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数据库:characters数据库:characters

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数据库:characters数据库:characters [2023/09/24 11:38] – [power] admin数据库:characters数据库:characters [2023/09/24 12:19] (当前版本) – [characters 表] admin
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 |[[#drunk|drunk]]|TINYINT|UNSIGNED| |NO|0| | | |[[#drunk|drunk]]|TINYINT|UNSIGNED| |NO|0| | |
 |[[#health|health]]|INT|UNSIGNED| |NO|0| | | |[[#health|health]]|INT|UNSIGNED| |NO|0| | |
-|[[#power1|power1]]|INT|UNSIGNED| |NO|0| | | +|[[#power|power1]]|INT|UNSIGNED| |NO|0| | | 
-|[[#power2|power2]]|INT|UNSIGNED| |NO|0| | | +|[[#power|power2]]|INT|UNSIGNED| |NO|0| | | 
-|[[#power3|power3]]|INT|UNSIGNED| |NO|0| | | +|[[#power|power3]]|INT|UNSIGNED| |NO|0| | | 
-|[[#power4|power4]]|INT|UNSIGNED| |NO|0| | | +|[[#power|power4]]|INT|UNSIGNED| |NO|0| | | 
-|[[#power5|power5]]|INT|UNSIGNED| |NO|0| | | +|[[#power|power5]]|INT|UNSIGNED| |NO|0| | | 
-|[[#power6|power6]]|INT|UNSIGNED| |NO|0| | | +|[[#power|power6]]|INT|UNSIGNED| |NO|0| | | 
-|[[#power7|power7]]|INT|UNSIGNED| |NO|0| | |+|[[#power|power7]]|INT|UNSIGNED| |NO|0| | |
 |[[#latency|latency]]|MEDIUMINT|UNSIGNED| |NO|0| | | |[[#latency|latency]]|MEDIUMINT|UNSIGNED| |NO|0| | |
 |[[#talentGroupsCount|talentGroupsCount]]|TINYINT|UNSIGNED| |NO|1| | | |[[#talentGroupsCount|talentGroupsCount]]|TINYINT|UNSIGNED| |NO|1| | |
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 Contains data about known Titles stored in 6 x 16bit integers. To calculate where a knownTitle is in one of those 6 integers you do the following: We select one of the titles from CharTitles.dbc, take Archmage title for example: Contains data about known Titles stored in 6 x 16bit integers. To calculate where a knownTitle is in one of those 6 integers you do the following: We select one of the titles from CharTitles.dbc, take Archmage title for example:
  
-TitleID UnkRef? MaleTitle FemaleTitle InGameOrder +^TitleID^UnkRef?^MaleTitle^FemaleTitle^InGameOrder^ 
-93 0 Archmage %s Archmage %s 61+|93|0|Archmage %s|Archmage %s|61
 We use the InGameOrder to calculate in which one of the 6 (16bit) integer is the title stored: We use the InGameOrder to calculate in which one of the 6 (16bit) integer is the title stored:
 <code> <code>
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 A bitmask that contains visible actionbars for the player. A bitmask that contains visible actionbars for the player.
  
-Flag Comment +^Flag^ ^Comment^ 
-1 0x00000001 Bottom Left Bar +|1|0x00000001|Bottom Left Bar| 
-2 0x00000002 Bottom Right Bar +|2|0x00000002|Bottom Right Bar| 
-4 0x00000004 Rigth Bar +|4|0x00000004|Rigth Bar| 
-8 0x00000008 Right Bar 2+|8|0x00000008|Right Bar 2
 ==== grantableLevels ==== ==== grantableLevels ====
  
数据库/characters数据库/characters.1695526681.txt.gz · 最后更改: 2023/09/24 11:38 由 admin

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