数据库:world数据库:conditions
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数据库:world数据库:conditions [2023/09/24 15:12] – [ConditionTypeOrReference] admin | 数据库:world数据库:conditions [2023/09/24 15:22] (当前版本) – [ConditionTypeOrReference] admin | ||
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行 133: | 行 133: | ||
64 = Revered | 64 = Revered | ||
128 = Exalted</ | 128 = Exalted</ | ||
- | |CONDITION_DISTANCE_TO|35| | |ComparisionType: | + | |CONDITION_DISTANCE_TO|35|Target to which distance is checked\\ - one of ConditionTargets available in current SourceType|Distance.\\ Defines distance between current ConditionTarget and target specified in ConditionValue1|ComparisionType: |
- | || | | |0 = distance must be equal to ConditionValue2| | + | |CONDITION_ALIVE|36|Always 0 - Use NegativeCondition and the following settings:\\ NegativeCondition = 0 if target needs to be ALIVE.\\ NegativeCondition = 1 if target needs to be DEAD.\\ NOTE: A creature corpse and a creature that_looks_dead\\ are two different things. One is actually dead\\ and the other is just using an emote to appear dead. |Always 0|Always 0| |
- | || | | |1 = distance must be higher than ConditionValue2| | + | |CONDITION_HP_VAL|37|HP value|ComparisionType: |
- | || |Target to which distance is checked|Distance.|2 = distance must be lower than ConditionValue2| | + | |CONDITION_HP_PCT|38|Percentage of max HP|ComparisionType: |
- | || |- one of ConditionTargets available in current SourceType|Defines distance between current ConditionTarget and target specified in ConditionValue1|3 = distance must be equal to or higher than ConditionValue2| | + | |
- | || | | |4 = distance must be equal to or lower than ConditionValue2| | + | |
- | |CONDITION_ALIVE|36|Always 0 - Use NegativeCondition and the following settings:|Always 0|Always 0| | + | |
- | || |NegativeCondition = 0 if target needs to be ALIVE.| | | | + | |
- | || |NegativeCondition = 1 if target needs to be DEAD.| | | | + | |
- | || |NOTE: A creature corpse and a creature that_looks_dead| | | | + | |
- | || |are two different things. One is actually dead| | | | + | |
- | || |and the other is just using an emote to appear dead. | | | | + | |
- | |CONDITION_HP_VAL|37|HP value|ComparisionType: | + | |
- | || | |0 = HP must be equal| | | + | |
- | || | |1 = HP must be higher| | | + | |
- | || | |2 = HP must be lesser| | | + | |
- | || | |3 = HP must be equal or higher| | | + | |
- | || | |4 = HP must be equal or lower| | | + | |
- | |CONDITION_HP_PCT|38|Percentage of max HP|ComparisionType: | + | |
- | || | |0 = Percentage of max HP | + | |
- | || | |1 = Percentage of max HP | + | |
- | || | |2 = Percentage of max HP | + | |
- | || | |3 = Percentage of max HP | + | |
- | || | |4 = Percentage of max HP | + | |
|CONDITION_REALM_ACHIEVEMENT|39|Achievement ID from Achievement.dbc|Always 0|Always 0| | |CONDITION_REALM_ACHIEVEMENT|39|Achievement ID from Achievement.dbc|Always 0|Always 0| | ||
|CONDITION_IN_WATER|40|Always 0 - Use NegativeCondition and the following settings: | |CONDITION_IN_WATER|40|Always 0 - Use NegativeCondition and the following settings: | ||
- | ||42|stateType (exact or any): 0 = Exact state used in ConditionValue2 1 = Any type of state in ConditionValue2|Exact stand state, or generic state (stand / sit), depending on value 10 = Standing 1 = Sitting|Always 0| | + | |CONDITION_STAND_STATE|42|stateType (exact or any): 0 = Exact state used in ConditionValue2 1 = Any type of state in ConditionValue2|Exact stand state, or generic state (stand / sit), depending on value 10 = Standing 1 = Sitting|Always 0| |
- | |CONDITION_STAND_STATE| | | | | | + | |
|CONDITION_DAILY_QUEST_DONE|43|Quest ID - see quest_template.id|Always 0|Always 0| | |CONDITION_DAILY_QUEST_DONE|43|Quest ID - see quest_template.id|Always 0|Always 0| | ||
|CONDITION_CHARMED|44|Always 0|Always 0|Always 0| | |CONDITION_CHARMED|44|Always 0|Always 0|Always 0| | ||
|CONDITION_PET_TYPE|45|mask|Always 0|Always 0| | |CONDITION_PET_TYPE|45|mask|Always 0|Always 0| | ||
|CONDITION_TAXI|46|Always 0|Always 0|Always 0| | |CONDITION_TAXI|46|Always 0|Always 0|Always 0| | ||
- | |CONDITION_QUESTSTATE|47|Quest ID - see quest_template.id|state_mask: | + | |CONDITION_QUESTSTATE|47|Quest ID - see quest_template.id|state_mask: |
- | || | |1 = Not taken| | | + | |
- | || | |2 = Completed| | | + | |
- | || | |8 = In progress| | | + | |
- | || | |32 = Failed| | | + | |
- | || | |64 = Rewarded| | | + | |
|CONDITION_QUEST_OBJECTIVE_PROGRESS|48|Quest ID - see quest_template.id|Quest Objective ID - see quest_template.RequiredNpcOrGo|Quest Objective Count| | |CONDITION_QUEST_OBJECTIVE_PROGRESS|48|Quest ID - see quest_template.id|Quest Objective ID - see quest_template.RequiredNpcOrGo|Quest Objective Count| | ||
|CONDITION_MAX|49| | | | | |CONDITION_MAX|49| | | | |
数据库/world数据库/conditions.1695539546.txt.gz · 最后更改: 2023/09/24 15:12 由 admin