"
 +|[[#curmana|curmana]]|INT|UNSIGNED| |NO|0| |Storage used by core. "Always set as 0"| 
 +|[[#MovementType|MovementType]]|TINYINT|UNSIGNED| |NO|0| |0 No movement, 1 random, 2 path| 
 +|[[#npcflag|npcflag]]|INT|UNSIGNED| |NO|0| |creature_template override| 
 +|[[#unit_flags|unit_flags]]|INT|UNSIGNED| |NO|0| |creature_template override| 
 +|[[#dynamicflags|dynamicflags]]|INT|UNSIGNED| |NO|0| |creature_template override| 
 +|[[#ScriptName|ScriptName]]|CHAR| | |YES|NULL| | | 
 +|[[#VerifiedBuild|VerifiedBuild]]|INT|SIGNED| |YES|NULL| |Not used by the core.| 
 +|[[#CreateObject|CreateObject]]|TINYINT|UNSIGNED| |NO|0| |Not used by the core.| 
 +|[[#Comment|Comment]]|TEXT| | |YES|NULL| |Not used by the core.|
  
 ===== 字段说明 ===== ===== 字段说明 =====
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 The creature will spawn in only the 10 and 25 man heroic versions of the map that the creature is spawned on. The creature will spawn in only the 10 and 25 man heroic versions of the map that the creature is spawned on.
  
-Value Comment +^Value^Comment^ 
-0 Not spawned +|0|Not spawned| 
-1 Spawned only in 10-man-normal versions of maps (includes maps without a heroic mode) +|1|Spawned only in 10-man-normal versions of maps (includes maps without a heroic mode)| 
-2 Spawned only in 25-man-normal versions of maps (or heroics pre 3.2) +|2|Spawned only in 25-man-normal versions of maps (or heroics pre 3.2)| 
-4 Spawned only in 10-man heroic versions of maps +|4|Spawned only in 10-man heroic versions of maps| 
-8 Spawned only in 25-man-heroic versions of maps +|8|Spawned only in 25-man-heroic versions of maps| 
-15 Spawned in all versions of maps+|15|Spawned in all versions of maps
 ==== phaseMask ==== ==== phaseMask ====
  
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 The ID as defined within creature_equip_template corresponding to the entry. The value essential defines the equip: The ID as defined within creature_equip_template corresponding to the entry. The value essential defines the equip:
  
--1: A random equip from the set of equips in creature_equip_template will be chosen. +  * -1: A random equip from the set of equips in creature_equip_template will be chosen. 
-0: No equipment defined. +  0: No equipment defined. 
-1+: The individual id within creature_equip_template.+  1+: The individual id within creature_equip_template.
 If creature spawned with .npc add, then this value will be set automatically (0 if nothing in creature_equip_template). If creature spawned with .npc add, then this value will be set automatically (0 if nothing in creature_equip_template).
  
数据库/world数据库/creature.1695540320.txt.gz · 最后更改: 2023/09/24 15:25 由 admin

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