数据库:characters数据库:characters
                差别
这里会显示出您选择的修订版和当前版本之间的差别。
| 两侧同时换到之前的修订记录前一修订版后一修订版 | 前一修订版 | ||
| 数据库:characters数据库:characters [2023/09/24 11:36] – [instance_mode_mask] admin | 数据库:characters数据库:characters [2023/09/24 12:19] (当前版本) – [characters 表] admin | ||
|---|---|---|---|
| 行 64: | 行 64: | ||
| |[[# | |[[# | ||
| |[[# | |[[# | ||
| - | |[[#power1|power1]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power1]]|INT|UNSIGNED| |NO|0| | | | 
| - | |[[#power2|power2]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power2]]|INT|UNSIGNED| |NO|0| | | | 
| - | |[[#power3|power3]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power3]]|INT|UNSIGNED| |NO|0| | | | 
| - | |[[#power4|power4]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power4]]|INT|UNSIGNED| |NO|0| | | | 
| - | |[[#power5|power5]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power5]]|INT|UNSIGNED| |NO|0| | | | 
| - | |[[#power6|power6]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power6]]|INT|UNSIGNED| |NO|0| | | | 
| - | |[[#power7|power7]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power7]]|INT|UNSIGNED| |NO|0| | | | 
| |[[# | |[[# | ||
| |[[# | |[[# | ||
| 行 292: | 行 292: | ||
| These flags control certain player specific attributes, mostly GM features. | These flags control certain player specific attributes, mostly GM features. | ||
| - | Flag Name Description | + | ^Flag^ ^Name^Description^ | 
| - | 1 0x00000001 PLAYER_EXTRA_GM_ON Defines GM state | + | |1|0x00000001|PLAYER_EXTRA_GM_ON|Defines GM state| | 
| - | 2 0x00000002 PLAYER_EXTRA_GM_ACCEPT_TICKETS NO LONGER USED Defines if tickets are accepted | + | |2|0x00000002|PLAYER_EXTRA_GM_ACCEPT_TICKETS|NO LONGER USED Defines if tickets are accepted| | 
| - | 4 0x00000004 PLAYER_EXTRA_ACCEPT_WHISPERS Defines if whispers are accepted | + | |4|0x00000004|PLAYER_EXTRA_ACCEPT_WHISPERS|Defines if whispers are accepted| | 
| - | 8 0x00000008 PLAYER_EXTRA_TAXICHEAT Sets taxicheat | + | |8|0x00000008|PLAYER_EXTRA_TAXICHEAT|Sets taxicheat| | 
| - | 16 0x00000010 PLAYER_EXTRA_GM_INVISIBLE Defines GM visibility | + | |16|0x00000010|PLAYER_EXTRA_GM_INVISIBLE|Defines GM visibility| | 
| - | 32 0x00000020 PLAYER_EXTRA_GM_CHAT Show GM badge in chat messages | + | |32|0x00000020|PLAYER_EXTRA_GM_CHAT|Show GM badge in chat messages| | 
| - | 64 0x00000040 PLAYER_EXTRA_HAS_310_FLYER Marks if player already has 310% speed flying mount | + | |64|0x00000040|PLAYER_EXTRA_HAS_310_FLYER|Marks if player already has 310% speed flying mount| | 
| - | 256 0x00000100 PLAYER_EXTRA_PVP_DEATH Store PvP death status until corpse creating | + | |256|0x00000100|PLAYER_EXTRA_PVP_DEATH|Store PvP death status until corpse creating| | 
| ==== stable_slots ==== | ==== stable_slots ==== | ||
| 行 309: | 行 310: | ||
| This field is a bitmask controlling different actions taken once a player logs in with the character. | This field is a bitmask controlling different actions taken once a player logs in with the character. | ||
| - | Flag Name Description | + | ^Flag^ ^Name^Description^ | 
| - | 1 0x01 AT_LOGIN_RENAME Force character to change name | + | |1|0x01|AT_LOGIN_RENAME|Force character to change name| | 
| - | 2 0x02 AT_LOGIN_RESET_SPELLS Reset spells (professions as well) | + | |2|0x02|AT_LOGIN_RESET_SPELLS|Reset spells (professions as well)| | 
| - | 4 0x04 AT_LOGIN_RESET_TALENTS Reset talents | + | |4|0x04|AT_LOGIN_RESET_TALENTS|Reset talents| | 
| - | 8 0x08 AT_LOGIN_CUSTOMIZE Customize Characters | + | |8|0x08|AT_LOGIN_CUSTOMIZE|Customize Characters| | 
| - | 16 0x10 AT_LOGIN_RESET_PET_TALENTS Reset pet talents | + | |16|0x10|AT_LOGIN_RESET_PET_TALENTS|Reset pet talents| | 
| - | 32 0x20 AT_LOGIN_FIRST Set at and removed after first login | + | |32|0x20|AT_LOGIN_FIRST|Set at and removed after first login| | 
| - | 64 0x40 AT_LOGIN_CHANGE_FACTION Faction change | + | |64|0x40|AT_LOGIN_CHANGE_FACTION|Faction change| | 
| - | 128 0x80 AT_LOGIN_CHANGE_RACE Race change | + | |128|0x80|AT_LOGIN_CHANGE_RACE|Race change| | 
| - | For multiple actions, add values together. | + | |
| ==== zone ==== | ==== zone ==== | ||
| 行 388: | 行 389: | ||
| Current character powers (snapshot from when the character was saved). | Current character powers (snapshot from when the character was saved). | ||
| - | Field Power name | + | ^Field^Power name^ | 
| - | power1 Mana | + | |power1|Mana| | 
| - | power2 Rage | + | |power2|Rage| | 
| - | power3 Focus | + | |power3|Focus| | 
| - | power4 Energy | + | |power4|Energy| | 
| - | power5 Happiness | + | |power5|Happiness| | 
| - | power6 Runes | + | |power6|Runes| | 
| - | power7 Runic Power | + | |power7|Runic Power| | 
| ==== latency ==== | ==== latency ==== | ||
| 行 424: | 行 426: | ||
| Contains data about known Titles stored in 6 x 16bit integers. To calculate where a knownTitle is in one of those 6 integers you do the following: We select one of the titles from CharTitles.dbc, | Contains data about known Titles stored in 6 x 16bit integers. To calculate where a knownTitle is in one of those 6 integers you do the following: We select one of the titles from CharTitles.dbc, | ||
| - | TitleID	UnkRef? | + | ^TitleID^UnkRef?^MaleTitle^FemaleTitle^InGameOrder^ | 
| - | 93 0 Archmage %s Archmage %s 61 | + | |93|0|Archmage %s|Archmage %s|61| | 
| We use the InGameOrder to calculate in which one of the 6 (16bit) integer is the title stored: | We use the InGameOrder to calculate in which one of the 6 (16bit) integer is the title stored: | ||
| < | < | ||
| 行 444: | 行 447: | ||
| A bitmask that contains visible actionbars for the player. | A bitmask that contains visible actionbars for the player. | ||
| - | Flag Comment | + | ^Flag^ ^Comment^ | 
| - | 1 0x00000001 Bottom Left Bar | + | |1|0x00000001|Bottom Left Bar| | 
| - | 2 0x00000002 Bottom Right Bar | + | |2|0x00000002|Bottom Right Bar| | 
| - | 4 0x00000004 Rigth Bar | + | |4|0x00000004|Rigth Bar| | 
| - | 8 0x00000008 Right Bar 2 | + | |8|0x00000008|Right Bar 2| | 
| ==== grantableLevels ==== | ==== grantableLevels ==== | ||
数据库/characters数据库/characters.1695526605.txt.gz · 最后更改: 2023/09/24 11:36 由 admin