数据库:characters数据库:characters
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数据库:characters数据库:characters [2023/09/24 11:36] – [playerFlags] admin | 数据库:characters数据库:characters [2023/09/24 12:19] (当前版本) – [characters 表] admin | ||
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|[[# | |[[# | ||
|[[# | |[[# | ||
- | |[[#power1|power1]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power1]]|INT|UNSIGNED| |NO|0| | | |
- | |[[#power2|power2]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power2]]|INT|UNSIGNED| |NO|0| | | |
- | |[[#power3|power3]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power3]]|INT|UNSIGNED| |NO|0| | | |
- | |[[#power4|power4]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power4]]|INT|UNSIGNED| |NO|0| | | |
- | |[[#power5|power5]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power5]]|INT|UNSIGNED| |NO|0| | | |
- | |[[#power6|power6]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power6]]|INT|UNSIGNED| |NO|0| | | |
- | |[[#power7|power7]]|INT|UNSIGNED| |NO|0| | | | + | |[[#power|power7]]|INT|UNSIGNED| |NO|0| | | |
|[[# | |[[# | ||
|[[# | |[[# | ||
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The current dungeon difficulty that the player is in. This field is bitmask. Values are put together, however, only two of four should be used at once. This description may not be 100% correct. | The current dungeon difficulty that the player is in. This field is bitmask. Values are put together, however, only two of four should be used at once. This description may not be 100% correct. | ||
- | Flag Comment | + | ^Flag^Comment^ |
- | 0 Normal | + | |0|Normal| |
- | 1 Heroic | + | |1|Heroic| |
- | 16 10 man | + | |16|10 man| |
- | 32 25 man | + | |32|25 man| |
==== orientation ==== | ==== orientation ==== | ||
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These flags control certain player specific attributes, mostly GM features. | These flags control certain player specific attributes, mostly GM features. | ||
- | Flag Name Description | + | ^Flag^ ^Name^Description^ |
- | 1 0x00000001 PLAYER_EXTRA_GM_ON Defines GM state | + | |1|0x00000001|PLAYER_EXTRA_GM_ON|Defines GM state| |
- | 2 0x00000002 PLAYER_EXTRA_GM_ACCEPT_TICKETS NO LONGER USED Defines if tickets are accepted | + | |2|0x00000002|PLAYER_EXTRA_GM_ACCEPT_TICKETS|NO LONGER USED Defines if tickets are accepted| |
- | 4 0x00000004 PLAYER_EXTRA_ACCEPT_WHISPERS Defines if whispers are accepted | + | |4|0x00000004|PLAYER_EXTRA_ACCEPT_WHISPERS|Defines if whispers are accepted| |
- | 8 0x00000008 PLAYER_EXTRA_TAXICHEAT Sets taxicheat | + | |8|0x00000008|PLAYER_EXTRA_TAXICHEAT|Sets taxicheat| |
- | 16 0x00000010 PLAYER_EXTRA_GM_INVISIBLE Defines GM visibility | + | |16|0x00000010|PLAYER_EXTRA_GM_INVISIBLE|Defines GM visibility| |
- | 32 0x00000020 PLAYER_EXTRA_GM_CHAT Show GM badge in chat messages | + | |32|0x00000020|PLAYER_EXTRA_GM_CHAT|Show GM badge in chat messages| |
- | 64 0x00000040 PLAYER_EXTRA_HAS_310_FLYER Marks if player already has 310% speed flying mount | + | |64|0x00000040|PLAYER_EXTRA_HAS_310_FLYER|Marks if player already has 310% speed flying mount| |
- | 256 0x00000100 PLAYER_EXTRA_PVP_DEATH Store PvP death status until corpse creating | + | |256|0x00000100|PLAYER_EXTRA_PVP_DEATH|Store PvP death status until corpse creating| |
==== stable_slots ==== | ==== stable_slots ==== | ||
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This field is a bitmask controlling different actions taken once a player logs in with the character. | This field is a bitmask controlling different actions taken once a player logs in with the character. | ||
- | Flag Name Description | + | ^Flag^ ^Name^Description^ |
- | 1 0x01 AT_LOGIN_RENAME Force character to change name | + | |1|0x01|AT_LOGIN_RENAME|Force character to change name| |
- | 2 0x02 AT_LOGIN_RESET_SPELLS Reset spells (professions as well) | + | |2|0x02|AT_LOGIN_RESET_SPELLS|Reset spells (professions as well)| |
- | 4 0x04 AT_LOGIN_RESET_TALENTS Reset talents | + | |4|0x04|AT_LOGIN_RESET_TALENTS|Reset talents| |
- | 8 0x08 AT_LOGIN_CUSTOMIZE Customize Characters | + | |8|0x08|AT_LOGIN_CUSTOMIZE|Customize Characters| |
- | 16 0x10 AT_LOGIN_RESET_PET_TALENTS Reset pet talents | + | |16|0x10|AT_LOGIN_RESET_PET_TALENTS|Reset pet talents| |
- | 32 0x20 AT_LOGIN_FIRST Set at and removed after first login | + | |32|0x20|AT_LOGIN_FIRST|Set at and removed after first login| |
- | 64 0x40 AT_LOGIN_CHANGE_FACTION Faction change | + | |64|0x40|AT_LOGIN_CHANGE_FACTION|Faction change| |
- | 128 0x80 AT_LOGIN_CHANGE_RACE Race change | + | |128|0x80|AT_LOGIN_CHANGE_RACE|Race change| |
- | For multiple actions, add values together. | + | |
==== zone ==== | ==== zone ==== | ||
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Current character powers (snapshot from when the character was saved). | Current character powers (snapshot from when the character was saved). | ||
- | Field Power name | + | ^Field^Power name^ |
- | power1 Mana | + | |power1|Mana| |
- | power2 Rage | + | |power2|Rage| |
- | power3 Focus | + | |power3|Focus| |
- | power4 Energy | + | |power4|Energy| |
- | power5 Happiness | + | |power5|Happiness| |
- | power6 Runes | + | |power6|Runes| |
- | power7 Runic Power | + | |power7|Runic Power| |
==== latency ==== | ==== latency ==== | ||
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Contains data about known Titles stored in 6 x 16bit integers. To calculate where a knownTitle is in one of those 6 integers you do the following: We select one of the titles from CharTitles.dbc, | Contains data about known Titles stored in 6 x 16bit integers. To calculate where a knownTitle is in one of those 6 integers you do the following: We select one of the titles from CharTitles.dbc, | ||
- | TitleID UnkRef? | + | ^TitleID^UnkRef?^MaleTitle^FemaleTitle^InGameOrder^ |
- | 93 0 Archmage %s Archmage %s 61 | + | |93|0|Archmage %s|Archmage %s|61| |
We use the InGameOrder to calculate in which one of the 6 (16bit) integer is the title stored: | We use the InGameOrder to calculate in which one of the 6 (16bit) integer is the title stored: | ||
< | < | ||
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A bitmask that contains visible actionbars for the player. | A bitmask that contains visible actionbars for the player. | ||
- | Flag Comment | + | ^Flag^ ^Comment^ |
- | 1 0x00000001 Bottom Left Bar | + | |1|0x00000001|Bottom Left Bar| |
- | 2 0x00000002 Bottom Right Bar | + | |2|0x00000002|Bottom Right Bar| |
- | 4 0x00000004 Rigth Bar | + | |4|0x00000004|Rigth Bar| |
- | 8 0x00000008 Right Bar 2 | + | |8|0x00000008|Right Bar 2| |
==== grantableLevels ==== | ==== grantableLevels ==== | ||
数据库/characters数据库/characters.1695526583.txt.gz · 最后更改: 2023/09/24 11:36 由 admin